BsScriptCamera.cpp 20 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptCamera.h"
  4. #include "BsScriptMeta.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoManager.h"
  7. #include "BsMonoUtil.h"
  8. #include "BsCamera.h"
  9. #include "BsScriptSceneObject.h"
  10. #include "BsSceneObject.h"
  11. #include "BsScriptRenderTarget.h"
  12. #include "BsSceneManager.h"
  13. #include "BsViewport.h"
  14. #include "BsRenderTarget.h"
  15. #include "BsRenderWindow.h"
  16. #include "BsRenderTexture.h"
  17. #include "BsGUIManager.h"
  18. #include "BsStandardPostProcessSettings.h"
  19. #include "BsScriptPostProcessSettings.h"
  20. #include "BsScriptTexture.h"
  21. #include "BsScriptResourceManager.h"
  22. namespace bs
  23. {
  24. ScriptCamera::ScriptCamera(MonoObject* managedInstance, const HSceneObject& parentSO)
  25. :ScriptObject(managedInstance), mCamera(nullptr), mLastUpdateHash(0)
  26. {
  27. mCamera = Camera::create(nullptr);
  28. gSceneManager()._registerCamera(mCamera, parentSO);
  29. }
  30. ScriptCamera::~ScriptCamera()
  31. {
  32. }
  33. void ScriptCamera::initRuntimeData()
  34. {
  35. metaData.scriptClass->addInternalCall("Internal_Create", &ScriptCamera::internal_Create);
  36. metaData.scriptClass->addInternalCall("Internal_GetAspect", &ScriptCamera::internal_GetAspect);
  37. metaData.scriptClass->addInternalCall("Internal_SetAspect", &ScriptCamera::internal_SetAspect);
  38. metaData.scriptClass->addInternalCall("Internal_GetNearClip", &ScriptCamera::internal_GetNearClip);
  39. metaData.scriptClass->addInternalCall("Internal_SetNearClip", &ScriptCamera::internal_SetNearClip);
  40. metaData.scriptClass->addInternalCall("Internal_GetFarClip", &ScriptCamera::internal_GetFarClip);
  41. metaData.scriptClass->addInternalCall("Internal_SetFarClip", &ScriptCamera::internal_SetFarClip);
  42. metaData.scriptClass->addInternalCall("Internal_GetFieldOfView", &ScriptCamera::internal_GetFieldOfView);
  43. metaData.scriptClass->addInternalCall("Internal_SetFieldOfView", &ScriptCamera::internal_SetFieldOfView);
  44. metaData.scriptClass->addInternalCall("Internal_GetViewportRect", &ScriptCamera::internal_GetViewportRect);
  45. metaData.scriptClass->addInternalCall("Internal_SetViewportRect", &ScriptCamera::internal_SetViewportRect);
  46. metaData.scriptClass->addInternalCall("Internal_GetProjectionType", &ScriptCamera::internal_GetProjectionType);
  47. metaData.scriptClass->addInternalCall("Internal_SetProjectionType", &ScriptCamera::internal_SetProjectionType);
  48. metaData.scriptClass->addInternalCall("Internal_GetOrthographicHeight", &ScriptCamera::internal_GetOrthographicHeight);
  49. metaData.scriptClass->addInternalCall("Internal_SetOrthographicHeight", &ScriptCamera::internal_SetOrthographicHeight);
  50. metaData.scriptClass->addInternalCall("Internal_GetOrthographicWidth", &ScriptCamera::internal_GetOrthographicWidth);
  51. metaData.scriptClass->addInternalCall("Internal_GetClearColor", &ScriptCamera::internal_GetClearColor);
  52. metaData.scriptClass->addInternalCall("Internal_SetClearColor", &ScriptCamera::internal_SetClearColor);
  53. metaData.scriptClass->addInternalCall("Internal_GetDepthClearValue", &ScriptCamera::internal_GetDepthClearValue);
  54. metaData.scriptClass->addInternalCall("Internal_SetDepthClearValue", &ScriptCamera::internal_SetDepthClearValue);
  55. metaData.scriptClass->addInternalCall("Internal_GetStencilClearValue", &ScriptCamera::internal_GetStencilClearValue);
