BsScriptMaterial.h 3.6 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptResource.h"
  6. #include "BsMaterial.h"
  7. #include "BsVector2.h"
  8. #include "BsVector3.h"
  9. #include "BsVector4.h"
  10. #include "BsMatrix3.h"
  11. #include "BsMatrix4.h"
  12. #include "BsColor.h"
  13. namespace BansheeEngine
  14. {
  15. /**
  16. * @brief Interop class between C++ & CLR for Material.
  17. */
  18. class BS_SCR_BE_EXPORT ScriptMaterial : public TScriptResource <ScriptMaterial, Material>
  19. {
  20. public:
  21. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Material")
  22. private:
  23. friend class ScriptResourceManager;
  24. ScriptMaterial(MonoObject* instance, const HMaterial& material);
  25. /**
  26. * @copydoc ScriptObjectBase::_createManagedInstance
  27. */
  28. MonoObject* _createManagedInstance(bool construct) override;
  29. /**
  30. * @brief Creates an empty, uninitialized managed instance of the resource interop object.
  31. */
  32. static MonoObject* createInstance();
  33. /************************************************************************/
  34. /* CLR HOOKS */
  35. /************************************************************************/
  36. static void internal_CreateInstance(MonoObject* instance, ScriptShader* shader);
  37. static MonoObject* internal_Clone(ScriptMaterial* nativeInstance);
  38. static MonoObject* internal_GetShader(ScriptMaterial* nativeInstance);
  39. static void internal_SetShader(ScriptMaterial* nativeInstance, ScriptShader* shader);
  40. static void internal_SetFloat(ScriptMaterial* nativeInstance, MonoString* name, float value);
  41. static void internal_SetVector2(ScriptMaterial* nativeInstance, MonoString* name, Vector2* value);
  42. static void internal_SetVector3(ScriptMaterial* nativeInstance, MonoString* name, Vector3* value);
  43. static void internal_SetVector4(ScriptMaterial* nativeInstance, MonoString* name, Vector4* value);
  44. static void internal_SetMatrix3(ScriptMaterial* nativeInstance, MonoString* name, Matrix3* value);
  45. static void internal_SetMatrix4(ScriptMaterial* nativeInstance, MonoString* name, Matrix4* value);
  46. static void internal_SetColor(ScriptMaterial* nativeInstance, MonoString* name, Color* value);
  47. static void internal_SetTexture2D(ScriptMaterial* nativeInstance, MonoString* name, ScriptTexture2D* value);
  48. static void internal_SetTexture3D(ScriptMaterial* nativeInstance, MonoString* name, ScriptTexture3D* value);
  49. static void internal_SetTextureCube(ScriptMaterial* nativeInstance, MonoString* name, ScriptTextureCube* value);
  50. static float internal_GetFloat(ScriptMaterial* nativeInstance, MonoString* name);
  51. static void internal_GetVector2(ScriptMaterial* nativeInstance, MonoString* name, Vector2* value);
  52. static void internal_GetVector3(ScriptMaterial* nativeInstance, MonoString* name, Vector3* value);
  53. static void internal_GetVector4(ScriptMaterial* nativeInstance, MonoString* name, Vector4* value);
  54. static void internal_GetMatrix3(ScriptMaterial* nativeInstance, MonoString* name, Matrix3* value);
  55. static void internal_GetMatrix4(ScriptMaterial* nativeInstance, MonoString* name, Matrix4* value);
  56. static void internal_GetColor(ScriptMaterial* nativeInstance, MonoString* name, Color* value);
  57. static MonoObject* internal_GetTexture2D(ScriptMaterial* nativeInstance, MonoString* name);
  58. static MonoObject* internal_GetTexture3D(ScriptMaterial* nativeInstance, MonoString* name);
  59. static MonoObject* internal_GetTextureCube(ScriptMaterial* nativeInstance, MonoString* name);
  60. };
  61. }