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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "Renderer/BsRendererMeshData.h"
- #include "RenderAPI/BsVertexDataDesc.h"
- #include "Math/BsVector2.h"
- #include "Math/BsVector3.h"
- #include "Math/BsVector4.h"
- #include "Image/BsColor.h"
- #include "Image/BsPixelUtil.h"
- #include "Renderer/BsRendererManager.h"
- #include "Renderer/BsRenderer.h"
- #include "Mesh/BsMeshUtility.h"
- namespace bs
- {
- RendererMeshData::RendererMeshData(UINT32 numVertices, UINT32 numIndices, VertexLayout layout, IndexType indexType)
- {
- SPtr<VertexDataDesc> vertexDesc = vertexLayoutVertexDesc(layout);
- mMeshData = bs_shared_ptr_new<MeshData>(numVertices, numIndices, vertexDesc, indexType);
- }
- RendererMeshData::RendererMeshData(const SPtr<MeshData>& meshData)
- :mMeshData(meshData)
- {
- }
- void RendererMeshData::getPositions(Vector3* buffer, UINT32 size)
- {
- if (!mMeshData->getVertexDesc()->hasElement(VES_POSITION))
- return;
- UINT32 numElements = mMeshData->getNumVertices();
- assert(numElements * sizeof(Vector3) == size);
- mMeshData->getVertexData(VES_POSITION, (UINT8*)buffer, size);
- }
- void RendererMeshData::setPositions(Vector3* buffer, UINT32 size)
- {
- if (!mMeshData->getVertexDesc()->hasElement(VES_POSITION))
- return;
- UINT32 numElements = mMeshData->getNumVertices();
- assert(numElements * sizeof(Vector3) == size);
- mMeshData->setVertexData(VES_POSITION, (UINT8*)buffer, size);
- }
- void RendererMeshData::getNormals(Vector3* buffer, UINT32 size)
- {
- if (!mMeshData->getVertexDesc()->hasElement(VES_NORMAL))
- return;
- UINT32 numElements = mMeshData->getNumVertices();
- assert(numElements * sizeof(Vector3) == size);
- UINT8* normalSrc = mMeshData->getElementData(VES_NORMAL);
- UINT32 stride = mMeshData->getVertexDesc()->getVertexStride(0);
- MeshUtility::unpackNormals(normalSrc, buffer, numElements, stride);
- }
- void RendererMeshData::setNormals(Vector3* buffer, UINT32 size)
- {
- if (!mMeshData->getVertexDesc()->hasElement(VES_NORMAL))
- return;
- UINT32 numElements = mMeshData->getNumVertices();
- assert(numElements * sizeof(Vector3) == size);
- UINT8* normalDst = mMeshData->getElementData(VES_NORMAL);
- UINT32 stride = mMeshData->getVertexDesc()->getVertexStride(0);
- MeshUtility::packNormals(buffer, normalDst, numElements, sizeof(Vector3), stride);
- }
- void RendererMeshData::getTangents(Vector4* buffer, UINT32 size)
- {
- if (!mMeshData->getVertexDesc()->hasElement(VES_TANGENT))
- return;
- UINT32 numElements = mMeshData->getNumVertices();
- assert(numElements * sizeof(Vector4) == size);
- UINT8* tangentSrc = mMeshData->getElementData(VES_TANGENT);
- UINT32 stride = mMeshData->getVertexDesc()->getVertexStride(0);
- MeshUtility::unpackNormals(tangentSrc, buffer, numElements, stride);
- }
- void RendererMeshData::setTangents(Vector4* buffer, UINT32 size)
- {
- if (!mMeshData->getVertexDesc()->hasElement(VES_TANGENT))
- return;
- UINT32 numElements = mMeshData->getNumVertices();
- assert(numElements * sizeof(Vector4) == size);
- UINT8* tangentDst = mMeshData->getElementData(VES_TANGENT);
- UINT32 stride = mMeshData->getVertexDesc()->getVertexStride(0);
