BsCoreObjectManager.cpp 11 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "CoreThread/BsCoreObjectManager.h"
  4. #include "CoreThread/BsCoreObject.h"
  5. #include "CoreThread/BsCoreObjectCore.h"
  6. #include "Error/BsException.h"
  7. #include "Math/BsMath.h"
  8. #include "Allocators/BsFrameAlloc.h"
  9. #include "CoreThread/BsCoreThread.h"
  10. namespace bs
  11. {
  12. CoreObjectManager::CoreObjectManager()
  13. :mNextAvailableID(1)
  14. {
  15. }
  16. CoreObjectManager::~CoreObjectManager()
  17. {
  18. #if BS_DEBUG_MODE
  19. Lock lock(mObjectsMutex);
  20. if(mObjects.size() > 0)
  21. {
  22. // All objects MUST be destroyed at this point, otherwise there might be memory corruption.
  23. // (Reason: This is called on application shutdown and at that point we also unload any dynamic libraries,
  24. // which will invalidate any pointers to objects created from those libraries. Therefore we require of the user to
  25. // clean up all objects manually before shutting down the application).
  26. BS_EXCEPT(InternalErrorException, "Core object manager shut down, but not all objects were released. Application must release ALL " \
  27. "engine objects before shutdown.");
  28. }
  29. #endif
  30. }
  31. UINT64 CoreObjectManager::registerObject(CoreObject* object)
  32. {
  33. assert(object != nullptr);
  34. Lock lock(mObjectsMutex);
  35. mObjects[mNextAvailableID] = object;
  36. mDirtyObjects[mNextAvailableID] = { object, -1 };
  37. return mNextAvailableID++;
  38. }
  39. void CoreObjectManager::unregisterObject(CoreObject* object)
  40. {
  41. assert(object != nullptr);
  42. UINT64 internalId = object->getInternalID();
  43. // If dirty, we generate sync data before it is destroyed
  44. {
  45. Lock lock(mObjectsMutex);
  46. bool isDirty = object->isCoreDirty() || (mDirtyObjects.find(internalId) != mDirtyObjects.end());
  47. if (isDirty)
  48. {
  49. SPtr<ct::CoreObject> coreObject = object->getCore();
  50. if (coreObject != nullptr)
  51. {
  52. CoreSyncData objSyncData = object->syncToCore(gCoreThread().getFrameAlloc());
  53. mDestroyedSyncData.push_back(CoreStoredSyncObjData(coreObject, internalId, objSyncData));
  54. DirtyObjectData& dirtyObjData = mDirtyObjects[internalId];
  55. dirtyObjData.syncDataId = (INT32)mDestroyedSyncData.size() - 1;
  56. dirtyObjData.object = nullptr;
  57. }
  58. else
  59. {
  60. DirtyObjectData& dirtyObjData = mDirtyObjects[internalId];
  61. dirtyObjData.syncDataId = -1;
  62. dirtyObjData.object = nullptr;
  63. }
  64. }
  65. mObjects.erase(internalId);
  66. }
  67. updateDependencies(object, nullptr);
  68. // Clear dependencies from dependants
  69. {
  70. Lock lock(mObjectsMutex);
  71. auto iterFind = mDependants.find(internalId);
  72. if (iterFind != mDependants.end())
  73. {
  74. Vector<CoreObject*>& dependants = iterFind->second;
  75. for (auto& entry : dependants)
  76. {
  77. auto iterFind2 = mDependencies.find(entry->getInternalID());
  78. if (iterFind2 != mDependencies.end())
  79. {
  80. Vector<CoreObject*>& dependencies = iterFind2->second;
  81. auto iterFind3 = std::find(dependencies.begin(), dependencies.end(), object);
  82. if (iterFind3 != dependencies.end())
  83. dependencies.erase(iterFind3);
  84. if (dependencies.size() == 0)
  85. mDependencies.erase(iterFind2);
  86. }
  87. }
  88. mDependants.erase(iterFind);
  89. }
  90. mDependencies.erase(internalId);
  91. }
  92. }
  93. void CoreObjectManager::notifyCoreDirty(CoreObject* object)
  94. {
  95. UINT64 id = object->getInternalID();
  96. Lock lock(mObjectsMutex);
