BearishSun a29d10f79d Instantiate scene objects/components after prefab diff only after game object handles are resolved to avoid issue of broken handles %!s(int64=9) %!d(string=hai) anos
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BansheeCore a29d10f79d Instantiate scene objects/components after prefab diff only after game object handles are resolved to avoid issue of broken handles %!s(int64=9) %!d(string=hai) anos
BansheeD3D11RenderAPI 2079efc1fe Variety of fixes to newly introduced GUICanvas, GpuBuffer and TriangleClipper %!s(int64=9) %!d(string=hai) anos
BansheeD3D9RenderAPI adcd1f7c57 Updated GUI so it can output different types of meshes (e.g. lines vs. triangles) %!s(int64=9) %!d(string=hai) anos
BansheeEditor 2c8e749936 Properly clear hover highlight in scene hierarchy when drag and dropping from outside the hierarchy window %!s(int64=9) %!d(string=hai) anos
BansheeEditorExec 46fe11386e Better logging for Mono errors and work on script debugging %!s(int64=9) %!d(string=hai) anos
BansheeEngine 7a734eddd0 Exposed default builtin font to C# %!s(int64=9) %!d(string=hai) anos
BansheeFBXImporter 49e269480e Added import for mesh skeleton %!s(int64=9) %!d(string=hai) anos
BansheeFMOD 107ce688f5 Don't check for FMOD if FMOD is not selected for build %!s(int64=9) %!d(string=hai) anos
BansheeFontImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library %!s(int64=9) %!d(string=hai) anos
BansheeFreeImgImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library %!s(int64=9) %!d(string=hai) anos
BansheeGLRenderAPI 3fa5c8e95e OpenGL line rendering shader %!s(int64=9) %!d(string=hai) anos
BansheeMono ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work %!s(int64=9) %!d(string=hai) anos
BansheeOISInput bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library %!s(int64=9) %!d(string=hai) anos
BansheeOpenAudio 996963f172 Fixing "release" builds %!s(int64=9) %!d(string=hai) anos
BansheePhysX bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library %!s(int64=9) %!d(string=hai) anos
BansheeSL 996963f172 Fixing "release" builds %!s(int64=9) %!d(string=hai) anos
BansheeUtility 0242ecc59b Skeleton pose evaluation with support for blending and layers %!s(int64=9) %!d(string=hai) anos
CMake ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work %!s(int64=9) %!d(string=hai) anos
ExampleProject 671b4756e3 Chosen CMake modules during build will now automatically be used for engine initialization %!s(int64=9) %!d(string=hai) anos
Game ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work %!s(int64=9) %!d(string=hai) anos
MBansheeEditor a29d10f79d Instantiate scene objects/components after prefab diff only after game object handles are resolved to avoid issue of broken handles %!s(int64=9) %!d(string=hai) anos
MBansheeEngine f81fdc1d27 Prefab fixes: %!s(int64=9) %!d(string=hai) anos
RenderBeast e06ac4cab3 Modifying camera properties no longer causes a full rebuild of camera's data in the renderer %!s(int64=9) %!d(string=hai) anos
SBansheeEditor c2075062e0 Prefab fixes: %!s(int64=9) %!d(string=hai) anos
SBansheeEngine a29d10f79d Instantiate scene objects/components after prefab diff only after game object handles are resolved to avoid issue of broken handles %!s(int64=9) %!d(string=hai) anos
CMakeLists.txt 996963f172 Fixing "release" builds %!s(int64=9) %!d(string=hai) anos