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BansheeCore
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a29d10f79d
Instantiate scene objects/components after prefab diff only after game object handles are resolved to avoid issue of broken handles
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%!s(int64=9) %!d(string=hai) anos |
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BansheeD3D11RenderAPI
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2079efc1fe
Variety of fixes to newly introduced GUICanvas, GpuBuffer and TriangleClipper
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%!s(int64=9) %!d(string=hai) anos |
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BansheeD3D9RenderAPI
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adcd1f7c57
Updated GUI so it can output different types of meshes (e.g. lines vs. triangles)
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%!s(int64=9) %!d(string=hai) anos |
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BansheeEditor
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2c8e749936
Properly clear hover highlight in scene hierarchy when drag and dropping from outside the hierarchy window
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%!s(int64=9) %!d(string=hai) anos |
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BansheeEditorExec
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46fe11386e
Better logging for Mono errors and work on script debugging
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%!s(int64=9) %!d(string=hai) anos |
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BansheeEngine
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7a734eddd0
Exposed default builtin font to C#
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%!s(int64=9) %!d(string=hai) anos |
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BansheeFBXImporter
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49e269480e
Added import for mesh skeleton
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%!s(int64=9) %!d(string=hai) anos |
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BansheeFMOD
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107ce688f5
Don't check for FMOD if FMOD is not selected for build
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%!s(int64=9) %!d(string=hai) anos |
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BansheeFontImporter
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bca1b75466
Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library
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%!s(int64=9) %!d(string=hai) anos |
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BansheeFreeImgImporter
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bca1b75466
Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library
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%!s(int64=9) %!d(string=hai) anos |
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BansheeGLRenderAPI
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3fa5c8e95e
OpenGL line rendering shader
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%!s(int64=9) %!d(string=hai) anos |
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BansheeMono
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ca53f86531
Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work
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%!s(int64=9) %!d(string=hai) anos |
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BansheeOISInput
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bca1b75466
Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library
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%!s(int64=9) %!d(string=hai) anos |
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BansheeOpenAudio
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996963f172
Fixing "release" builds
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%!s(int64=9) %!d(string=hai) anos |
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BansheePhysX
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bca1b75466
Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library
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%!s(int64=9) %!d(string=hai) anos |
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BansheeSL
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996963f172
Fixing "release" builds
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%!s(int64=9) %!d(string=hai) anos |
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BansheeUtility
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0242ecc59b
Skeleton pose evaluation with support for blending and layers
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%!s(int64=9) %!d(string=hai) anos |
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CMake
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ca53f86531
Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work
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%!s(int64=9) %!d(string=hai) anos |
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ExampleProject
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671b4756e3
Chosen CMake modules during build will now automatically be used for engine initialization
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%!s(int64=9) %!d(string=hai) anos |
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Game
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ca53f86531
Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work
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%!s(int64=9) %!d(string=hai) anos |
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MBansheeEditor
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a29d10f79d
Instantiate scene objects/components after prefab diff only after game object handles are resolved to avoid issue of broken handles
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%!s(int64=9) %!d(string=hai) anos |
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MBansheeEngine
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f81fdc1d27
Prefab fixes:
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%!s(int64=9) %!d(string=hai) anos |
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RenderBeast
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e06ac4cab3
Modifying camera properties no longer causes a full rebuild of camera's data in the renderer
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%!s(int64=9) %!d(string=hai) anos |
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SBansheeEditor
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c2075062e0
Prefab fixes:
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%!s(int64=9) %!d(string=hai) anos |
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SBansheeEngine
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a29d10f79d
Instantiate scene objects/components after prefab diff only after game object handles are resolved to avoid issue of broken handles
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%!s(int64=9) %!d(string=hai) anos |
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CMakeLists.txt
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996963f172
Fixing "release" builds
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%!s(int64=9) %!d(string=hai) anos |