  97. mDirtyObjects[id] = { object, -1 };
  98. }
  99. void CoreObjectManager::notifyDependenciesDirty(CoreObject* object)
  100. {
  101. Vector<CoreObject*> dependencies;
  102. object->getCoreDependencies(dependencies);
  103. updateDependencies(object, &dependencies);
  104. }
  105. void CoreObjectManager::updateDependencies(CoreObject* object, Vector<CoreObject*>* dependencies)
  106. {
  107. UINT64 id = object->getInternalID();
  108. bs_frame_mark();
  109. {
  110. FrameVector<CoreObject*> toRemove;
  111. FrameVector<CoreObject*> toAdd;
  112. Lock lock(mObjectsMutex);
  113. // Add dependencies and clear old dependencies from dependants
  114. {
  115. if (dependencies != nullptr)
  116. std::sort(dependencies->begin(), dependencies->end());
  117. auto iterFind = mDependencies.find(id);
  118. if (iterFind != mDependencies.end())
  119. {
  120. const Vector<CoreObject*>& oldDependencies = iterFind->second;
  121. if (dependencies != nullptr)
  122. {
  123. std::set_difference(oldDependencies.begin(), oldDependencies.end(),
  124. dependencies->begin(), dependencies->end(), std::inserter(toRemove, toRemove.begin()));
  125. std::set_difference(dependencies->begin(), dependencies->end(),
  126. oldDependencies.begin(), oldDependencies.end(), std::inserter(toAdd, toAdd.begin()));
  127. }
  128. else
  129. {
  130. for (auto& dependency : oldDependencies)
  131. toRemove.push_back(dependency);
  132. }
  133. for (auto& dependency : toRemove)
  134. {
  135. UINT64 dependencyId = dependency->getInternalID();
  136. auto iterFind2 = mDependants.find(dependencyId);
  137. if (iterFind2 != mDependants.end())
  138. {
  139. Vector<CoreObject*>& dependants = iterFind2->second;
  140. auto findIter3 = std::find(dependants.begin(), dependants.end(), object);
  141. dependants.erase(findIter3);
  142. if (dependants.size() == 0)
  143. mDependants.erase(iterFind2);
  144. }
  145. }
  146. if (dependencies != nullptr && dependencies->size() > 0)
  147. mDependencies[id] = *dependencies;
  148. else
  149. mDependencies.erase(id);
  150. }
  151. else
  152. {
  153. if (dependencies != nullptr && dependencies->size() > 0)
  154. {
  155. for (auto& dependency : *dependencies)
  156. toAdd.push_back(dependency);
  157. mDependencies[id] = *dependencies;
  158. }
  159. }
  160. }
  161. // Register dependants
  162. {
  163. for (auto& dependency : toAdd)
  164. {
  165. UINT64 dependencyId = dependency->getInternalID();
  166. Vector<CoreObject*>& dependants = mDependants[dependencyId];
  167. dependants.push_back(object);
  168. }
  169. }
  170. }
  171. bs_frame_clear();
  172. }
  173. void CoreObjectManager::syncToCore()
  174. {
  175. syncDownload(gCoreThread().getFrameAlloc());
  176. gCoreThread().queueCommand(std::bind(&CoreObjectManager::syncUpload, this));
  177. }
  178. void CoreObjectManager::syncToCore(CoreObject* object)
  179. {
  180. struct IndividualCoreSyncData
  181. {
  182. SPtr<ct::CoreObject> destination;
  183. CoreSyncData syncData;
  184. FrameAlloc* allocator;
  185. };
  186. Lock lock(mObjectsMutex);
  187. FrameAlloc* allocator = gCoreThread().getFrameAlloc();
  188. Vector<IndividualCoreSyncData> syncData;
  189. std::function<void(CoreObject*)> syncObject = [&](CoreObject* curObj)
  190. {
  191. if (!curObj->isCoreDirty())
  192. return; // We already processed it as some other object's dependency
  193. // Sync dependencies before dependants
  194. // Note: I don't check for recursion. Possible infinite loop if two objects
  195. // are dependent on one another.