- MeshUtility::packNormals(buffer, tangentDst, numElements, sizeof(Vector4), stride);
- }
- void RendererMeshData::getColors(Color* buffer, UINT32 size)
- {
- if (!mMeshData->getVertexDesc()->hasElement(VES_COLOR))
- return;
- UINT32 numElements = mMeshData->getNumVertices();
- assert(numElements * sizeof(Vector4) == size);
- UINT8* colorSrc = mMeshData->getElementData(VES_COLOR);
- UINT32 stride = mMeshData->getVertexDesc()->getVertexStride(0);
- Color* colorDst = buffer;
- for (UINT32 i = 0; i < numElements; i++)
- {
- PixelUtil::unpackColor(colorDst, PF_RGBA8, (void*)colorSrc);
- colorSrc += stride;
- colorDst++;
- }
- }
- void RendererMeshData::setColors(Color* buffer, UINT32 size)
- {
- if (!mMeshData->getVertexDesc()->hasElement(VES_COLOR))
- return;
- UINT32 numElements = mMeshData->getNumVertices();
- assert(numElements * sizeof(Vector4) == size);
- UINT8* colorDst = mMeshData->getElementData(VES_COLOR);
- UINT32 stride = mMeshData->getVertexDesc()->getVertexStride(0);
- Color* colorSrc = buffer;
- for (UINT32 i = 0; i < numElements; i++)
- {
- PixelUtil::packColor(*colorSrc, PF_RGBA8, (void*)colorDst);
- colorSrc++;
- colorDst += stride;
- }
- }
- void RendererMeshData::setColors(UINT32* buffer, UINT32 size)
- {
- if (!mMeshData->getVertexDesc()->hasElement(VES_COLOR))
- return;
- UINT32 numElements = mMeshData->getNumVertices();
- assert(numElements * sizeof(UINT32) == size);
- mMeshData->setVertexData(VES_COLOR, (UINT8*)buffer, size);
- }
- void RendererMeshData::getUV0(Vector2* buffer, UINT32 size)
- {
- if (!mMeshData->getVertexDesc()->hasElement(VES_TEXCOORD, 0))
- return;
- UINT32 numElements = mMeshData->getNumVertices();
- assert(numElements * sizeof(Vector2) == size);
- mMeshData->getVertexData(VES_TEXCOORD, (UINT8*)buffer, size, 0);
- }
- void RendererMeshData::setUV0(Vector2* buffer, UINT32 size)
- {
- if (!mMeshData->getVertexDesc()->hasElement(VES_TEXCOORD, 0))
- return;
- UINT32 numElements = mMeshData->getNumVertices();
- assert(numElements * sizeof(Vector2) == size);
- mMeshData->setVertexData(VES_TEXCOORD, (UINT8*)buffer, size, 0);
- }
- void RendererMeshData::getUV1(Vector2* buffer, UINT32 size)
- {
- if (!mMeshData->getVertexDesc()->hasElement(VES_TEXCOORD, 1))
- return;
- UINT32 numElements = mMeshData->getNumVertices();
- assert(numElements * sizeof(Vector2) == size);
- mMeshData->getVertexData(VES_TEXCOORD, (UINT8*)buffer, size, 1);
- }
- void RendererMeshData::setUV1(Vector2* buffer, UINT32 size)
- {
- if (!mMeshData->getVertexDesc()->hasElement(VES_TEXCOORD, 1))
- return;
- UINT32 numElements = mMeshData->getNumVertices();
- assert(numElements * sizeof(Vector2) == size);
- mMeshData->setVertexData(VES_TEXCOORD, (UINT8*)buffer, size, 1);
- }
- void RendererMeshData::getBoneWeights(BoneWeight* buffer, UINT32 size)
- {
- SPtr<VertexDataDesc> vertexDesc = mMeshData->getVertexDesc();
- if (!vertexDesc->hasElement(VES_BLEND_WEIGHTS) ||
- !vertexDesc->hasElement(VES_BLEND_INDICES))
- return;
- UINT32 numElements = mMeshData->getNumVertices();
- assert(numElements * sizeof(BoneWeight) == size);
- UINT8* weightPtr = mMeshData->getElementData(VES_BLEND_WEIGHTS);