  56. metaData.scriptClass->addInternalCall("Internal_SetStencilClearValue", &ScriptCamera::internal_SetStencilClearValue);
  57. metaData.scriptClass->addInternalCall("Internal_GetClearFlags", &ScriptCamera::internal_GetClearFlags);
  58. metaData.scriptClass->addInternalCall("Internal_SetClearFlags", &ScriptCamera::internal_SetClearFlags);
  59. metaData.scriptClass->addInternalCall("Internal_GetPriority", &ScriptCamera::internal_GetPriority);
  60. metaData.scriptClass->addInternalCall("Internal_SetPriority", &ScriptCamera::internal_SetPriority);
  61. metaData.scriptClass->addInternalCall("Internal_GetHDR", &ScriptCamera::internal_GetHDR);
  62. metaData.scriptClass->addInternalCall("Internal_SetHDR", &ScriptCamera::internal_SetHDR);
  63. metaData.scriptClass->addInternalCall("Internal_GetNoLighting", &ScriptCamera::internal_GetNoLighting);
  64. metaData.scriptClass->addInternalCall("Internal_SetNoLighting", &ScriptCamera::internal_SetNoLighting);
  65. metaData.scriptClass->addInternalCall("Internal_GetPostProcessSettings", &ScriptCamera::internal_GetPostProcessSettings);
  66. metaData.scriptClass->addInternalCall("Internal_SetPostProcessSettings", &ScriptCamera::internal_SetPostProcessSettings);
  67. metaData.scriptClass->addInternalCall("Internal_GetLayers", &ScriptCamera::internal_GetLayers);
  68. metaData.scriptClass->addInternalCall("Internal_SetLayers", &ScriptCamera::internal_SetLayers);
  69. metaData.scriptClass->addInternalCall("Internal_GetProjMatrix", &ScriptCamera::internal_GetProjMatrix);
  70. metaData.scriptClass->addInternalCall("Internal_GetProjMatrixInv", &ScriptCamera::internal_GetProjMatrixInv);
  71. metaData.scriptClass->addInternalCall("Internal_GetViewMatrix", &ScriptCamera::internal_GetViewMatrix);
  72. metaData.scriptClass->addInternalCall("Internal_GetViewMatrixInv", &ScriptCamera::internal_GetViewMatrixInv);
  73. metaData.scriptClass->addInternalCall("Internal_GetWidthPixels", &ScriptCamera::internal_GetWidthPixels);
  74. metaData.scriptClass->addInternalCall("Internal_GetHeightPixels", &ScriptCamera::internal_GetHeightPixels);
  75. metaData.scriptClass->addInternalCall("Internal_WorldToViewport", &ScriptCamera::internal_WorldToViewport);
  76. metaData.scriptClass->addInternalCall("Internal_WorldToNDC", &ScriptCamera::internal_WorldToNDC);
  77. metaData.scriptClass->addInternalCall("Internal_WorldToView", &ScriptCamera::internal_WorldToView);
  78. metaData.scriptClass->addInternalCall("Internal_ScreenToViewport", &ScriptCamera::internal_ScreenToViewport);
  79. metaData.scriptClass->addInternalCall("Internal_ViewportToWorld", &ScriptCamera::internal_ViewportToWorld);
  80. metaData.scriptClass->addInternalCall("Internal_ViewportToView", &ScriptCamera::internal_ViewportToView);
  81. metaData.scriptClass->addInternalCall("Internal_ViewportToNDC", &ScriptCamera::internal_ViewportToNDC);
  82. metaData.scriptClass->addInternalCall("Internal_ViewToWorld", &ScriptCamera::internal_ViewToWorld);
  83. metaData.scriptClass->addInternalCall("Internal_ViewToViewport", &ScriptCamera::internal_ViewToViewport);
  84. metaData.scriptClass->addInternalCall("Internal_ViewToNDC", &ScriptCamera::internal_ViewToNDC);
  85. metaData.scriptClass->addInternalCall("Internal_NDCToWorld", &ScriptCamera::internal_NDCToWorld);
  86. metaData.scriptClass->addInternalCall("Internal_NDCToView", &ScriptCamera::internal_NDCToView);
