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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsCorePrerequisites.h"
- #include "Reflection/BsIReflectable.h"
- #include "CoreThread/BsCoreObject.h"
- namespace bs
- {
- /** @addtogroup RenderAPI
- * @{
- */
- /** Structure that describes pipeline rasterizer state. Used for initializing a RasterizerState. */
- struct BS_CORE_EXPORT RASTERIZER_STATE_DESC
- {
- RASTERIZER_STATE_DESC()
- : polygonMode(PM_SOLID)
- , cullMode(CULL_COUNTERCLOCKWISE)
- , depthBias(0)
- , depthBiasClamp(0.0f)
- , slopeScaledDepthBias(0.0f)
- , depthClipEnable(true)
- , scissorEnable(false)
- , multisampleEnable(true)
- , antialiasedLineEnable(false)
- { }
- bool operator==(const RASTERIZER_STATE_DESC& rhs) const;
- /** Polygon mode allows you to draw polygons as solid objects or as wireframe by just drawing their edges. */
- PolygonMode polygonMode;
- /**
- * Sets vertex winding order. Faces that contain vertices with this order will be culled and not rasterized. Used
- * primarily for saving cycles by not rendering backfacing faces.
- */
- CullingMode cullMode;
- /**
- * Represents a constant depth bias that will offset the depth values of new pixels by the specified amount.
- *
- * @note This is useful if you want to avoid z fighting for objects at the same or similar depth.
- */
- float depthBias;
- /** Maximum depth bias value. */
- float depthBiasClamp;
- /**
- * Represents a dynamic depth bias that increases as the slope of the rendered polygons surface increases.
- * Resulting value offsets depth values of new pixels. This offset will be added on top of the constant depth bias.
- *
- * @note This is useful if you want to avoid z fighting for objects at the same or similar depth.
- */
- float slopeScaledDepthBias;
- /**
- * If true, clipping of polygons past the far Z plane is enabled. This ensures proper Z ordering for polygons
- * outside of valid depth range (otherwise they all have the same depth). It can be useful to disable if you are
- * performing stencil operations that count on objects having a front and a back (like stencil shadow) and don't
- * want to clip the back.
- */
- bool depthClipEnable;
- /**
- * Scissor rectangle allows you to cull all pixels outside of the scissor rectangle.
- *
- * @see ct::RenderAPI::setScissorRect
- */
- bool scissorEnable;
- /**
- * Determines how are samples in multi-sample render targets handled. If disabled all samples in the render target
- * will be written the same value, and if enabled each sample will be generated separately.
- *
- * @note In order to get an antialiased image you need to both enable this option and use a MSAA render target.
- */
- bool multisampleEnable;
- /**
- * Determines should the lines be antialiased. This is separate from multi-sample antialiasing setting as lines can
- * be antialiased without multi-sampling.
- *
- * @note This setting is usually ignored if MSAA is used, as that provides sufficient antialiasing.
- */
- bool antialiasedLineEnable;
- };
- /** Properties of RasterizerState. Shared between sim and core thread versions of RasterizerState. */
- class BS_CORE_EXPORT RasterizerProperties
- {
- public:
- RasterizerProperties(const RASTERIZER_STATE_DESC& desc);
- /** @copydoc RASTERIZER_STATE_DESC::polygonMode */
- PolygonMode getPolygonMode() const { return mData.polygonMode; }
- /** @copydoc RASTERIZER_STATE_DESC::cullMode */
- CullingMode getCullMode() const { return mData.cullMode; }
- /** @copydoc RASTERIZER_STATE_DESC::depthBias */
- float getDepthBias() const { return mData.depthBias; }
- /** @copydoc RASTERIZER_STATE_DESC::depthBiasClamp */
- float getDepthBiasClamp() const { return mData.depthBiasClamp; }
- /** @copydoc RASTERIZER_STATE_DESC::slopeScaledDepthBias */
- float getSlopeScaledDepthBias() const { return mData.slopeScaledDepthBias; }
- /** @copydoc RASTERIZER_STATE_DESC::depthClipEnable */
- bool getDepthClipEnable() const { return mData.depthClipEnable; }
- /** @copydoc RASTERIZER_STATE_DESC::scissorEnable */
- bool getScissorEnable() const { return mData.scissorEnable; }
- /** @copydoc RASTERIZER_STATE_DESC::multisampleEnable */
- bool getMultisampleEnable() const { return mData.multisampleEnable; }
- /** @copydoc RASTERIZER_STATE_DESC::antialiasedLineEnable */
- bool getAntialiasedLineEnable() const { return mData.antialiasedLineEnable; }
- /** Returns the hash value generated from the rasterizer state properties. */
- UINT64 getHash() const { return mHash; }
- protected:
- friend class RasterizerState;
- friend class ct::RasterizerState;
- friend class RasterizerStateRTTI;
- RASTERIZER_STATE_DESC mData;
- UINT64 mHash;
- };
- /**
- * Render system pipeline state that allows you to modify how an object is rasterized (how are polygons converted
- * to pixels).
