BsSavedResourceData.cpp 860 B

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Resources/BsSavedResourceData.h"
  4. #include "RTTI/BsSavedResourceDataRTTI.h"
  5. namespace bs
  6. {
  7. SavedResourceData::SavedResourceData()
  8. :mAllowAsync(true), mCompressionMethod(0)
  9. { }
  10. SavedResourceData::SavedResourceData(const Vector<UUID>& dependencies, bool allowAsync, UINT32 compressionMethod)
  11. :mDependencies(dependencies), mAllowAsync(allowAsync), mCompressionMethod(compressionMethod)
  12. { }
  13. RTTITypeBase* SavedResourceData::getRTTIStatic()
  14. {
  15. return SavedResourceDataRTTI::instance();
  16. }
  17. RTTITypeBase* SavedResourceData::getRTTI() const
  18. {
  19. return SavedResourceData::getRTTIStatic();
  20. }
  21. }