BsScriptEditorBuiltin.h 1.5 KB

12345678910111213141516171819202122232425262728293031323334353637
  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEditorPrerequisites.h"
  5. #include "BsScriptObject.h"
  6. #include "BsBuiltinEditorResources.h"
  7. namespace BansheeEngine
  8. {
  9. /**
  10. * @brief Interop class between C++ & CLR for BuiltinEditorResources.
  11. */
  12. class BS_SCR_BED_EXPORT ScriptEditorBuiltin : public ScriptObject <ScriptEditorBuiltin>
  13. {
  14. public:
  15. SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "EditorBuiltin")
  16. private:
  17. ScriptEditorBuiltin(MonoObject* instance);
  18. /************************************************************************/
  19. /* CLR HOOKS */
  20. /************************************************************************/
  21. static MonoObject* internal_getLibraryItemIcon(ProjectIcon icon, int size);
  22. static MonoObject* internal_getXBtnIcon();
  23. static MonoString* internal_GetEmptyShaderCode();
  24. static MonoString* internal_GetEmptyCSScriptCode();
  25. static MonoObject* internal_GetToolbarIcon(ToolbarIcon icon);
  26. static MonoObject* internal_GetLibraryWindowIcon(LibraryWindowIcon icon);
  27. static MonoObject* internal_GetInspectorWindowIcon(InspectorWindowIcon icon);
  28. static MonoObject* internal_GetSceneWindowIcon(SceneWindowIcon icon);
  29. static MonoObject* internal_GetLogIcon(LogMessageIcon icon, int size, bool dark);
  30. };
  31. }