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BsScriptContextMenu.h 1.7 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptObject.h"
  6. namespace BansheeEngine
  7. {
  8. /**
  9. * @brief Interop class between C++ & CLR for GUIContextMenu.
  10. */
  11. class BS_SCR_BE_EXPORT ScriptContextMenu : public ScriptObject < ScriptContextMenu >
  12. {
  13. public:
  14. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ContextMenu")
  15. /**
  16. * @brief Returns the internal native context menu object.
  17. */
  18. GUIContextMenuPtr getInternal() const { return mContextMenu; }
  19. private:
  20. ScriptContextMenu(MonoObject* instance);
  21. /**
  22. * @brief Triggered when an item in the context menu is clicked.
  23. *
  24. * @param idx Sequential index of the item that was clicked.
  25. */
  26. void onContextMenuItemTriggered(UINT32 idx);
  27. GUIContextMenuPtr mContextMenu;
  28. /************************************************************************/
  29. /* CLR HOOKS */
  30. /************************************************************************/
  31. typedef void(__stdcall *OnEntryTriggeredThunkDef) (MonoObject*, UINT32 callbackIdx, MonoException**);
  32. static OnEntryTriggeredThunkDef onEntryTriggered;
  33. static void internal_CreateInstance(MonoObject* instance);
  34. static void internal_AddItem(ScriptContextMenu* instance, MonoString* path, UINT32 callbackIdx, ShortcutKey* shortcut);
  35. static void internal_AddSeparator(ScriptContextMenu* instance, MonoString* path);
  36. static void internal_SetLocalizedName(ScriptContextMenu* instance, MonoString* label, ScriptHString* name);
  37. };
  38. }