  87. metaData.scriptClass->addInternalCall("Internal_NDCToViewport", &ScriptCamera::internal_NDCToViewport);
  88. metaData.scriptClass->addInternalCall("Internal_ViewportToWorldRay", &ScriptCamera::internal_ViewportToWorldRay);
  89. metaData.scriptClass->addInternalCall("Internal_ScreenToWorldRay", &ScriptCamera::internal_ScreenToWorldRay);
  90. metaData.scriptClass->addInternalCall("Internal_ProjectPoint", &ScriptCamera::internal_ProjectPoint);
  91. metaData.scriptClass->addInternalCall("Internal_UnprojectPoint", &ScriptCamera::internal_UnprojectPoint);
  92. metaData.scriptClass->addInternalCall("Internal_SetRenderTarget", &ScriptCamera::internal_SetRenderTarget);
  93. metaData.scriptClass->addInternalCall("Internal_GetMain", &ScriptCamera::internal_GetMain);
  94. metaData.scriptClass->addInternalCall("Internal_SetMain", &ScriptCamera::internal_SetMain);
  95. metaData.scriptClass->addInternalCall("Internal_UpdateView", &ScriptCamera::internal_UpdateView);
  96. metaData.scriptClass->addInternalCall("Internal_OnDestroy", &ScriptCamera::internal_OnDestroy);
  97. }
  98. void ScriptCamera::updateView(const HSceneObject& parent)
  99. {
  100. if (parent.isDestroyed())
  101. return;
  102. UINT32 curHash = parent->getTransformHash();
  103. if (curHash != mLastUpdateHash)
  104. {
  105. mCamera->setPosition(parent->getWorldPosition());
  106. mCamera->setRotation(parent->getWorldRotation());
  107. mLastUpdateHash = curHash;
  108. }
  109. if (parent->getActive() != mCamera->getIsActive())
  110. {
  111. mCamera->setIsActive(parent->getActive());
  112. }
  113. }
  114. void ScriptCamera::internal_Create(MonoObject* managedInstance, ScriptSceneObject* parentSO)
  115. {
  116. HSceneObject so;
  117. if (parentSO != nullptr)
  118. so = parentSO->getNativeHandle();
  119. new (bs_alloc<ScriptCamera>()) ScriptCamera(managedInstance, so);
  120. }
  121. float ScriptCamera::internal_GetAspect(ScriptCamera* instance)
  122. {
  123. return instance->mCamera->getAspectRatio();
  124. }
  125. void ScriptCamera::internal_SetAspect(ScriptCamera* instance, float value)
  126. {
  127. instance->mCamera->setAspectRatio(value);
  128. }
  129. float ScriptCamera::internal_GetNearClip(ScriptCamera* instance)
  130. {
  131. return instance->mCamera->getNearClipDistance();
  132. }
  133. void ScriptCamera::internal_SetNearClip(ScriptCamera* instance, float value)
  134. {
  135. instance->mCamera->setNearClipDistance(value);
  136. }
  137. float ScriptCamera::internal_GetFarClip(ScriptCamera* instance)
  138. {
  139. return instance->mCamera->getFarClipDistance();
  140. }
  141. void ScriptCamera::internal_SetFarClip(ScriptCamera* instance, float value)
  142. {
  143. instance->mCamera->setFarClipDistance(value);
  144. }
  145. void ScriptCamera::internal_GetFieldOfView(ScriptCamera* instance, Degree* value)
  146. {
  147. *value = instance->mCamera->getHorzFOV();
  148. }
  149. void ScriptCamera::internal_SetFieldOfView(ScriptCamera* instance, Degree* value)
  150. {
  151. instance->mCamera->setHorzFOV(*value);
  152. }
  153. void ScriptCamera::internal_GetViewportRect(ScriptCamera* instance, Rect2* value)
  154. {
  155. *value = instance->mCamera->getViewport()->getNormArea();
  156. }
  157. void ScriptCamera::internal_SetViewportRect(ScriptCamera* instance, Rect2* value)
  158. {
  159. instance->mCamera->getViewport()->setArea(value->x, value->y, value->width, value->height);
  160. }
