BsRenderWindow.cpp 10 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsRenderWindow.h"
  4. #include "BsCoreThread.h"
  5. #include "BsRenderWindowManager.h"
  6. #include "BsViewport.h"
  7. #include "BsPlatform.h"
  8. #include "BsFrameAlloc.h"
  9. namespace BansheeEngine
  10. {
  11. RenderWindowProperties::RenderWindowProperties(const RENDER_WINDOW_DESC& desc)
  12. {
  13. mWidth = desc.videoMode.getWidth();
  14. mHeight = desc.videoMode.getHeight();
  15. mHwGamma = desc.gamma;
  16. mVSync = desc.vsync;
  17. mVSyncInterval = desc.vsyncInterval;
  18. mMultisampleCount = desc.multisampleCount;
  19. mLeft = desc.left;
  20. mTop = desc.top;
  21. mIsFullScreen = desc.fullscreen;
  22. mHidden = desc.hidden;
  23. mIsModal = desc.modal;
  24. mIsWindow = true;
  25. mRequiresTextureFlipping = false;
  26. }
  27. RenderWindowCore::RenderWindowCore(const RENDER_WINDOW_DESC& desc, UINT32 windowId)
  28. :mDesc(desc), mWindowId(windowId)
  29. {
  30. }
  31. RenderWindowCore::~RenderWindowCore()
  32. {
  33. Platform::resetNonClientAreas(*this);
  34. RenderWindowCoreManager::instance().windowDestroyed(this);
  35. }
  36. void RenderWindowCore::setHidden(bool hidden)
  37. {
  38. THROW_IF_NOT_CORE_THREAD;
  39. RenderWindowProperties& props = const_cast<RenderWindowProperties&>(getProperties());
  40. props.mHidden = hidden;
  41. {
  42. ScopedSpinLock lock(mLock);
  43. getSyncedProperties().mHidden = hidden;
  44. }
  45. RenderWindowManager::instance().notifySyncDataDirty(this);
  46. }
  47. void RenderWindowCore::setActive(bool state)
  48. {
  49. THROW_IF_NOT_CORE_THREAD;
  50. RenderWindowProperties& props = const_cast<RenderWindowProperties&>(getProperties());
  51. props.mActive = state;
  52. {
  53. ScopedSpinLock lock(mLock);
  54. getSyncedProperties().mActive = state;
  55. }
  56. RenderWindowManager::instance().notifySyncDataDirty(this);
  57. }
  58. void RenderWindowCore::_windowMovedOrResized()
  59. {
  60. THROW_IF_NOT_CORE_THREAD;
  61. RenderWindowProperties& props = const_cast<RenderWindowProperties&>(getProperties());
  62. {
  63. ScopedSpinLock lock(mLock);
  64. getSyncedProperties().mTop = props.mTop;
  65. getSyncedProperties().mLeft = props.mLeft;
  66. getSyncedProperties().mWidth = props.mWidth;
  67. getSyncedProperties().mHeight = props.mHeight;
  68. }
  69. RenderWindowManager::instance().notifySyncDataDirty(this);
  70. RenderWindowManager::instance().notifyMovedOrResized(this);
  71. }
  72. void RenderWindowCore::_windowFocusReceived()
  73. {
  74. THROW_IF_NOT_CORE_THREAD;
  75. RenderWindowProperties& properties = const_cast<RenderWindowProperties&>(getProperties());
  76. properties.mHasFocus = true;
  77. {
  78. ScopedSpinLock lock(mLock);
  79. getSyncedProperties().mHasFocus = true;
  80. }
  81. RenderWindowManager::instance().notifySyncDataDirty(this);
  82. RenderWindowManager::instance().notifyFocusReceived(this);
  83. }
  84. void RenderWindowCore::_windowFocusLost()
  85. {
  86. THROW_IF_NOT_CORE_THREAD;
  87. RenderWindowProperties& properties = const_cast<RenderWindowProperties&>(getProperties());
  88. properties.mHasFocus = false;
  89. {
  90. ScopedSpinLock lock(mLock);
  91. getSyncedProperties().mHasFocus = false;
  92. }
  93. RenderWindowManager::instance().notifySyncDataDirty(this);
  94. RenderWindowManager::instance().notifyFocusLost(this);
  95. }
  96. void RenderWindowCore::_notifyMaximized()
  97. {
  98. THROW_IF_NOT_CORE_THREAD;
  99. RenderWindowProperties& props = const_cast<RenderWindowProperties&>(getProperties());
  100. props.mIsMaximized = true;
  101. {
  102. ScopedSpinLock lock(mLock);
  103. getSyncedProperties().mIsMaximized = true;
  104. }
  105. RenderWindowManager::instance().notifySyncDataDirty(this);
  106. }
  107. void RenderWindowCore::_notifyMinimized()
  108. {
  109. THROW_IF_NOT_CORE_THREAD;
