BsScriptBuiltin.h 1019 B

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptObject.h"
  6. #include "BsBuiltinResources.h"
  7. namespace BansheeEngine
  8. {
  9. /**
  10. * @brief Interop class between C++ & CLR for BuiltinResources.
  11. */
  12. class BS_SCR_BE_EXPORT ScriptBuiltin : public ScriptObject <ScriptBuiltin>
  13. {
  14. public:
  15. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Builtin")
  16. private:
  17. ScriptBuiltin(MonoObject* instance);
  18. /************************************************************************/
  19. /* CLR HOOKS */
  20. /************************************************************************/
  21. static MonoObject* internal_GetWhiteTexture();
  22. static MonoObject* internal_GetDiffuseShader();
  23. static MonoObject* internal_GetMesh(BuiltinMesh meshType);
  24. };
  25. }