  161. UINT32 ScriptCamera::internal_GetProjectionType(ScriptCamera* instance)
  162. {
  163. return instance->mCamera->getProjectionType();
  164. }
  165. void ScriptCamera::internal_SetProjectionType(ScriptCamera* instance, UINT32 value)
  166. {
  167. instance->mCamera->setProjectionType((ProjectionType)value);
  168. }
  169. float ScriptCamera::internal_GetOrthographicHeight(ScriptCamera* instance)
  170. {
  171. return instance->mCamera->getOrthoWindowHeight();
  172. }
  173. void ScriptCamera::internal_SetOrthographicHeight(ScriptCamera* instance, float value)
  174. {
  175. instance->mCamera->setOrthoWindowHeight(value);
  176. }
  177. float ScriptCamera::internal_GetOrthographicWidth(ScriptCamera* instance)
  178. {
  179. return instance->mCamera->getOrthoWindowWidth();
  180. }
  181. void ScriptCamera::internal_GetClearColor(ScriptCamera* instance, Color* value)
  182. {
  183. *value = instance->mCamera->getViewport()->getClearColor();
  184. }
  185. void ScriptCamera::internal_SetClearColor(ScriptCamera* instance, Color* value)
  186. {
  187. SPtr<Viewport> vp = instance->mCamera->getViewport();
  188. vp->setClearValues(*value, vp->getClearDepthValue(), vp->getClearStencilValue());
  189. }
  190. float ScriptCamera::internal_GetDepthClearValue(ScriptCamera* instance)
  191. {
  192. return instance->mCamera->getViewport()->getClearDepthValue();
  193. }
  194. void ScriptCamera::internal_SetDepthClearValue(ScriptCamera* instance, float value)
  195. {
  196. SPtr<Viewport> vp = instance->mCamera->getViewport();
  197. vp->setClearValues(vp->getClearColor(), value, vp->getClearStencilValue());
  198. }
  199. UINT16 ScriptCamera::internal_GetStencilClearValue(ScriptCamera* instance)
  200. {
  201. return instance->mCamera->getViewport()->getClearStencilValue();
  202. }
  203. void ScriptCamera::internal_SetStencilClearValue(ScriptCamera* instance, UINT16 value)
  204. {
  205. SPtr<Viewport> vp = instance->mCamera->getViewport();
  206. vp->setClearValues(vp->getClearColor(), vp->getClearDepthValue(), value);
  207. }
  208. UINT32 ScriptCamera::internal_GetClearFlags(ScriptCamera* instance)
  209. {
  210. SPtr<Viewport> vp = instance->mCamera->getViewport();
  211. UINT32 clearFlags = 0;
  212. clearFlags |= vp->getRequiresColorClear() ? 0x01 : 0;
  213. clearFlags |= vp->getRequiresDepthClear() ? 0x02 : 0;
  214. clearFlags |= vp->getRequiresStencilClear() ? 0x04 : 0;
  215. return clearFlags;
  216. }
  217. void ScriptCamera::internal_SetClearFlags(ScriptCamera* instance, UINT32 value)
  218. {
  219. SPtr<Viewport> vp = instance->mCamera->getViewport();
  220. vp->setRequiresClear((value & 0x01) != 0,
  221. (value & 0x02) != 0, (value & 0x04) != 0);
  222. }
  223. int ScriptCamera::internal_GetPriority(ScriptCamera* instance)
  224. {
  225. return instance->mCamera->getPriority();
  226. }
  227. void ScriptCamera::internal_SetPriority(ScriptCamera* instance, int value)
  228. {
  229. instance->mCamera->setPriority(value);
  230. }
  231. bool ScriptCamera::internal_GetHDR(ScriptCamera* instance)
  232. {
  233. return instance->mCamera->getFlags().isSet(CameraFlag::HDR);
  234. }
  235. void ScriptCamera::internal_SetHDR(ScriptCamera* instance, bool value)
  236. {
  237. instance->mCamera->setFlag(CameraFlag::HDR, value);
  238. }
  239. bool ScriptCamera::internal_GetNoLighting(ScriptCamera* instance)
  240. {
  241. return instance->mCamera->getFlags().isSet(CameraFlag::NoLighting);
