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- #include "CmD3D11GpuParamBlockBuffer.h"
- #include "CmD3D11HardwareBuffer.h"
- #include "CmD3D11RenderSystem.h"
- #include "CmD3D11Device.h"
- namespace CamelotFramework
- {
- D3D11GpuParamBlockBuffer::D3D11GpuParamBlockBuffer()
- :mBuffer(nullptr)
- {
- }
- void D3D11GpuParamBlockBuffer::initialize_internal()
- {
- D3D11RenderSystem* d3d11rs = static_cast<D3D11RenderSystem*>(RenderSystem::instancePtr());
- D3D11Device& device = d3d11rs->getPrimaryDevice();
- if(mUsage == GPBU_STATIC)
- mBuffer = cm_new<D3D11HardwareBuffer, PoolAlloc>(D3D11HardwareBuffer::BT_CONSTANT, GBU_STATIC, 1, mSize, std::ref(device));
- else if(mUsage == GPBU_DYNAMIC)
- mBuffer = cm_new<D3D11HardwareBuffer, PoolAlloc>(D3D11HardwareBuffer::BT_CONSTANT, GBU_DYNAMIC, 1, mSize, std::ref(device));
- else
- CM_EXCEPT(InternalErrorException, "Invalid gpu param block usage.");
- GpuParamBlockBuffer::initialize_internal();
- }
- void D3D11GpuParamBlockBuffer::destroy_internal()
- {
- if(mBuffer != nullptr)
- cm_delete<PoolAlloc>(mBuffer);
- GpuParamBlockBuffer::destroy_internal();
- }
- ID3D11Buffer* D3D11GpuParamBlockBuffer::getD3D11Buffer() const
- {
- return mBuffer->getD3DBuffer();
- }
- void D3D11GpuParamBlockBuffer::writeData(const UINT8* data)
- {
- mBuffer->writeData(0, mSize, data, BufferWriteType::Discard);
- }
- void D3D11GpuParamBlockBuffer::readData(UINT8* data) const
- {
- mBuffer->readData(0, mSize, data);
- }
- }
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