- UINT8* indexPtr = mMeshData->getElementData(VES_BLEND_INDICES);
- UINT32 stride = vertexDesc->getVertexStride(0);
- BoneWeight* weightDst = buffer;
- for (UINT32 i = 0; i < numElements; i++)
- {
- UINT8* indices = indexPtr;
- float* weights = (float*)weightPtr;
- weightDst->index0 = indices[0];
- weightDst->index1 = indices[1];
- weightDst->index2 = indices[2];
- weightDst->index3 = indices[3];
- weightDst->weight0 = weights[0];
- weightDst->weight1 = weights[1];
- weightDst->weight2 = weights[2];
- weightDst->weight3 = weights[3];
- weightDst++;
- indexPtr += stride;
- weightPtr += stride;
- }
- }
- void RendererMeshData::setBoneWeights(BoneWeight* buffer, UINT32 size)
- {
- SPtr<VertexDataDesc> vertexDesc = mMeshData->getVertexDesc();
- if (!vertexDesc->hasElement(VES_BLEND_WEIGHTS) ||
- !vertexDesc->hasElement(VES_BLEND_INDICES))
- return;
- UINT32 numElements = mMeshData->getNumVertices();
- assert(numElements * sizeof(BoneWeight) == size);
- UINT8* weightPtr = mMeshData->getElementData(VES_BLEND_WEIGHTS);
- UINT8* indexPtr = mMeshData->getElementData(VES_BLEND_INDICES);
- UINT32 stride = vertexDesc->getVertexStride(0);
- BoneWeight* weightSrc = buffer;
- for (UINT32 i = 0; i < numElements; i++)
- {
- UINT8* indices = indexPtr;
- float* weights = (float*)weightPtr;
- indices[0] = weightSrc->index0;
- indices[1] = weightSrc->index1;
- indices[2] = weightSrc->index2;
- indices[3] = weightSrc->index3;
- weights[0] = weightSrc->weight0;
- weights[1] = weightSrc->weight1;
- weights[2] = weightSrc->weight2;
- weights[3] = weightSrc->weight3;
- weightSrc++;
- indexPtr += stride;
- weightPtr += stride;
- }
- }
- void RendererMeshData::getIndices(UINT32* buffer, UINT32 size)
- {
- UINT32 indexSize = mMeshData->getIndexElementSize();
- UINT32 numIndices = mMeshData->getNumIndices();
- assert(numIndices * indexSize == size);
- if (mMeshData->getIndexType() == IT_16BIT)
- {
- UINT16* src = mMeshData->getIndices16();
- UINT32* dest = buffer;
-
- for (UINT32 i = 0; i < numIndices; i++)
- {
- *dest = *src;
- src++;
- dest++;
- }
- }
- else
- {
- memcpy(buffer, mMeshData->getIndices32(), size);
- }
- }
- void RendererMeshData::setIndices(UINT32* buffer, UINT32 size)
- {
- UINT32 indexSize = mMeshData->getIndexElementSize();
- UINT32 numIndices = mMeshData->getNumIndices();
- assert(numIndices * indexSize == size);
- if (mMeshData->getIndexType() == IT_16BIT)
- {
- UINT16* dest = mMeshData->getIndices16();
- UINT32* src = buffer;
- for (UINT32 i = 0; i < numIndices; i++)
- {
- *dest = *src;
- src++;
- dest++;
- }
- }
- else
- {
- memcpy(mMeshData->getIndices32(), buffer, size);
- }
- }
- SPtr<RendererMeshData> RendererMeshData::create(UINT32 numVertices, UINT32 numIndices, VertexLayout layout, IndexType indexType)
- {
- return RendererManager::instance().getActive()->_createMeshData(numVertices, numIndices, layout, indexType);
- }
- SPtr<RendererMeshData> RendererMeshData::create(const SPtr<MeshData>& meshData)
- {
- return RendererManager::instance().getActive()->_createMeshData(meshData);
- }
- SPtr<VertexDataDesc> RendererMeshData::vertexLayoutVertexDesc(VertexLayout type)
- {
- SPtr<VertexDataDesc> vertexDesc = VertexDataDesc::create();