  242. }
  243. void ScriptCamera::internal_SetNoLighting(ScriptCamera* instance, bool value)
  244. {
  245. instance->mCamera->setFlag(CameraFlag::NoLighting, value);
  246. }
  247. MonoObject* ScriptCamera::internal_GetPostProcessSettings(ScriptCamera* instance)
  248. {
  249. SPtr<PostProcessSettings> ppSettings = instance->mCamera->getPostProcessSettings();
  250. SPtr<StandardPostProcessSettings> standardPPSettings;
  251. if(ppSettings != nullptr)
  252. {
  253. if (!rtti_is_of_type<StandardPostProcessSettings>(ppSettings))
  254. {
  255. assert(false && "Invalid post process settings type.");
  256. }
  257. else
  258. standardPPSettings = std::static_pointer_cast<StandardPostProcessSettings>(ppSettings);
  259. }
  260. if (standardPPSettings == nullptr)
  261. standardPPSettings = bs_shared_ptr_new<StandardPostProcessSettings>();
  262. return ScriptPostProcessSettings::toManaged(standardPPSettings);
  263. }
  264. void ScriptCamera::internal_SetPostProcessSettings(ScriptCamera* instance, MonoObject* value)
  265. {
  266. instance->mCamera->setPostProcessSettings(ScriptPostProcessSettings::toNative(value));
  267. }
  268. UINT64 ScriptCamera::internal_GetLayers(ScriptCamera* instance)
  269. {
  270. return instance->mCamera->getLayers();
  271. }
  272. void ScriptCamera::internal_SetLayers(ScriptCamera* instance, UINT64 value)
  273. {
  274. instance->mCamera->setLayers(value);
  275. }
  276. void ScriptCamera::internal_GetProjMatrix(ScriptCamera* instance, Matrix4* output)
  277. {
  278. *output = instance->mCamera->getProjectionMatrixRS();
  279. }
  280. void ScriptCamera::internal_GetProjMatrixInv(ScriptCamera* instance, Matrix4* output)
  281. {
  282. *output = instance->mCamera->getProjectionMatrixRSInv();
  283. }
  284. void ScriptCamera::internal_GetViewMatrix(ScriptCamera* instance, Matrix4* output)
  285. {
  286. *output = instance->mCamera->getViewMatrix();
  287. }
  288. void ScriptCamera::internal_GetViewMatrixInv(ScriptCamera* instance, Matrix4* output)
  289. {
  290. *output = instance->mCamera->getViewMatrixInv();
  291. }
  292. int ScriptCamera::internal_GetWidthPixels(ScriptCamera* instance)
  293. {
  294. SPtr<Viewport> vp = instance->mCamera->getViewport();
  295. return vp->getWidth();
  296. }
  297. int ScriptCamera::internal_GetHeightPixels(ScriptCamera* instance)
  298. {
  299. SPtr<Viewport> vp = instance->mCamera->getViewport();
  300. return vp->getHeight();
  301. }
  302. void ScriptCamera::internal_WorldToViewport(ScriptCamera* instance, Vector3* value, Vector2I* output)
  303. {
  304. *output = instance->mCamera->worldToScreenPoint(*value);
  305. }
  306. void ScriptCamera::internal_WorldToNDC(ScriptCamera* instance, Vector3* value, Vector2* output)
  307. {
  308. *output = instance->mCamera->worldToNdcPoint(*value);
  309. }
  310. void ScriptCamera::internal_WorldToView(ScriptCamera* instance, Vector3* value, Vector3* output)
  311. {
  312. *output = instance->mCamera->worldToViewPoint(*value);
  313. }
  314. void ScriptCamera::internal_ScreenToViewport(ScriptCamera* instance, Vector2I* value, Vector2I* output)
  315. {
  316. SceneCameraData mainCamera = gSceneManager().getMainCamera();
  317. if (mainCamera.camera == nullptr)
  318. return;
  319. // The main camera could be rendering to a standalone window, or be a part of the editor GUI. Find out which
  320. // and transform the pointer position appropriately.
