BsRenderWindowManager.cpp 7.8 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Managers/BsRenderWindowManager.h"
  4. #include "Platform/BsPlatform.h"
  5. #include "BsCoreApplication.h"
  6. using namespace std::placeholders;
  7. namespace bs
  8. {
  9. RenderWindowManager::RenderWindowManager()
  10. :mWindowInFocus(nullptr), mNewWindowInFocus(nullptr)
  11. { }
  12. RenderWindowManager::~RenderWindowManager()
  13. {
  14. }
  15. SPtr<RenderWindow> RenderWindowManager::create(RENDER_WINDOW_DESC& desc, SPtr<RenderWindow> parentWindow)
  16. {
  17. UINT32 id = ct::RenderWindowManager::instance().mNextWindowId.fetch_add(1, std::memory_order_relaxed);
  18. SPtr<RenderWindow> renderWindow = createImpl(desc, id, parentWindow);
  19. renderWindow->_setThisPtr(renderWindow);
  20. {
  21. Lock lock(mWindowMutex);
  22. mWindows[renderWindow->mWindowId] = renderWindow.get();
  23. }
  24. if (renderWindow->getProperties().isModal)
  25. mModalWindowStack.push_back(renderWindow.get());
  26. renderWindow->initialize();
  27. return renderWindow;
  28. }
  29. void RenderWindowManager::notifyWindowDestroyed(RenderWindow* window)
  30. {
  31. {
  32. Lock lock(mWindowMutex);
  33. auto iterFind = std::find_if(begin(mMovedOrResizedWindows), end(mMovedOrResizedWindows),
  34. [&](const MoveOrResizeData& x) { return x.window == window; });
  35. if(iterFind != mMovedOrResizedWindows.end())
  36. mMovedOrResizedWindows.erase(iterFind);
  37. if (mNewWindowInFocus == window)
  38. mNewWindowInFocus = nullptr;
  39. mWindows.erase(window->mWindowId);
  40. mDirtyProperties.erase(window);
  41. }
  42. {
  43. auto iterFind = std::find(begin(mModalWindowStack), end(mModalWindowStack), window);
  44. if(iterFind != mModalWindowStack.end())
  45. mModalWindowStack.erase(iterFind);
  46. }
  47. }
  48. void RenderWindowManager::notifyFocusReceived(ct::RenderWindow* coreWindow)
  49. {
  50. Lock lock(mWindowMutex);
  51. RenderWindow* window = getNonCore(coreWindow);
  52. mNewWindowInFocus = window;
  53. }
  54. void RenderWindowManager::notifyFocusLost(ct::RenderWindow* coreWindow)
  55. {
  56. Lock lock(mWindowMutex);
  57. mNewWindowInFocus = nullptr;
  58. }
  59. void RenderWindowManager::notifyMovedOrResized(ct::RenderWindow* coreWindow)
  60. {
  61. Lock lock(mWindowMutex);
  62. RenderWindow* window = getNonCore(coreWindow);
  63. if (window == nullptr)
  64. return;
  65. auto iterFind = std::find_if(begin(mMovedOrResizedWindows), end(mMovedOrResizedWindows),
  66. [&](const MoveOrResizeData& x) { return x.window == window; });
  67. const RenderWindowProperties& props = coreWindow->getProperties();
  68. MoveOrResizeData* moveResizeData = nullptr;
  69. if (iterFind != end(mMovedOrResizedWindows))
  70. {
  71. moveResizeData = &*iterFind;
  72. }
  73. else
  74. {
  75. MoveOrResizeData newEntry;
  76. newEntry.window = window;
  77. mMovedOrResizedWindows.push_back(newEntry);
  78. moveResizeData = &mMovedOrResizedWindows.back();
  79. }
  80. moveResizeData->x = props.left;
  81. moveResizeData->y = props.top;
  82. moveResizeData->width = props.width;
  83. moveResizeData->height = props.height;
  84. }
  85. void RenderWindowManager::notifyMouseLeft(ct::RenderWindow* coreWindow)
  86. {
  87. Lock lock(mWindowMutex);
  88. RenderWindow* window = getNonCore(coreWindow);
  89. auto iterFind = std::find(begin(mMouseLeftWindows), end(mMouseLeftWindows), window);
  90. if (iterFind == end(mMouseLeftWindows))
  91. mMouseLeftWindows.push_back(window);
  92. }
  93. void RenderWindowManager::notifyCloseRequested(ct::RenderWindow* coreWindow)
  94. {
  95. Lock lock(mWindowMutex);
  96. RenderWindow* window = getNonCore(coreWindow);
  97. auto iterFind = std::find(begin(mCloseRequestedWindows), end(mCloseRequestedWindows), window);
  98. if (iterFind == end(mCloseRequestedWindows))
  99. mCloseRequestedWindows.push_back(window);
  100. }
  101. void RenderWindowManager::notifySyncDataDirty(ct::RenderWindow* coreWindow)
  102. {
  103. Lock lock(mWindowMutex);
  104. RenderWindow* window = getNonCore(coreWindow);
  105. if (window != nullptr)
  106. mDirtyProperties.insert(window);
  107. }
  108. void RenderWindowManager::_update()
  109. {
  110. RenderWindow* newWinInFocus = nullptr;
  111. Vector<MoveOrResizeData> movedOrResizedWindows;
  112. Vector<RenderWindow*> mouseLeftWindows;
  113. Vector<RenderWindow*> closeRequestedWindows;
  114. {
  115. Lock lock(mWindowMutex);
  116. newWinInFocus = mNewWindowInFocus;
  117. for (auto& moveResizeData : mMovedOrResizedWindows)
  118. {
  119. RenderWindow* window = moveResizeData.window;
  120. const RenderWindowProperties& props = window->getProperties();
  121. // Need to eliminate non-dirty ones because it's possible we already triggered the resize event
  122. // if the resize call originated from the sim thread, so we don't trigger it twice.