  110. RenderWindowProperties& props = const_cast<RenderWindowProperties&>(getProperties());
  111. props.mIsMaximized = false;
  112. {
  113. ScopedSpinLock lock(mLock);
  114. getSyncedProperties().mIsMaximized = false;
  115. }
  116. RenderWindowManager::instance().notifySyncDataDirty(this);
  117. }
  118. void RenderWindowCore::_notifyRestored()
  119. {
  120. THROW_IF_NOT_CORE_THREAD;
  121. RenderWindowProperties& props = const_cast<RenderWindowProperties&>(getProperties());
  122. props.mIsMaximized = false;
  123. {
  124. ScopedSpinLock lock(mLock);
  125. getSyncedProperties().mIsMaximized = false;
  126. }
  127. RenderWindowManager::instance().notifySyncDataDirty(this);
  128. }
  129. const RenderWindowProperties& RenderWindowCore::getProperties() const
  130. {
  131. return static_cast<const RenderWindowProperties&>(getPropertiesInternal());
  132. }
  133. void RenderWindow::destroy()
  134. {
  135. RenderWindowManager::instance().notifyWindowDestroyed(this);
  136. RenderTarget::destroy();
  137. }
  138. RenderWindow::RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId)
  139. :mDesc(desc), mWindowId(windowId)
  140. {
  141. }
  142. void RenderWindow::resize(CoreAccessor& accessor, UINT32 width, UINT32 height)
  143. {
  144. std::function<void(SPtr<RenderWindowCore>, UINT32, UINT32)> resizeFunc =
  145. [](SPtr<RenderWindowCore> renderWindow, UINT32 width, UINT32 height)
  146. {
  147. renderWindow->resize(width, height);
  148. };
  149. getMutableProperties().mWidth = width;
  150. getMutableProperties().mHeight = height;
  151. {
  152. ScopedSpinLock lock(getCore()->mLock);
  153. getCore()->getSyncedProperties().mWidth = width;
  154. getCore()->getSyncedProperties().mHeight = height;
  155. }
  156. RenderWindowCoreManager::instance().notifySyncDataDirty(getCore().get());
  157. onResized();
  158. accessor.queueCommand(std::bind(resizeFunc, getCore(), width, height));
  159. }
  160. void RenderWindow::move(CoreAccessor& accessor, INT32 left, INT32 top)
  161. {
  162. std::function<void(SPtr<RenderWindowCore>, INT32, INT32)> moveFunc =
  163. [](SPtr<RenderWindowCore> renderWindow, INT32 left, INT32 top)
  164. {
  165. renderWindow->move(left, top);
  166. };
  167. getMutableProperties().mLeft = left;
  168. getMutableProperties().mTop = top;
  169. {
  170. ScopedSpinLock lock(getCore()->mLock);
  171. getCore()->getSyncedProperties().mLeft = left;
  172. getCore()->getSyncedProperties().mTop = top;
  173. }
  174. RenderWindowCoreManager::instance().notifySyncDataDirty(getCore().get());
  175. accessor.queueCommand(std::bind(moveFunc, getCore(), left, top));
  176. }
  177. void RenderWindow::hide(CoreAccessor& accessor)
  178. {
  179. std::function<void(SPtr<RenderWindowCore>)> hideFunc =
  180. [](SPtr<RenderWindowCore> renderWindow)
  181. {
  182. renderWindow->setHidden(true);
  183. };
  184. getMutableProperties().mHidden = true;
  185. {
  186. ScopedSpinLock lock(getCore()->mLock);
  187. getCore()->getSyncedProperties().mHidden = true;
  188. }
  189. RenderWindowCoreManager::instance().notifySyncDataDirty(getCore().get());
  190. accessor.queueCommand(std::bind(hideFunc, getCore()));
  191. }
  192. void RenderWindow::show(CoreAccessor& accessor)
  193. {
  194. std::function<void(SPtr<RenderWindowCore>)> showFunc =
  195. [](SPtr<RenderWindowCore> renderWindow)
  196. {
  197. renderWindow->setHidden(false);
  198. };
  199. getMutableProperties().mHidden = false;
  200. {
  201. ScopedSpinLock lock(getCore()->mLock);
  202. getCore()->getSyncedProperties().mHidden = false;
  203. }
  204. RenderWindowCoreManager::instance().notifySyncDataDirty(getCore().get());
  205. accessor.queueCommand(std::bind(showFunc, getCore()));
  206. }
  207. void RenderWindow::minimize(CoreAccessor& accessor)
  208. {
  209. std::function<void(SPtr<RenderWindowCore>)> minimizeFunc =
