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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "Managers/BsMeshManager.h"
- #include "BsCoreApplication.h"
- #include "Math/BsVector3.h"
- #include "Mesh/BsMesh.h"
- #include "RenderAPI/BsVertexDataDesc.h"
- namespace bs
- {
- MeshManager::MeshManager()
- { }
- MeshManager::~MeshManager()
- { }
- void MeshManager::onStartUp()
- {
- SPtr<VertexDataDesc> vertexDesc = bs_shared_ptr_new<VertexDataDesc>();
- vertexDesc->addVertElem(VET_FLOAT3, VES_POSITION);
- mDummyMeshData = bs_shared_ptr_new<MeshData>(1, 3, vertexDesc);
- auto vecIter = mDummyMeshData->getVec3DataIter(VES_POSITION);
- vecIter.setValue(Vector3(0, 0, 0));
- auto indices = mDummyMeshData->getIndices32();
- indices[0] = 0;
- indices[1] = 0;
- indices[2] = 0;
- mDummyMesh = Mesh::create(mDummyMeshData);
- }
- }
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