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- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org/
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #include "CmGLIndexBuffer.h"
- #include "CmGLHardwareBufferManager.h"
- #include "CmException.h"
- namespace CamelotFramework
- {
- GLIndexBuffer::GLIndexBuffer(HardwareBufferManager* mgr, IndexType idxType,
- UINT32 numIndexes, GpuBufferUsage usage)
- : IndexBuffer(mgr, idxType, numIndexes, usage, false)
- { }
- GLIndexBuffer::~GLIndexBuffer()
- { }
- void GLIndexBuffer::initialize_internal()
- {
- glGenBuffers(1, &mBufferId );
- if (!mBufferId)
- {
- CM_EXCEPT(InternalErrorException,
- "Cannot create GL index buffer");
- }
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mBufferId);
- // Initialise buffer and set usage
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, mSizeInBytes, NULL,
- GLHardwareBufferManager::getGLUsage(mUsage));
- IndexBuffer::initialize_internal();
- }
- void GLIndexBuffer::destroy_internal()
- {
- glDeleteBuffers(1, &mBufferId);
- IndexBuffer::destroy_internal();
- }
- void* GLIndexBuffer::lockImpl(UINT32 offset,
- UINT32 length, GpuLockOptions options)
- {
- GLenum access = 0;
- if(mIsLocked)
- {
- CM_EXCEPT(InternalErrorException,
- "Invalid attempt to lock an index buffer that has already been locked");
- }
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mBufferId);
- if ((options == GBL_WRITE_ONLY) || (options == GBL_WRITE_ONLY_NO_OVERWRITE) || (options == GBL_WRITE_ONLY_DISCARD))
- {
- access = GL_MAP_WRITE_BIT;
- if(options == GBL_WRITE_ONLY_DISCARD)
- access |= GL_MAP_INVALIDATE_BUFFER_BIT;
- else if(options == GBL_WRITE_ONLY_NO_OVERWRITE)
- access |= GL_MAP_UNSYNCHRONIZED_BIT;
- }
- else if (options == GBL_READ_ONLY)
- access = GL_MAP_READ_BIT;
- else
- access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
- void* pBuffer = glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, offset, length, access);
- if(pBuffer == 0)
- {
- CM_EXCEPT(InternalErrorException, "Index Buffer: Out of memory");
- }
- void* retPtr = static_cast<void*>(static_cast<unsigned char*>(pBuffer) + offset);
- mIsLocked = true;
- return retPtr;
- }
- void GLIndexBuffer::unlockImpl(void)
- {
- glBindBuffer(GL_ARRAY_BUFFER, mBufferId);
- if(!glUnmapBuffer(GL_ARRAY_BUFFER))
- {
- CM_EXCEPT(InternalErrorException, "Buffer data corrupted, please reload");
- }
- mIsLocked = false;
- }
- void GLIndexBuffer::readData(UINT32 offset, UINT32 length,
- void* pDest)
- {
- void* bufferData = lock(offset, length, GBL_READ_ONLY);
- memcpy(pDest, bufferData, length);
- unlock();
- }
- void GLIndexBuffer::writeData(UINT32 offset, UINT32 length,
- const void* pSource, BufferWriteType writeFlags)
- {
- GpuLockOptions lockOption = GBL_WRITE_ONLY;
- if(writeFlags == BufferWriteType::Discard)
- lockOption = GBL_WRITE_ONLY_DISCARD;
- else if(writeFlags == BufferWriteType::NoOverwrite)
- lockOption = GBL_WRITE_ONLY_NO_OVERWRITE;
- void* bufferData = lock(offset, length, lockOption);
- memcpy(bufferData, pSource, length);
- unlock();
- }
- }
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