  210. [](SPtr<RenderWindowCore> renderWindow)
  211. {
  212. renderWindow->minimize();
  213. };
  214. getMutableProperties().mIsMaximized = false;
  215. {
  216. ScopedSpinLock lock(getCore()->mLock);
  217. getCore()->getSyncedProperties().mIsMaximized = false;
  218. }
  219. RenderWindowCoreManager::instance().notifySyncDataDirty(getCore().get());
  220. accessor.queueCommand(std::bind(minimizeFunc, getCore()));
  221. }
  222. void RenderWindow::maximize(CoreAccessor& accessor)
  223. {
  224. std::function<void(SPtr<RenderWindowCore>)> maximizeFunc =
  225. [](SPtr<RenderWindowCore> renderWindow)
  226. {
  227. renderWindow->maximize();
  228. };
  229. getMutableProperties().mIsMaximized = true;
  230. {
  231. ScopedSpinLock lock(getCore()->mLock);
  232. getCore()->getSyncedProperties().mIsMaximized = true;
  233. }
  234. RenderWindowCoreManager::instance().notifySyncDataDirty(getCore().get());
  235. accessor.queueCommand(std::bind(maximizeFunc, getCore()));
  236. }
  237. void RenderWindow::restore(CoreAccessor& accessor)
  238. {
  239. std::function<void(SPtr<RenderWindowCore>)> restoreFunc =
  240. [](SPtr<RenderWindowCore> renderWindow)
  241. {
  242. renderWindow->restore();
  243. };
  244. getMutableProperties().mIsMaximized = false;
  245. {
  246. ScopedSpinLock lock(getCore()->mLock);
  247. getCore()->getSyncedProperties().mIsMaximized = false;
  248. }
  249. RenderWindowCoreManager::instance().notifySyncDataDirty(getCore().get());
  250. accessor.queueCommand(std::bind(restoreFunc, getCore()));
  251. }
  252. void RenderWindow::setFullscreen(CoreAccessor& accessor, UINT32 width, UINT32 height,
  253. float refreshRate, UINT32 monitorIdx)
  254. {
  255. std::function<void(SPtr<RenderWindowCore>, UINT32, UINT32, float, UINT32)> fullscreenFunc =
  256. [](SPtr<RenderWindowCore> renderWindow, UINT32 width, UINT32 height, float refreshRate, UINT32 monitorIdx)
  257. {
  258. renderWindow->setFullscreen(width, height, refreshRate, monitorIdx);
  259. };
  260. accessor.queueCommand(std::bind(fullscreenFunc, getCore(), width, height, refreshRate, monitorIdx));
  261. }
  262. void RenderWindow::setFullscreen(CoreAccessor& accessor, const VideoMode& mode)
  263. {
  264. std::function<void(SPtr<RenderWindowCore>, const VideoMode&)> fullscreenFunc =
  265. [](SPtr<RenderWindowCore> renderWindow, const VideoMode& mode)
  266. {
  267. renderWindow->setFullscreen(mode);
  268. };
  269. accessor.queueCommand(std::bind(fullscreenFunc, getCore(), std::cref(mode)));
  270. }
  271. void RenderWindow::setWindowed(CoreAccessor& accessor, UINT32 width, UINT32 height)
  272. {
  273. std::function<void(SPtr<RenderWindowCore>, UINT32, UINT32)> windowedFunc =
  274. [](SPtr<RenderWindowCore> renderWindow, UINT32 width, UINT32 height)
  275. {
  276. renderWindow->setWindowed(width, height);
  277. };
  278. accessor.queueCommand(std::bind(windowedFunc, getCore(), width, height));
  279. }
  280. SPtr<RenderWindowCore> RenderWindow::getCore() const
  281. {
  282. return std::static_pointer_cast<RenderWindowCore>(mCoreSpecific);
  283. }
  284. SPtr<CoreObjectCore> RenderWindow::createCore() const
  285. {
  286. RENDER_WINDOW_DESC desc = mDesc;
  287. return RenderWindowCoreManager::instance().createInternal(desc, mWindowId);
  288. }
  289. RenderWindowPtr RenderWindow::create(RENDER_WINDOW_DESC& desc, RenderWindowPtr parentWindow)
  290. {
  291. return RenderWindowManager::instance().create(desc, parentWindow);
  292. }
  293. RenderWindowProperties& RenderWindow::getMutableProperties()
  294. {
  295. return const_cast<RenderWindowProperties&>(getProperties());
  296. }
  297. const RenderWindowProperties& RenderWindow::getProperties() const
  298. {
  299. return static_cast<const RenderWindowProperties&>(getPropertiesInternal());
  300. }
  301. }