- *
- * @note Rasterizer states are immutable. Sim thread only.
- */
- class BS_CORE_EXPORT RasterizerState : public IReflectable, public CoreObject
- {
- public:
- virtual ~RasterizerState();
- /** Returns information about the rasterizer state. */
- const RasterizerProperties& getProperties() const;
- /** Retrieves a core implementation of the rasterizer state usable only from the core thread. */
- SPtr<ct::RasterizerState> getCore() const;
- /** Creates a new rasterizer state using the specified rasterizer state descriptor structure. */
- static SPtr<RasterizerState> create(const RASTERIZER_STATE_DESC& desc);
- /** Returns the default rasterizer state. */
- static const SPtr<RasterizerState>& getDefault();
- /** Generates a hash value from a rasterizer state descriptor. */
- static UINT64 generateHash(const RASTERIZER_STATE_DESC& desc);
- protected:
- friend class RenderStateManager;
- RasterizerState(const RASTERIZER_STATE_DESC& desc);
-
- /** @copydoc CoreObject::createCore */
- SPtr<ct::CoreObject> createCore() const override;
- RasterizerProperties mProperties;
- mutable UINT32 mId;
- /************************************************************************/
- /* RTTI */
- /************************************************************************/
- public:
- friend class RasterizerStateRTTI;
- static RTTITypeBase* getRTTIStatic();
- RTTITypeBase* getRTTI() const override;
- };
- /** @} */
- namespace ct
- {
- /** @addtogroup RenderAPI-Internal
- * @{
- */
- /**
- * Core thread version of bs::RasterizerState.
- *
- * @note Core thread.
- */
- class BS_CORE_EXPORT RasterizerState : public CoreObject
- {
- public:
- virtual ~RasterizerState();
- /** Returns information about the rasterizer state. */
- const RasterizerProperties& getProperties() const;
- /** Returns a unique state ID. Only the lowest 10 bits are used. */
- UINT32 getId() const { return mId; }
- /** Creates a new rasterizer state using the specified rasterizer state descriptor structure. */
- static SPtr<RasterizerState> create(const RASTERIZER_STATE_DESC& desc);
- /** Returns the default rasterizer state. */
- static const SPtr<RasterizerState>& getDefault();
- protected:
- friend class RenderStateManager;
- RasterizerState(const RASTERIZER_STATE_DESC& desc, UINT32 id);
- /** @copydoc CoreObject::initialize */
- void initialize() override;
- /** Creates any API-specific state objects. */
- virtual void createInternal() { }
- RasterizerProperties mProperties;
- UINT32 mId;
- };
- /** @} */
- }
- }
- /** @cond STDLIB */
- /** @addtogroup RenderAPI
- * @{
- */
- namespace std
- {
- /** Hash value generator for RASTERIZER_STATE_DESC. */
- template<>
- struct hash<bs::RASTERIZER_STATE_DESC>
- {
- size_t operator()(const bs::RASTERIZER_STATE_DESC& value) const
- {
- return (size_t)bs::RasterizerState::generateHash(value);
- }
- };
- }
- /** @} */
- /** @endcond */
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