BearishSun a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 年 前
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Win32 95b85ee642 Documentation 10 年 前
BsBuildManager.cpp 8c7b5abb5a Fixing issues when attempting to serialize and deserialize null objects 10 年 前
BsBuiltinEditorResources.cpp 970146ef27 Added a way to initialize a texture with a pre-existing PixelData 10 年 前
BsCmdCloneSO.cpp e8ef106115 Scene tree view features (untested) 10 年 前
BsCmdCreateSO.cpp e8ef106115 Scene tree view features (untested) 10 年 前
BsCmdDeleteSO.cpp b5906002ab GUISceneTreeView elements can be deleted 10 年 前
BsCmdInstantiateSO.cpp 1b8b8a2129 GUISceneTreeView fixes: 10 年 前
BsCmdRecordSO.cpp b5906002ab GUISceneTreeView elements can be deleted 10 年 前
BsCmdReparentSO.cpp e8ef106115 Scene tree view features (untested) 10 年 前
BsCmdUtility.cpp 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test 10 年 前
BsCodeEditor.cpp 4474b5f0c1 Encoded managed diffs are now in a format appropriate for querying and modifying game object handles 10 年 前
BsDockManager.cpp 0ddc6c09b5 Working on new UI 10 年 前
BsDockManagerLayout.cpp 05bcc32e89 EditorWindow maximize/restore works 10 年 前
BsDropDownWindow.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 年 前
BsDropDownWindowManager.cpp 64b31cf1e5 Added DropDownWindow (WIP) 10 年 前
BsEditorApplication.cpp 78a0850433 Project library will not longer import native engine assets, instead they will be referenced directly to avoid issues with different UUIDs 10 年 前
BsEditorCommand.cpp b5906002ab GUISceneTreeView elements can be deleted 10 年 前
BsEditorSettings.cpp 2efd26a9a3 Added project-specific properties to EditorSettings 10 年 前
BsEditorTestSuite.cpp 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle 10 年 前
BsEditorUtility.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 年 前
BsEditorWidget.cpp 1e4cc33626 Refactored GUIElement visibility flag in preparation for enabled/disabled flag 10 年 前
BsEditorWidgetContainer.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 年 前
BsEditorWidgetLayout.cpp 9982b0ebd7 Added render window functionality for minimize/maximize/restore 11 年 前
BsEditorWidgetManager.cpp fedd162d57 Various bug fixes relating to new project loading system: 10 年 前
BsEditorWindow.cpp 05bcc32e89 EditorWindow maximize/restore works 10 年 前
BsEditorWindowBase.cpp 97d3129728 Added settings window 10 年 前
BsEditorWindowManager.cpp 09ea24b888 C# DialogBox class ready to use 10 年 前
BsGUIColor.cpp a393b43fc3 Hooked up color picker to the color field 10 年 前
BsGUIColorField.cpp a393b43fc3 Hooked up color picker to the color field 10 年 前
BsGUIDockSlider.cpp 3494782d81 Disabled GUI elements now ignore input 10 年 前
BsGUIDropButton.cpp 3494782d81 Disabled GUI elements now ignore input 10 年 前
BsGUIFieldBase.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 年 前
BsGUIFloatField.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 年 前
BsGUIHoverHitBox.cpp d1c685013d Fixed an issue with non-client mouse events not having proper coordinates 10 年 前
BsGUIIntField.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 年 前
BsGUIListBoxField.cpp f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps 10 年 前
BsGUIMenuBar.cpp a74ef4d6f8 Fixed a recently introduced resource loading issue 10 年 前
BsGUIResourceTreeView.cpp 4df60970a4 Fixed GUIElement flags so they're set correctly when re-parenting elements 10 年 前
BsGUISceneTreeView.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 年 前
BsGUISliderField.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 年 前
BsGUIStatusBar.cpp 174ee18849 Materials list in Renderable inspector is now properly refreshed 10 年 前
BsGUITabButton.cpp 3494782d81 Disabled GUI elements now ignore input 10 年 前
BsGUITabbedTitleBar.cpp 808233c114 Added modal window title bar and added a slight fix for menu bar 10 年 前
BsGUITextField.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 年 前
BsGUIToggleField.cpp edd6cd973e Removed requirement for inspector GUI objects to track if changes were made in order to reduce their code size 10 年 前
BsGUITreeView.cpp 94bd57914c Changing scene object selection no longer triggers the selection change event twice 10 年 前
BsGUITreeViewEditBox.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 年 前
BsGUIVector2Field.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 年 前
BsGUIVector3Field.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 年 前
BsGUIVector4Field.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 年 前
BsGUIWindowFrame.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 年 前
BsGUIWindowFrameWidget.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 年 前
BsGizmoManager.cpp b8d2d25e1d Properly unregister various core rendering managers when they are destroyed 10 年 前
BsHandleDrawManager.cpp b8d2d25e1d Properly unregister various core rendering managers when they are destroyed 10 年 前
BsHandleManager.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 年 前
BsHandleSlider.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 年 前
BsHandleSliderDisc.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 年 前
BsHandleSliderLine.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 年 前
BsHandleSliderManager.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 年 前
BsHandleSliderPlane.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 年 前
BsMainEditorWindow.cpp 0b330761b8 Top level menu items are not properly ordered 10 年 前
BsModalWindow.cpp 8cc7fecd61 Saving a scene properly re-loads the scene 10 年 前
BsPlatformInfo.cpp 558bba0c05 Added runtime script compiling (untested) 10 年 前
BsProjectLibrary.cpp 78a0850433 Project library will not longer import native engine assets, instead they will be referenced directly to avoid issues with different UUIDs 10 年 前
BsProjectLibraryEntries.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsProjectResourceMeta.cpp 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 年 前
BsProjectSettings.cpp 2efd26a9a3 Added project-specific properties to EditorSettings 10 年 前
BsSceneCameraController.cpp b64a0482e7 Various Gizmo rendering fixes 11 年 前
BsSceneEditorWidget.cpp 46eb1edb0f WIP Scene window 11 年 前
BsSceneGrid.cpp b8d2d25e1d Properly unregister various core rendering managers when they are destroyed 10 年 前
BsScenePicking.cpp 6befb8663f Objects with no material can now be picked in scene 10 年 前
BsSceneViewHandler.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 年 前
BsSelection.cpp f70ad040e9 Various fixes related to GUI array: 10 年 前
BsSelectionRenderer.cpp 6befb8663f Objects with no material can now be picked in scene 10 年 前
BsSettings.cpp 2efd26a9a3 Added project-specific properties to EditorSettings 10 年 前
BsShaderIncludeHandler.cpp f70ad040e9 Various fixes related to GUI array: 10 年 前
BsUndoRedo.cpp 6befb8663f Objects with no material can now be picked in scene 10 年 前