BsCollider.cpp 1.9 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsCollider.h"
  4. #include "BsCollider.h"
  5. #include "BsFCollider.h"
  6. namespace BansheeEngine
  7. {
  8. Vector3 Collider::getPosition() const
  9. {
  10. return mInternal->getPosition();
  11. }
  12. Quaternion Collider::getRotation() const
  13. {
  14. return mInternal->getRotation();
  15. }
  16. void Collider::setTransform(const Vector3& pos, const Quaternion& rot)
  17. {
  18. mInternal->setTransform(pos, rot);
  19. }
  20. void Collider::setScale(const Vector3& scale)
  21. {
  22. mScale = scale;
  23. }
  24. Vector3 Collider::getScale() const
  25. {
  26. return mScale;
  27. }
  28. void Collider::setIsTrigger(bool value)
  29. {
  30. mInternal->setIsTrigger(value);
  31. }
  32. bool Collider::getIsTrigger() const
  33. {
  34. return mInternal->getIsTrigger();
  35. }
  36. void Collider::setRigidbody(const SPtr<Rigidbody>& value)
  37. {
  38. mInternal->setIsStatic(value == nullptr);
  39. mRigidbody = value;
  40. }
  41. void Collider::setMass(float mass)
  42. {
  43. mInternal->setMass(mass);
  44. }
  45. float Collider::getMass() const
  46. {
  47. return mInternal->getMass();
  48. }
  49. void Collider::setMaterial(const HPhysicsMaterial& material)
  50. {
  51. mInternal->setMaterial(material);
  52. }
  53. HPhysicsMaterial Collider::getMaterial() const
  54. {
  55. return mInternal->getMaterial();
  56. }
  57. void Collider::setContactOffset(float value)
  58. {
  59. mInternal->setContactOffset(value);
  60. }
  61. float Collider::getContactOffset()
  62. {
  63. return mInternal->getContactOffset();
  64. }
  65. void Collider::setRestOffset(float value)
  66. {
  67. mInternal->setRestOffset(value);
  68. }
  69. float Collider::getRestOffset()
  70. {
  71. return mInternal->getRestOffset();
  72. }
  73. void Collider::setLayer(UINT64 layer)
  74. {
  75. mInternal->setLayer(layer);
  76. }
  77. UINT64 Collider::getLayer() const
  78. {
  79. return mInternal->getLayer();
  80. }
  81. }