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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "Resources/BsSavedResourceData.h"
- #include "RTTI/BsSavedResourceDataRTTI.h"
- namespace bs
- {
- SavedResourceData::SavedResourceData()
- :mAllowAsync(true), mCompressionMethod(0)
- { }
- SavedResourceData::SavedResourceData(const Vector<UUID>& dependencies, bool allowAsync, UINT32 compressionMethod)
- :mDependencies(dependencies), mAllowAsync(allowAsync), mCompressionMethod(compressionMethod)
- { }
- RTTITypeBase* SavedResourceData::getRTTIStatic()
- {
- return SavedResourceDataRTTI::instance();
- }
- RTTITypeBase* SavedResourceData::getRTTI() const
- {
- return SavedResourceData::getRTTIStatic();
- }
- }
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