BsHardwareBufferManager.cpp 6.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Managers/BsHardwareBufferManager.h"
  4. #include "RenderAPI/BsVertexData.h"
  5. #include "RenderAPI/BsGpuBuffer.h"
  6. #include "RenderAPI/BsVertexDeclaration.h"
  7. #include "RenderAPI/BsGpuParamBlockBuffer.h"
  8. #include "RenderAPI/BsVertexDataDesc.h"
  9. #include "RenderAPI/BsGpuParams.h"
  10. namespace bs
  11. {
  12. HardwareBufferManager::HardwareBufferManager()
  13. {
  14. }
  15. HardwareBufferManager::~HardwareBufferManager()
  16. {
  17. }
  18. SPtr<VertexDeclaration> HardwareBufferManager::createVertexDeclaration(const SPtr<VertexDataDesc>& desc)
  19. {
  20. VertexDeclaration* decl = new (bs_alloc<VertexDeclaration>()) VertexDeclaration(desc->createElements());
  21. SPtr<VertexDeclaration> declPtr = bs_core_ptr<VertexDeclaration>(decl);
  22. declPtr->_setThisPtr(declPtr);
  23. declPtr->initialize();
  24. return declPtr;
  25. }
  26. SPtr<VertexBuffer> HardwareBufferManager::createVertexBuffer(const VERTEX_BUFFER_DESC& desc)
  27. {
  28. SPtr<VertexBuffer> vbuf = bs_core_ptr<VertexBuffer>(new (bs_alloc<VertexBuffer>()) VertexBuffer(desc));
  29. vbuf->_setThisPtr(vbuf);
  30. vbuf->initialize();
  31. return vbuf;
  32. }
  33. SPtr<IndexBuffer> HardwareBufferManager::createIndexBuffer(const INDEX_BUFFER_DESC& desc)
  34. {
  35. SPtr<IndexBuffer> ibuf = bs_core_ptr<IndexBuffer>(new (bs_alloc<IndexBuffer>()) IndexBuffer(desc));
  36. ibuf->_setThisPtr(ibuf);
  37. ibuf->initialize();
  38. return ibuf;
  39. }
  40. SPtr<GpuParamBlockBuffer> HardwareBufferManager::createGpuParamBlockBuffer(UINT32 size, GpuParamBlockUsage usage)
  41. {
  42. SPtr<GpuParamBlockBuffer> paramBlockPtr = bs_core_ptr<GpuParamBlockBuffer>(new (bs_alloc<GpuParamBlockBuffer>()) GpuParamBlockBuffer(size, usage));
  43. paramBlockPtr->_setThisPtr(paramBlockPtr);
  44. paramBlockPtr->initialize();
  45. return paramBlockPtr;
  46. }
  47. SPtr<GpuBuffer> HardwareBufferManager::createGpuBuffer(const GPU_BUFFER_DESC& desc)
  48. {
  49. SPtr<GpuBuffer> gbuf = bs_core_ptr<GpuBuffer>(new (bs_alloc<GpuBuffer>()) GpuBuffer(desc));
  50. gbuf->_setThisPtr(gbuf);
  51. gbuf->initialize();
  52. return gbuf;
  53. }
  54. SPtr<GpuParams> HardwareBufferManager::createGpuParams(const SPtr<GpuPipelineParamInfo>& paramInfo)
  55. {
  56. GpuParams* params = new (bs_alloc<GpuParams>()) GpuParams(paramInfo);
  57. SPtr<GpuParams> paramsPtr = bs_core_ptr<GpuParams>(params);
  58. paramsPtr->_setThisPtr(paramsPtr);
  59. paramsPtr->initialize();
  60. return paramsPtr;
  61. }
  62. namespace ct
  63. {
  64. HardwareBufferManager::VertexDeclarationKey::VertexDeclarationKey(const List<VertexElement>& elements)
  65. :elements(elements)
  66. { }
  67. size_t HardwareBufferManager::VertexDeclarationKey::HashFunction::operator()(const VertexDeclarationKey& v) const
  68. {
  69. size_t hash = 0;
  70. for(auto& entry : v.elements)
  71. hash_combine(hash, VertexElement::getHash(entry));
  72. return hash;
  73. }
  74. bool HardwareBufferManager::VertexDeclarationKey::EqualFunction::operator()(const VertexDeclarationKey& lhs,
  75. const VertexDeclarationKey& rhs) const
  76. {
  77. if (lhs.elements.size() != rhs.elements.size())
  78. return false;
  79. size_t numElements = lhs.elements.size();
