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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsScriptSceneGrid.h"
- #include "BsScriptCamera.h"
- #include "BsEditorApplication.h"
- #include "BsSceneGrid.h"
- namespace BansheeEngine
- {
- ScriptSceneGrid::ScriptSceneGrid(MonoObject* object, const SPtr<Camera>& camera)
- :ScriptObject(object), mSceneGrid(nullptr)
- {
- mSceneGrid = bs_new<SceneGrid>(camera);
- mSceneGrid->setSettings(gEditorApplication().getEditorSettings());
- }
- ScriptSceneGrid::~ScriptSceneGrid()
- {
- bs_delete(mSceneGrid);
- }
- void ScriptSceneGrid::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_Create", &ScriptSceneGrid::internal_Create);
- metaData.scriptClass->addInternalCall("Internal_Draw", &ScriptSceneGrid::internal_Draw);
- metaData.scriptClass->addInternalCall("Internal_SetMode", &ScriptSceneGrid::internal_SetMode);
- }
- void ScriptSceneGrid::internal_Create(MonoObject* managedInstance, ScriptCamera* camera)
- {
- new (bs_alloc<ScriptSceneGrid>()) ScriptSceneGrid(managedInstance, camera->getInternal());
- }
- void ScriptSceneGrid::internal_Draw(ScriptSceneGrid* thisPtr)
- {
- thisPtr->mSceneGrid->_update();
- }
- void ScriptSceneGrid::internal_SetMode(ScriptSceneGrid* thisPtr, UINT32 mode)
- {
- thisPtr->mSceneGrid->setMode((GridMode)mode);
- }
- }
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