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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "Managers/BsCommandBufferManager.h"
- namespace bs { namespace ct
- {
- SPtr<CommandBuffer> CommandBufferManager::create(GpuQueueType type, UINT32 deviceIdx, UINT32 queueIdx,
- bool secondary)
- {
- assert(deviceIdx < BS_MAX_DEVICES);
- return createInternal(type, deviceIdx, queueIdx, secondary);
- }
- }}
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