BsScriptComponent.h 2.7 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162
  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptGameObject.h"
  6. #include "BsScriptObject.h"
  7. #include "BsFont.h"
  8. namespace BansheeEngine
  9. {
  10. /** Interop class between C++ & CLR for ManagedComponent. */
  11. class BS_SCR_BE_EXPORT ScriptComponent : public ScriptObject<ScriptComponent, ScriptGameObjectBase>
  12. {
  13. public:
  14. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Component")
  15. /** @copydoc ScriptGameObjectBase::getNativeHandle */
  16. virtual HGameObject getNativeHandle() const override { return mManagedComponent; }
  17. /** @copydoc ScriptGameObjectBase::setNativeHandle */
  18. virtual void setNativeHandle(const HGameObject& gameObject) override;
  19. private:
  20. friend class ScriptGameObjectManager;
  21. ScriptComponent(MonoObject* instance);
  22. /** @copydoc ScriptObjectBase::beginRefresh */
  23. virtual ScriptObjectBackup beginRefresh() override;
  24. /** @copydoc ScriptObjectBase::endRefresh */
  25. virtual void endRefresh(const ScriptObjectBackup& backupData) override;
  26. /** @copydoc ScriptObjectBase::_createManagedInstance */
  27. virtual MonoObject* _createManagedInstance(bool construct) override;
  28. /** @copydoc ScriptObjectBase::_onManagedInstanceDeleted */
  29. void _onManagedInstanceDeleted() override;
  30. /** Checks if the provided game object is destroyed and logs a warning if it is. */
  31. static bool checkIfDestroyed(const GameObjectHandleBase& handle);
  32. GameObjectHandle<ManagedComponent> mManagedComponent;
  33. String mNamespace;
  34. String mType;
  35. bool mTypeMissing;
  36. /************************************************************************/
  37. /* CLR HOOKS */
  38. /************************************************************************/
  39. static MonoObject* internal_addComponent(MonoObject* parentSceneObject, MonoReflectionType* type);
  40. static MonoObject* internal_getComponent(MonoObject* parentSceneObject, MonoReflectionType* type);
  41. static MonoArray* internal_getComponents(MonoObject* parentSceneObject);
  42. static MonoArray* internal_getComponentsPerType(MonoObject* parentSceneObject, MonoReflectionType* type);
  43. static void internal_removeComponent(MonoObject* parentSceneObject, MonoReflectionType* type);
  44. static MonoObject* internal_getSceneObject(ScriptComponent* nativeInstance);
  45. static TransformChangedFlags internal_getNotifyFlags(ScriptComponent* nativeInstance);
  46. static void internal_setNotifyFlags(ScriptComponent* nativeInstance, TransformChangedFlags flags);
  47. static void internal_destroy(ScriptComponent* nativeInstance, bool immediate);
  48. };
  49. }