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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsCorePrerequisites.h"
- #include "RenderAPI/BsHardwareBuffer.h"
- #include "CoreThread/BsCoreObject.h"
- namespace bs
- {
- /** @addtogroup RenderAPI
- * @{
- */
- /** Descriptor structure used for initialization of an IndexBuffer. */
- struct INDEX_BUFFER_DESC
- {
- IndexType indexType; /**< Index type, determines the size of a single index. */
- UINT32 numIndices; /**< Number of indices can buffer can hold. */
- GpuBufferUsage usage = GBU_STATIC; /**< Usage that tells the hardware how will be buffer be used. */
- };
- /** Contains information about an index buffer. */
- class BS_CORE_EXPORT IndexBufferProperties
- {
- public:
- IndexBufferProperties(IndexType idxType, UINT32 numIndexes);
- /** Returns the type of indices stored. */
- IndexType getType() const { return mIndexType; }
- /** Returns the number of indices this buffer can hold. */
- UINT32 getNumIndices() const { return mNumIndices; }
- /** Returns the size of a single index in bytes. */
- UINT32 getIndexSize() const { return mIndexSize; }
- protected:
- friend class IndexBuffer;
- friend class ct::IndexBuffer;
- IndexType mIndexType;
- UINT32 mNumIndices;
- UINT32 mIndexSize;
- };
- /** Hardware buffer that hold indices that reference vertices in a vertex buffer. */
- class BS_CORE_EXPORT IndexBuffer : public CoreObject
- {
- public:
- virtual ~IndexBuffer() { }
- /** Returns information about the index buffer. */
- const IndexBufferProperties& getProperties() const { return mProperties; }
- /**
- * Retrieves a core implementation of an index buffer usable only from the core thread.
- *
- * @note Core thread only.
- */
- SPtr<ct::IndexBuffer> getCore() const;
- /** @copydoc HardwareBufferManager::createIndexBuffer */
- static SPtr<IndexBuffer> create(const INDEX_BUFFER_DESC& desc);
- protected:
- friend class HardwareBufferManager;
- IndexBuffer(const INDEX_BUFFER_DESC& desc);
- /** @copydoc CoreObject::createCore */
- virtual SPtr<ct::CoreObject> createCore() const;
- IndexBufferProperties mProperties;
- GpuBufferUsage mUsage;
- };
- /** @} */
- namespace ct
- {
- /** @addtogroup RenderAPI-Internal
- * @{
- */
- /** Core thread specific implementation of an bs::IndexBuffer. */
- class BS_CORE_EXPORT IndexBuffer : public CoreObject, public HardwareBuffer
- {
- public:
- IndexBuffer(const INDEX_BUFFER_DESC& desc, GpuDeviceFlags deviceMask = GDF_DEFAULT);
- virtual ~IndexBuffer() { }
- /** Returns information about the index buffer. */
- const IndexBufferProperties& getProperties() const { return mProperties; }
- /** @copydoc HardwareBufferManager::createIndexBuffer */
- static SPtr<IndexBuffer> create(const INDEX_BUFFER_DESC& desc, GpuDeviceFlags deviceMask = GDF_DEFAULT);
- protected:
- IndexBufferProperties mProperties;
- };
- /** @} */
- }
- }
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