- INT32 intType = (INT32)type;
- if (intType == 0)
- type = VertexLayout::Position;
- if ((intType & (INT32)VertexLayout::Position) != 0)
- vertexDesc->addVertElem(VET_FLOAT3, VES_POSITION);
- if ((intType & (INT32)VertexLayout::Normal) != 0)
- vertexDesc->addVertElem(VET_UBYTE4_NORM, VES_NORMAL);
- if ((intType & (INT32)VertexLayout::Tangent) != 0)
- vertexDesc->addVertElem(VET_UBYTE4_NORM, VES_TANGENT);
- if ((intType & (INT32)VertexLayout::UV0) != 0)
- vertexDesc->addVertElem(VET_FLOAT2, VES_TEXCOORD, 0);
- if ((intType & (INT32)VertexLayout::UV1) != 0)
- vertexDesc->addVertElem(VET_FLOAT2, VES_TEXCOORD, 1);
- if ((intType & (INT32)VertexLayout::Color) != 0)
- vertexDesc->addVertElem(VET_COLOR, VES_COLOR);
- if ((intType & (INT32)VertexLayout::BoneWeights) != 0)
- {
- vertexDesc->addVertElem(VET_UBYTE4, VES_BLEND_INDICES);
- vertexDesc->addVertElem(VET_FLOAT4, VES_BLEND_WEIGHTS);
- }
- return vertexDesc;
- }
- SPtr<MeshData> RendererMeshData::convert(const SPtr<MeshData>& meshData)
- {
- // Note: Only converting between packed normals/tangents for now
- SPtr<VertexDataDesc> vertexDesc = meshData->getVertexDesc();
- UINT32 numVertices = meshData->getNumVertices();
- UINT32 numIndices = meshData->getNumIndices();
- UINT32 inputStride = vertexDesc->getVertexStride();
- INT32 type = 0;
- const VertexElement* posElem = vertexDesc->getElement(VES_POSITION);
- if (posElem != nullptr && posElem->getType() == VET_FLOAT3)
- type = (INT32)VertexLayout::Position;
- const VertexElement* normalElem = vertexDesc->getElement(VES_NORMAL);
- bool packNormals = false;
- if(normalElem != nullptr)
- {
- if (normalElem->getType() == VET_FLOAT3)
- {
- packNormals = true;
- type |= (INT32)VertexLayout::Normal;
- }
- else if(normalElem->getType() == VET_UBYTE4_NORM)
- type |= (INT32)VertexLayout::Normal;
- }
- const VertexElement* tanElem = vertexDesc->getElement(VES_TANGENT);
- bool packTangents = false;
- if (tanElem != nullptr)
- {
- if (tanElem->getType() == VET_FLOAT4)
- {
- packTangents = true;
- type |= (INT32)VertexLayout::Tangent;
- }
- else if (normalElem->getType() == VET_UBYTE4_NORM)
- type |= (INT32)VertexLayout::Tangent;
- }
- const VertexElement* uv0Elem = vertexDesc->getElement(VES_TEXCOORD, 0);
- if (uv0Elem != nullptr && uv0Elem->getType() == VET_FLOAT2)
- type |= (INT32)VertexLayout::UV0;
- const VertexElement* uv1Elem = vertexDesc->getElement(VES_TEXCOORD, 1);
- if (uv1Elem != nullptr && uv1Elem->getType() == VET_FLOAT2)
- type |= (INT32)VertexLayout::UV1;
- const VertexElement* colorElem = vertexDesc->getElement(VES_COLOR);
- if (colorElem != nullptr && colorElem->getType() == VET_COLOR)
- type |= (INT32)VertexLayout::Color;
- const VertexElement* blendIndicesElem = vertexDesc->getElement(VES_BLEND_INDICES);
- const VertexElement* blendWeightsElem = vertexDesc->getElement(VES_BLEND_WEIGHTS);
- if (blendIndicesElem != nullptr && blendIndicesElem->getType() == VET_UBYTE4 &&
- blendWeightsElem != nullptr && blendWeightsElem->getType() == VET_FLOAT4)
- type |= (INT32)VertexLayout::BoneWeights;
- SPtr<RendererMeshData> rendererMeshData = create(numVertices, numIndices, (VertexLayout)type,
- meshData->getIndexType());