  196. UINT64 id = curObj->getInternalID();
  197. auto iterFind = mDependencies.find(id);
  198. if (iterFind != mDependencies.end())
  199. {
  200. const Vector<CoreObject*>& dependencies = iterFind->second;
  201. for (auto& dependency : dependencies)
  202. syncObject(dependency);
  203. }
  204. SPtr<ct::CoreObject> objectCore = curObj->getCore();
  205. if (objectCore == nullptr)
  206. {
  207. curObj->markCoreClean();
  208. mDirtyObjects.erase(id);
  209. return;
  210. }
  211. syncData.push_back(IndividualCoreSyncData());
  212. IndividualCoreSyncData& data = syncData.back();
  213. data.allocator = allocator;
  214. data.destination = objectCore;
  215. data.syncData = curObj->syncToCore(allocator);
  216. curObj->markCoreClean();
  217. mDirtyObjects.erase(id);
  218. };
  219. syncObject(object);
  220. std::function<void(const Vector<IndividualCoreSyncData>&)> callback =
  221. [](const Vector<IndividualCoreSyncData>& data)
  222. {
  223. // Traverse in reverse to sync dependencies before dependants
  224. for (auto riter = data.rbegin(); riter != data.rend(); ++riter)
  225. {
  226. const IndividualCoreSyncData& entry = *riter;
  227. entry.destination->syncToCore(entry.syncData);
  228. UINT8* dataPtr = entry.syncData.getBuffer();
  229. if (dataPtr != nullptr)
  230. entry.allocator->dealloc(dataPtr);
  231. }
  232. };
  233. if (syncData.size() > 0)
  234. gCoreThread().queueCommand(std::bind(callback, syncData));
  235. }
  236. void CoreObjectManager::syncDownload(FrameAlloc* allocator)
  237. {
  238. Lock lock(mObjectsMutex);
  239. mCoreSyncData.push_back(CoreStoredSyncData());
  240. CoreStoredSyncData& syncData = mCoreSyncData.back();
  241. syncData.alloc = allocator;
  242. // Add all objects dependant on the dirty objects
  243. bs_frame_mark();
  244. {
  245. FrameSet<CoreObject*> dirtyDependants;
  246. for (auto& objectData : mDirtyObjects)
  247. {
  248. auto iterFind = mDependants.find(objectData.first);
  249. if (iterFind != mDependants.end())
  250. {
  251. const Vector<CoreObject*>& dependants = iterFind->second;
  252. for (auto& dependant : dependants)
  253. {
  254. if (!dependant->isCoreDirty())
  255. {
  256. dependant->mCoreDirtyFlags |= 0xFFFFFFFF; // To ensure the loop below doesn't skip it
  257. dirtyDependants.insert(dependant);
  258. }
  259. }
  260. }
  261. }
  262. for (auto& dirtyDependant : dirtyDependants)
  263. {
  264. UINT64 id = dirtyDependant->getInternalID();
  265. mDirtyObjects[id] = { dirtyDependant, -1 };
  266. }
  267. }
  268. bs_frame_clear();
  269. // Order in which objects are recursed in matters, ones with lower ID will have been created before
  270. // ones with higher ones and should be updated first.
  271. for (auto& objectData : mDirtyObjects)
  272. {
  273. std::function<void(CoreObject*)> syncObject = [&](CoreObject* curObj)
  274. {
  275. if (!curObj->isCoreDirty())
  276. return; // We already processed it as some other object's dependency
  277. // Sync dependencies before dependants
  278. // Note: I don't check for recursion. Possible infinite loop if two objects
  279. // are dependent on one another.
  280. UINT64 id = curObj->getInternalID();
  281. auto iterFind = mDependencies.find(id);
  282. if (iterFind != mDependencies.end())
  283. {
  284. const Vector<CoreObject*>& dependencies = iterFind->second;
  285. for (auto& dependency : dependencies)
  286. syncObject(dependency);
  287. }
  288. SPtr<ct::CoreObject> objectCore = curObj->getCore();
  289. if (objectCore == nullptr)
  290. {
  291. curObj->markCoreClean();
  292. return;
  293. }
  294. CoreSyncData objSyncData = curObj->syncToCore(allocator);
  295. curObj->markCoreClean();
  296. syncData.entries.push_back(CoreStoredSyncObjData(objectCore,
  297. curObj->getInternalID(), objSyncData));
  298. };
  299. CoreObject* object = objectData.second.object;
  300. if (object != nullptr)
  301. syncObject(object);
  302. else
  303. {
  304. // Object was destroyed but we still need to sync its modifications before it was destroyed
  305. if (objectData.second.syncDataId != -1)
  306. syncData.entries.push_back(mDestroyedSyncData[objectData.second.syncDataId]);
  307. }
  308. }
  309. mDirtyObjects.clear();
  310. mDestroyedSyncData.clear();
  311. }
  312. void CoreObjectManager::syncUpload()
  313. {
  314. Lock lock(mObjectsMutex);
  315. if (mCoreSyncData.size() == 0)
  316. return;
  317. CoreStoredSyncData& syncData = mCoreSyncData.front();
  318. for (auto& objSyncData : syncData.entries)
  319. {
  320. SPtr<ct::CoreObject> destinationObj = objSyncData.destinationObj;
  321. if (destinationObj != nullptr)
  322. destinationObj->syncToCore(objSyncData.syncData);
  323. UINT8* data = objSyncData.syncData.getBuffer();
  324. if (data != nullptr)
  325. syncData.alloc->dealloc(data);
  326. }
  327. syncData.entries.clear();
  328. mCoreSyncData.pop_front();
  329. }
  330. }