BearishSun 088aacbffd Bugfix: Fix Vulkan complaining about an unused vertex attribute %!s(int64=8) %!d(string=hai) anos
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Blit.bsl 1fe0027295 WIP: Getting OpenGL up to date %!s(int64=8) %!d(string=hai) anos
Clear.bsl 088aacbffd Bugfix: Fix Vulkan complaining about an unused vertex attribute %!s(int64=8) %!d(string=hai) anos
DebugDraw.bsl 565a72c133 Hooked up SSAO with indirect diffuse and specular %!s(int64=8) %!d(string=hai) anos
Default.bsl 1523924732 Updated engine shaders to new BSL syntax %!s(int64=8) %!d(string=hai) anos
DeferredDirectionalLight.bsl bee6a1a7b1 WIP: Deferred MSAA %!s(int64=8) %!d(string=hai) anos
DeferredPointLight.bsl bee6a1a7b1 WIP: Deferred MSAA %!s(int64=8) %!d(string=hai) anos
Diffuse.bsl 1523924732 Updated engine shaders to new BSL syntax %!s(int64=8) %!d(string=hai) anos
FlatFramebufferToTexture.bsl 1523924732 Updated engine shaders to new BSL syntax %!s(int64=8) %!d(string=hai) anos
IrradianceComputeSH.bsl 187fe74be3 WIP: Getting OpenGL up to date %!s(int64=8) %!d(string=hai) anos
IrradianceEvaluate.bsl 4a269d2a88 WIP: Getting Vulkan up to date %!s(int64=8) %!d(string=hai) anos
IrradianceProjectSH.bsl 187fe74be3 WIP: Getting OpenGL up to date %!s(int64=8) %!d(string=hai) anos
IrradianceReduceSH.bsl 187fe74be3 WIP: Getting OpenGL up to date %!s(int64=8) %!d(string=hai) anos
LightGridLLCreation.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) %!s(int64=8) %!d(string=hai) anos
LightGridLLReduction.bsl 1523924732 Updated engine shaders to new BSL syntax %!s(int64=8) %!d(string=hai) anos
MSAACoverage.bsl 1fe0027295 WIP: Getting OpenGL up to date %!s(int64=8) %!d(string=hai) anos
MSAACoverageStencil.bsl 1fe0027295 WIP: Getting OpenGL up to date %!s(int64=8) %!d(string=hai) anos
PPBuildHiZ.bsl d22aec38a6 Merged resolve/blit shaders into one and unrolled loops %!s(int64=8) %!d(string=hai) anos
PPCreateTonemapLUT.bsl fa62ac09d3 Shadow mapping functional for radial lights %!s(int64=8) %!d(string=hai) anos
PPDownsample.bsl f886443836 Perform MSAA resolve after tonemapping %!s(int64=8) %!d(string=hai) anos
PPEncodeDepth.bsl b149802ac8 Feature: Depth range can now be encoded when rendering reflection probes %!s(int64=8) %!d(string=hai) anos
PPEyeAdaptHistogram.bsl 1523924732 Updated engine shaders to new BSL syntax %!s(int64=8) %!d(string=hai) anos
PPEyeAdaptHistogramReduce.bsl 1523924732 Updated engine shaders to new BSL syntax %!s(int64=8) %!d(string=hai) anos
PPEyeAdaptation.bsl 1523924732 Updated engine shaders to new BSL syntax %!s(int64=8) %!d(string=hai) anos
PPFXAA.bsl 845452c806 Added FXAA %!s(int64=8) %!d(string=hai) anos
PPGaussianBlur.bsl a5ac5b5584 DOF now works with MSAA %!s(int64=8) %!d(string=hai) anos
PPGaussianDOFCombine.bsl 845452c806 Added FXAA %!s(int64=8) %!d(string=hai) anos
PPGaussianDOFSeparate.bsl a5ac5b5584 DOF now works with MSAA %!s(int64=8) %!d(string=hai) anos
PPSSAO.bsl 565a72c133 Hooked up SSAO with indirect diffuse and specular %!s(int64=8) %!d(string=hai) anos
PPSSAOBlur.bsl 210100d2ed SSAO: Added a separate bilateral blur step %!s(int64=8) %!d(string=hai) anos
PPSSAODownsample.bsl 824849ff57 Added upsampling to SSAO (untested) %!s(int64=8) %!d(string=hai) anos
PPSSRResolve.bsl 1fe0027295 WIP: Getting OpenGL up to date %!s(int64=8) %!d(string=hai) anos
PPSSRStencil.bsl 1fe0027295 WIP: Getting OpenGL up to date %!s(int64=8) %!d(string=hai) anos
PPSSRTrace.bsl 1fe0027295 WIP: Getting OpenGL up to date %!s(int64=8) %!d(string=hai) anos
PPTonemapping.bsl b1f8ff1a17 Feature: Deferred MSAA %!s(int64=8) %!d(string=hai) anos
ReflectionCubeDownsample.bsl 1523924732 Updated engine shaders to new BSL syntax %!s(int64=8) %!d(string=hai) anos
ReflectionCubeImportanceSample.bsl 2f7eef36ea Added importance sampling to SSR (non-temporal for now) %!s(int64=8) %!d(string=hai) anos
ShadowDepthCube.bsl fa62ac09d3 Shadow mapping functional for radial lights %!s(int64=8) %!d(string=hai) anos
ShadowDepthDirectional.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional %!s(int64=8) %!d(string=hai) anos
ShadowDepthNormal.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional %!s(int64=8) %!d(string=hai) anos
ShadowProject.bsl bdcdee2641 Clean up and polish for SSRR %!s(int64=8) %!d(string=hai) anos
ShadowProjectOmni.bsl c0eb880ca6 Fixing omnidirectional shadow maps %!s(int64=8) %!d(string=hai) anos
ShadowProjectStencil.bsl bdcdee2641 Clean up and polish for SSRR %!s(int64=8) %!d(string=hai) anos
Skybox.bsl 9aef51e069 All renderer materials refactored: %!s(int64=8) %!d(string=hai) anos
SpriteImageAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax %!s(int64=8) %!d(string=hai) anos
SpriteImageNoAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax %!s(int64=8) %!d(string=hai) anos
SpriteLine.bsl cd0fb1257c Fixed sprite line rendering shader %!s(int64=8) %!d(string=hai) anos
SpriteText.bsl af7e3c0606 Feature: Added 'alias' modified to BSL %!s(int64=8) %!d(string=hai) anos
TetrahedraRender.bsl 38f39b60ea WIP: Getting OpenGL up to date %!s(int64=8) %!d(string=hai) anos
TiledDeferredImageBasedLighting.bsl 97aeb51353 WIP: Getting OpenGL up to date %!s(int64=8) %!d(string=hai) anos
TiledDeferredLighting.bsl 8e451ac36f WIP - Deferred MSAA %!s(int64=8) %!d(string=hai) anos
Transparent.bsl 33b290215b Bugfix: Fix for rendering when SSR or AO are disabled %!s(int64=8) %!d(string=hai) anos