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- #include "BsCoreObjectManager.h"
- #include "BsCoreObject.h"
- #include "BsCoreObjectCore.h"
- #include "BsException.h"
- #include "BsMath.h"
- #include "BsFrameAlloc.h"
- #include "BsCoreThread.h"
- namespace BansheeEngine
- {
- CoreObjectManager::CoreObjectManager()
- :mNextAvailableID(1)
- {
- }
- CoreObjectManager::~CoreObjectManager()
- {
- #if BS_DEBUG_MODE
- BS_LOCK_MUTEX(mObjectsMutex);
- if(mObjects.size() > 0)
- {
- // All objects MUST be destroyed at this point, otherwise there might be memory corruption.
- // (Reason: This is called on application shutdown and at that point we also unload any dynamic libraries,
- // which will invalidate any pointers to objects created from those libraries. Therefore we require of the user to
- // clean up all objects manually before shutting down the application).
- BS_EXCEPT(InternalErrorException, "Core object manager shut down, but not all objects were released. Application must release ALL " \
- "engine objects before shutdown.");
- }
- #endif
- }
- UINT64 CoreObjectManager::registerObject(CoreObject* object)
- {
- assert(object != nullptr);
- BS_LOCK_MUTEX(mObjectsMutex);
- mObjects[mNextAvailableID] = object;
- return mNextAvailableID++;
- }
- void CoreObjectManager::unregisterObject(CoreObject* object)
- {
- assert(object != nullptr);
- BS_LOCK_MUTEX(mObjectsMutex);
- UINT64 internalId = object->getInternalID();
- mObjects.erase(internalId);
- for (auto& syncData : mCoreSyncData)
- {
- auto iterFind = std::find_if(syncData.entries.begin(), syncData.entries.end(),
- [&](const CoreStoredSyncObjData& data) { return data.internalId == internalId; });
- if (iterFind != syncData.entries.end())
- {
- UINT8* data = iterFind->syncData.getBuffer();
- if (data != nullptr && syncData.alloc != nullptr)
- syncData.alloc->dealloc(data);
- syncData.entries.erase(iterFind);
- }
- }
- }
- void CoreObjectManager::syncToCore(CoreAccessor& accessor)
- {
- syncDownload(gCoreThread().getFrameAlloc());
- accessor.queueCommand(std::bind(&CoreObjectManager::syncUpload, this));
- }
- void CoreObjectManager::syncDownload(FrameAlloc* allocator)
- {
- BS_LOCK_MUTEX(mObjectsMutex);
- mCoreSyncData.push_back(CoreStoredSyncData());
- CoreStoredSyncData& syncData = mCoreSyncData.back();
- syncData.alloc = allocator;
- bs_frame_mark();
-
- // Note: Optimization possibilities
- // - Iterating over every single object takes too long. Instead dirty objects should be added to a separate array
- // and then just directly iterated over.
- // - Retrieving dependencies takes too long. A better system should be implemented so I can immediately tell
- // what depends on a dependency at the moment it is marked dirty. Then we can queue it into the same array above.
- // - e.g. Whenever dependencies change (e.g. object is created or modified) register the dependencies so we
- // can look them up later.
- // Order in which objects are recursed in matters, ones with lower ID will have been created before
- // ones with higher ones and should be updated first.
- for (auto& objectData : mObjects)
- {
- std::function<void(CoreObject*)> syncObject = [&](CoreObject* curObj)
- {
- // Sync dependencies before dependants
- // Note: I don't check for recursion. Possible infinite loop if two objects
- // are dependent on one another.
- FrameVector<SPtr<CoreObject>> dependencies;
- curObj->getCoreDependencies(dependencies);
- for (auto& dependency : dependencies)
- syncObject(dependency.get());
- if (curObj->isCoreDirty())
- {
- SPtr<CoreObjectCore> objectCore = curObj->getCore();
- if (objectCore == nullptr)
- return;
- CoreSyncData objSyncData = curObj->syncToCore(allocator);
- curObj->markCoreClean();
- syncData.entries.push_back(CoreStoredSyncObjData(objectCore.get(),
- curObj->getInternalID(), objSyncData));
- }
- };
- CoreObject* object = objectData.second;
- syncObject(object);
- }
- bs_frame_clear();
- }
- void CoreObjectManager::syncUpload()
- {
- BS_LOCK_MUTEX(mObjectsMutex);
- if (mCoreSyncData.size() == 0)
- return;
- CoreStoredSyncData& syncData = mCoreSyncData.front();
- for (auto& iter = syncData.entries.begin(); iter != syncData.entries.end(); ++iter)
- {
- const CoreStoredSyncObjData& objSyncData = *iter;
- objSyncData.destinationObj->syncToCore(objSyncData.syncData);
- UINT8* data = objSyncData.syncData.getBuffer();
- if (data != nullptr)
- syncData.alloc->dealloc(data);
- }
- syncData.entries.clear();
- mCoreSyncData.pop_front();
- }
- }
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