  123. bool isDirty = moveResizeData.x != props.left || moveResizeData.y != props.top
  124. || moveResizeData.width != props.width || moveResizeData.height != props.height;
  125. if (isDirty)
  126. movedOrResizedWindows.push_back(moveResizeData);
  127. }
  128. mMovedOrResizedWindows.clear();
  129. mouseLeftWindows = mMouseLeftWindows;
  130. mMouseLeftWindows.clear();
  131. for (auto& dirtyPropertyWindow : mDirtyProperties)
  132. dirtyPropertyWindow->syncProperties();
  133. mDirtyProperties.clear();
  134. std::swap(mCloseRequestedWindows, closeRequestedWindows);
  135. }
  136. if(mWindowInFocus != newWinInFocus)
  137. {
  138. if(mWindowInFocus != nullptr)
  139. onFocusLost(*mWindowInFocus);
  140. if(newWinInFocus != nullptr)
  141. onFocusGained(*newWinInFocus);
  142. mWindowInFocus = newWinInFocus;
  143. }
  144. for (auto& moveResizeData : movedOrResizedWindows)
  145. moveResizeData.window->onResized();
  146. if (!onMouseLeftWindow.empty())
  147. {
  148. for (auto& window : mouseLeftWindows)
  149. onMouseLeftWindow(*window);
  150. }
  151. SPtr<RenderWindow> primaryWindow = gCoreApplication().getPrimaryWindow();
  152. for(auto& entry : closeRequestedWindows)
  153. {
  154. // Default behaviour for primary window is to quit the app on close
  155. if(entry == primaryWindow.get() && entry->onCloseRequested.empty())
  156. {
  157. gCoreApplication().quitRequested();
  158. continue;
  159. }
  160. entry->onCloseRequested();
  161. }
  162. }
  163. Vector<RenderWindow*> RenderWindowManager::getRenderWindows() const
  164. {
  165. Lock lock(mWindowMutex);
  166. Vector<RenderWindow*> windows;
  167. for (auto& windowPair : mWindows)
  168. windows.push_back(windowPair.second);
  169. return windows;
  170. }
  171. RenderWindow* RenderWindowManager::getTopMostModal() const
  172. {
  173. if (mModalWindowStack.empty())
  174. return nullptr;
  175. return mModalWindowStack.back();
  176. }
  177. RenderWindow* RenderWindowManager::getNonCore(const ct::RenderWindow* window) const
  178. {
  179. auto iterFind = mWindows.find(window->mWindowId);
  180. if (iterFind != mWindows.end())
  181. return iterFind->second;
  182. return nullptr;
  183. }
  184. namespace ct
  185. {
  186. RenderWindowManager::RenderWindowManager()
  187. {
  188. mNextWindowId = 0;
  189. }
  190. SPtr<RenderWindow> RenderWindowManager::create(RENDER_WINDOW_DESC& desc)
  191. {
  192. UINT32 id = mNextWindowId.fetch_add(1, std::memory_order_relaxed);
  193. SPtr<RenderWindow> renderWindow = createInternal(desc, id);
  194. renderWindow->initialize();
  195. return renderWindow;
  196. }
  197. void RenderWindowManager::_update()
  198. {
  199. Lock lock(mWindowMutex);
  200. for (auto& dirtyPropertyWindow : mDirtyProperties)
  201. dirtyPropertyWindow->syncProperties();
  202. mDirtyProperties.clear();
  203. }
  204. void RenderWindowManager::windowCreated(RenderWindow* window)
  205. {
  206. Lock lock(mWindowMutex);
  207. mCreatedWindows.push_back(window);
  208. }
  209. void RenderWindowManager::windowDestroyed(RenderWindow* window)
  210. {
  211. {
  212. Lock lock(mWindowMutex);
  213. auto iterFind = std::find(begin(mCreatedWindows), end(mCreatedWindows), window);
  214. if (iterFind == mCreatedWindows.end())
  215. BS_EXCEPT(InternalErrorException, "Trying to destroy a window that is not in the created windows list.");
  216. mCreatedWindows.erase(iterFind);
  217. mDirtyProperties.erase(window);
  218. }
  219. }
  220. Vector<RenderWindow*> RenderWindowManager::getRenderWindows() const
  221. {
  222. Lock lock(mWindowMutex);
  223. return mCreatedWindows;
  224. }
  225. void RenderWindowManager::notifySyncDataDirty(RenderWindow* window)
  226. {
  227. Lock lock(mWindowMutex);
  228. mDirtyProperties.insert(window);
  229. }
  230. }
  231. }