- SPtr<MeshData> output = rendererMeshData->mMeshData;
- SPtr<VertexDataDesc> outputVertexDesc = output->getVertexDesc();
- UINT32 outputStride = outputVertexDesc->getVertexStride();
- if((type & (INT32)VertexLayout::Position) != 0)
- {
- UINT8* inData = meshData->getElementData(VES_POSITION);
- UINT8* outData = output->getElementData(VES_POSITION);
- for(UINT32 i = 0; i < numVertices; i++)
- memcpy(outData + i * outputStride, inData + i * inputStride, sizeof(Vector3));
- }
- if ((type & (INT32)VertexLayout::Normal) != 0)
- {
- UINT8* inData = meshData->getElementData(VES_NORMAL);
- UINT8* outData = output->getElementData(VES_NORMAL);
- if (packNormals)
- MeshUtility::packNormals((Vector3*)inData, outData, numVertices, inputStride, outputStride);
- else
- {
- for (UINT32 i = 0; i < numVertices; i++)
- memcpy(outData + i * outputStride, inData + i * inputStride, sizeof(UINT32));
- }
- }
- if ((type & (INT32)VertexLayout::Tangent) != 0)
- {
- UINT8* inData = meshData->getElementData(VES_TANGENT);
- UINT8* outData = output->getElementData(VES_TANGENT);
- if (packTangents)
- MeshUtility::packNormals((Vector4*)inData, outData, numVertices, inputStride, outputStride);
- else
- {
- for (UINT32 i = 0; i < numVertices; i++)
- memcpy(outData + i * outputStride, inData + i * inputStride, sizeof(UINT32));
- }
- }
- if ((type & (INT32)VertexLayout::UV0) != 0)
- {
- UINT8* inData = meshData->getElementData(VES_TEXCOORD, 0);
- UINT8* outData = output->getElementData(VES_TEXCOORD, 0);
- for (UINT32 i = 0; i < numVertices; i++)
- memcpy(outData + i * outputStride, inData + i * inputStride, sizeof(Vector2));
- }
- if ((type & (INT32)VertexLayout::UV1) != 0)
- {
- UINT8* inData = meshData->getElementData(VES_TEXCOORD, 1);
- UINT8* outData = output->getElementData(VES_TEXCOORD, 1);
- for (UINT32 i = 0; i < numVertices; i++)
- memcpy(outData + i * outputStride, inData + i * inputStride, sizeof(Vector2));
- }
- if ((type & (INT32)VertexLayout::Color) != 0)
- {
- UINT8* inData = meshData->getElementData(VES_COLOR, 0);
- UINT8* outData = output->getElementData(VES_COLOR, 0);
- for (UINT32 i = 0; i < numVertices; i++)
- memcpy(outData + i * outputStride, inData + i * inputStride, sizeof(UINT32));
- }
- if ((type & (INT32)VertexLayout::BoneWeights) != 0)
- {
- {
- UINT8* inData = meshData->getElementData(VES_BLEND_INDICES, 0);
- UINT8* outData = output->getElementData(VES_BLEND_INDICES, 0);
- for (UINT32 i = 0; i < numVertices; i++)
- memcpy(outData + i * outputStride, inData + i * inputStride, sizeof(UINT32));
- }
- {
- UINT8* inData = meshData->getElementData(VES_BLEND_WEIGHTS, 0);
- UINT8* outData = output->getElementData(VES_BLEND_WEIGHTS, 0);
- for (UINT32 i = 0; i < numVertices; i++)
- memcpy(outData + i * outputStride, inData + i * inputStride, sizeof(Vector4));
- }
- }
- if(meshData->getIndexType() == IT_32BIT)
- {
- UINT32* dst = output->getIndices32();
- memcpy(dst, meshData->getIndices32(), numIndices * sizeof(UINT32));
- }
- else
- {
- UINT16* dst = output->getIndices16();
- memcpy(dst, meshData->getIndices16(), numIndices * sizeof(UINT16));
- }
- return output;
- }
- }
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