  321. SPtr<RenderTarget> target = mainCamera.camera->getViewport()->getTarget();
  322. if (target == nullptr)
  323. return;
  324. if (target->getProperties().isWindow())
  325. {
  326. SPtr<RenderWindow> window = std::static_pointer_cast<RenderWindow>(target);
  327. *output = window->screenToWindowPos(*value);
  328. }
  329. else
  330. {
  331. SPtr<RenderTexture> texture = std::static_pointer_cast<RenderTexture>(target);
  332. SPtr<RenderWindow> window = GUIManager::instance().getBridgeWindow(texture);
  333. if (window == nullptr)
  334. return;
  335. *output = window->screenToWindowPos(*value);
  336. *output = GUIManager::instance().windowToBridgedCoords(target, *output);
  337. }
  338. }
  339. void ScriptCamera::internal_ViewportToWorld(ScriptCamera* instance, Vector2I* value, float depth, Vector3* output)
  340. {
  341. *output = instance->mCamera->screenToWorldPoint(*value, depth);
  342. }
  343. void ScriptCamera::internal_ViewportToView(ScriptCamera* instance, Vector2I* value, float depth, Vector3* output)
  344. {
  345. *output = instance->mCamera->screenToViewPoint(*value, depth);
  346. }
  347. void ScriptCamera::internal_ViewportToNDC(ScriptCamera* instance, Vector2I* value, Vector2* output)
  348. {
  349. *output = instance->mCamera->screenToNdcPoint(*value);
  350. }
  351. void ScriptCamera::internal_ViewToWorld(ScriptCamera* instance, Vector3* value, Vector3* output)
  352. {
  353. *output = instance->mCamera->viewToWorldPoint(*value);
  354. }
  355. void ScriptCamera::internal_ViewToViewport(ScriptCamera* instance, Vector3* value, Vector2I* output)
  356. {
  357. *output = instance->mCamera->viewToScreenPoint(*value);
  358. }
  359. void ScriptCamera::internal_ViewToNDC(ScriptCamera* instance, Vector3* value, Vector2* output)
  360. {
  361. *output = instance->mCamera->viewToNdcPoint(*value);
  362. }
  363. void ScriptCamera::internal_NDCToWorld(ScriptCamera* instance, Vector2* value, float depth, Vector3* output)
  364. {
  365. *output = instance->mCamera->ndcToWorldPoint(*value, depth);
  366. }
  367. void ScriptCamera::internal_NDCToView(ScriptCamera* instance, Vector2* value, float depth, Vector3* output)
  368. {
  369. *output = instance->mCamera->ndcToViewPoint(*value, depth);
  370. }
  371. void ScriptCamera::internal_NDCToViewport(ScriptCamera* instance, Vector2* value, Vector2I* output)
  372. {
  373. *output = instance->mCamera->ndcToScreenPoint(*value);
  374. }
  375. void ScriptCamera::internal_ScreenToWorldRay(ScriptCamera* instance, Vector2I* value, Ray* output)
  376. {
  377. Vector2I viewportPos;
  378. internal_ScreenToViewport(instance, value, &viewportPos);
  379. internal_ViewportToWorldRay(instance, &viewportPos, output);
  380. }
  381. void ScriptCamera::internal_ViewportToWorldRay(ScriptCamera* instance, Vector2I* value, Ray* output)
  382. {
  383. *output = instance->mCamera->screenPointToRay(*value);
  384. }
  385. void ScriptCamera::internal_ProjectPoint(ScriptCamera* instance, Vector3* value, Vector3* output)
  386. {
  387. *output = instance->mCamera->projectPoint(*value);
  388. }
  389. void ScriptCamera::internal_UnprojectPoint(ScriptCamera* instance, Vector3* value, Vector3* output)
  390. {
  391. *output = instance->mCamera->unprojectPoint(*value);
  392. }
  393. void ScriptCamera::internal_SetRenderTarget(ScriptCamera* instance, ScriptRenderTarget* target)
  394. {
  395. if (target == nullptr)
  396. instance->mCamera->getViewport()->setTarget(nullptr);
  397. else
  398. instance->mCamera->getViewport()->setTarget(target->getNativeValue());
  399. }
  400. bool ScriptCamera::internal_GetMain(ScriptCamera* instance)
  401. {
  402. return instance->mCamera->isMain();
  403. }
  404. void ScriptCamera::internal_SetMain(ScriptCamera* instance, bool main)
  405. {
  406. instance->mCamera->setMain(main);
  407. gSceneManager()._notifyMainCameraStateChanged(instance->mCamera);
  408. }
  409. void ScriptCamera::internal_UpdateView(ScriptCamera* instance, ScriptSceneObject* parent)
  410. {
  411. HSceneObject parentSO = parent->getNativeSceneObject();
  412. instance->updateView(parentSO);
  413. }
  414. void ScriptCamera::internal_OnDestroy(ScriptCamera* instance)
  415. {
  416. instance->destroy();
  417. }
  418. void ScriptCamera::destroy()
  419. {
  420. if (mCamera->isDestroyed())
  421. return;
  422. gSceneManager()._unregisterCamera(mCamera);
  423. mCamera->destroy();
  424. }
  425. void ScriptCamera::_onManagedInstanceDeleted()
  426. {
  427. destroy();
  428. ScriptObject::_onManagedInstanceDeleted();
  429. }
  430. }