  80. auto iterLeft = lhs.elements.begin();
  81. auto iterRight = rhs.elements.begin();
  82. for(size_t i = 0; i < numElements; i++)
  83. {
  84. if (*iterLeft != *iterRight)
  85. return false;
  86. ++iterLeft;
  87. ++iterRight;
  88. }
  89. return true;
  90. }
  91. SPtr<IndexBuffer> HardwareBufferManager::createIndexBuffer(const INDEX_BUFFER_DESC& desc,
  92. GpuDeviceFlags deviceMask)
  93. {
  94. SPtr<IndexBuffer> ibuf = createIndexBufferInternal(desc, deviceMask);
  95. ibuf->initialize();
  96. return ibuf;
  97. }
  98. SPtr<VertexBuffer> HardwareBufferManager::createVertexBuffer(const VERTEX_BUFFER_DESC& desc,
  99. GpuDeviceFlags deviceMask)
  100. {
  101. SPtr<VertexBuffer> vbuf = createVertexBufferInternal(desc, deviceMask);
  102. vbuf->initialize();
  103. return vbuf;
  104. }
  105. SPtr<VertexDeclaration> HardwareBufferManager::createVertexDeclaration(const SPtr<VertexDataDesc>& desc,
  106. GpuDeviceFlags deviceMask)
  107. {
  108. List<VertexElement> elements = desc->createElements();
  109. return createVertexDeclaration(elements, deviceMask);
  110. }
  111. SPtr<GpuParams> HardwareBufferManager::createGpuParams(const SPtr<GpuPipelineParamInfo>& paramInfo,
  112. GpuDeviceFlags deviceMask)
  113. {
  114. SPtr<GpuParams> params = createGpuParamsInternal(paramInfo, deviceMask);
  115. params->initialize();
  116. return params;
  117. }
  118. SPtr<VertexDeclaration> HardwareBufferManager::createVertexDeclaration(const List<VertexElement>& elements,
  119. GpuDeviceFlags deviceMask)
  120. {
  121. VertexDeclarationKey key(elements);
  122. auto iterFind = mCachedDeclarations.find(key);
  123. if (iterFind != mCachedDeclarations.end())
  124. return iterFind->second;
  125. SPtr<VertexDeclaration> declPtr = createVertexDeclarationInternal(elements, deviceMask);
  126. declPtr->initialize();
  127. mCachedDeclarations[key] = declPtr;
  128. return declPtr;
  129. }
  130. SPtr<GpuParamBlockBuffer> HardwareBufferManager::createGpuParamBlockBuffer(UINT32 size,
  131. GpuParamBlockUsage usage, GpuDeviceFlags deviceMask)
  132. {
  133. SPtr<GpuParamBlockBuffer> paramBlockPtr = createGpuParamBlockBufferInternal(size, usage, deviceMask);
  134. paramBlockPtr->initialize();
  135. return paramBlockPtr;
  136. }
  137. SPtr<GpuBuffer> HardwareBufferManager::createGpuBuffer(const GPU_BUFFER_DESC& desc,
  138. GpuDeviceFlags deviceMask)
  139. {
  140. SPtr<GpuBuffer> gbuf = createGpuBufferInternal(desc, deviceMask);
  141. gbuf->initialize();
  142. return gbuf;
  143. }
  144. SPtr<VertexDeclaration> HardwareBufferManager::createVertexDeclarationInternal(
  145. const List<VertexElement>& elements, GpuDeviceFlags deviceMask)
  146. {
  147. VertexDeclaration* decl = new (bs_alloc<VertexDeclaration>()) VertexDeclaration(elements, deviceMask);
  148. SPtr<VertexDeclaration> ret = bs_shared_ptr<VertexDeclaration>(decl);
  149. ret->_setThisPtr(ret);
  150. return ret;
  151. }
  152. SPtr<GpuParams> HardwareBufferManager::createGpuParamsInternal(
  153. const SPtr<GpuPipelineParamInfo>& paramInfo, GpuDeviceFlags deviceMask)
  154. {
  155. GpuParams* params = new (bs_alloc<GpuParams>()) GpuParams(paramInfo, deviceMask);
  156. SPtr<GpuParams> paramsPtr = bs_shared_ptr<GpuParams>(params);
  157. paramsPtr->_setThisPtr(paramsPtr);
  158. return paramsPtr;
  159. }
  160. }
  161. }