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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsD3D11RenderWindow.h"
- #include "CoreThread/BsCoreThread.h"
- #include "Win32/BsWin32Platform.h"
- #include "BsD3D11RenderAPI.h"
- #include "BsD3D11Device.h"
- #include "BsD3D11RenderTexture.h"
- #include "BsD3D11TextureView.h"
- #include "Managers/BsTextureManager.h"
- #include "BsD3D11DriverList.h"
- #include "BsD3D11Driver.h"
- #include "BsD3D11VideoModeInfo.h"
- #include "Profiling/BsRenderStats.h"
- #include "Input/BsInput.h"
- #include "Error/BsException.h"
- #include "Managers/BsRenderWindowManager.h"
- #include "Math/BsMath.h"
- #include "Win32/BsWin32Window.h"
- namespace bs
- {
- D3D11RenderWindow::D3D11RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId, ct::D3D11Device& device,
- IDXGIFactory* DXGIFactory)
- :RenderWindow(desc, windowId), mProperties(desc), mDevice(device), mDXGIFactory(DXGIFactory)
- {
- }
- void D3D11RenderWindow::getCustomAttribute(const String& name, void* pData) const
- {
- if (name == "WINDOW")
- {
- UINT64 *pHwnd = (UINT64*)pData;
- *pHwnd = (UINT64)getHWnd();
- return;
- }
- }
- Vector2I D3D11RenderWindow::screenToWindowPos(const Vector2I& screenPos) const
- {
- POINT pos;
- pos.x = screenPos.x;
- pos.y = screenPos.y;
- ScreenToClient(getHWnd(), &pos);
- return Vector2I(pos.x, pos.y);
- }
- Vector2I D3D11RenderWindow::windowToScreenPos(const Vector2I& windowPos) const
- {
- POINT pos;
- pos.x = windowPos.x;
- pos.y = windowPos.y;
- ClientToScreen(getHWnd(), &pos);
- return Vector2I(pos.x, pos.y);
- }
- SPtr<ct::D3D11RenderWindow> D3D11RenderWindow::getCore() const
- {
- return std::static_pointer_cast<ct::D3D11RenderWindow>(mCoreSpecific);
- }
- HWND D3D11RenderWindow::getHWnd() const
- {
- blockUntilCoreInitialized();
- return getCore()->_getWindowHandle();
- }
- void D3D11RenderWindow::syncProperties()
- {
- ScopedSpinLock lock(getCore()->mLock);
- mProperties = getCore()->mSyncedProperties;
- }
- namespace ct
- {
- D3D11RenderWindow::D3D11RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId, D3D11Device& device, IDXGIFactory* DXGIFactory)
- : RenderWindow(desc, windowId), mProperties(desc), mSyncedProperties(desc), mDevice(device), mDXGIFactory(DXGIFactory),
- mSizing(false), mRenderTargetView(nullptr), mBackBuffer(nullptr), mSwapChain(nullptr), mDepthStencilView(nullptr), mIsChild(false),
- mRefreshRateNumerator(0), mRefreshRateDenominator(0), mShowOnSwap(false), mWindow(nullptr)
- { }
- D3D11RenderWindow::~D3D11RenderWindow()
- {
- RenderWindowProperties& props = mProperties;
- if (props.isFullScreen)
- mSwapChain->SetFullscreenState(false, nullptr);
- SAFE_RELEASE(mSwapChain);
- BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_SwapChain);
- if (mWindow != nullptr)
- {
- bs_delete(mWindow);
- mWindow = nullptr;
- }
- destroySizeDependedD3DResources();
- Platform::resetNonClientAreas(*this);
- }
- void D3D11RenderWindow::initialize()
- {
- ZeroMemory(&mSwapChainDesc, sizeof(DXGI_SWAP_CHAIN_DESC));
- RenderWindowProperties& props = mProperties;
- mMultisampleType.Count = 1;
- mMultisampleType.Quality = 0;
- WINDOW_DESC windowDesc;
- windowDesc.showTitleBar = mDesc.showTitleBar;
- windowDesc.showBorder = mDesc.showBorder;
- windowDesc.allowResize = mDesc.allowResize;
- windowDesc.enableDoubleClick = true;
- windowDesc.fullscreen = mDesc.fullscreen;
- windowDesc.width = mDesc.videoMode.getWidth();
- windowDesc.height = mDesc.videoMode.getHeight();
- windowDesc.hidden = mDesc.hidden || mDesc.hideUntilSwap;
- windowDesc.left = mDesc.left;
- windowDesc.top = mDesc.top;
- windowDesc.outerDimensions = false;
- windowDesc.title = mDesc.title;
- windowDesc.toolWindow = mDesc.toolWindow;
- windowDesc.creationParams = this;
- windowDesc.modal = mDesc.modal;
- windowDesc.wndProc = &Win32Platform::_win32WndProc;
- #ifdef BS_STATIC_LIB
- windowDesc.module = GetModuleHandle(NULL);
- #else
- windowDesc.module = GetModuleHandle("BansheeD3D11RenderAPI.dll");
- #endif
- NameValuePairList::const_iterator opt;
- opt = mDesc.platformSpecific.find("parentWindowHandle");
- if (opt != mDesc.platformSpecific.end())
- windowDesc.parent = (HWND)parseUINT64(opt->second);
- opt = mDesc.platformSpecific.find("externalWindowHandle");
- if (opt != mDesc.platformSpecific.end())
- windowDesc.external = (HWND)parseUINT64(opt->second);
- mIsChild = windowDesc.parent != nullptr;
- props.isFullScreen = mDesc.fullscreen && !mIsChild;
- if (mDesc.videoMode.isCustom())
- {
- mRefreshRateNumerator = Math::roundToInt(mDesc.videoMode.getRefreshRate());
- mRefreshRateDenominator = 1;
- }
- else
- {
- const D3D11VideoMode& d3d11videoMode = static_cast<const D3D11VideoMode&>(mDesc.videoMode);
- mRefreshRateNumerator = d3d11videoMode.getRefreshRateNumerator();
- mRefreshRateDenominator = d3d11videoMode.getRefreshRateDenominator();
- }
- const D3D11VideoOutputInfo* outputInfo = nullptr;
- const D3D11VideoModeInfo& videoModeInfo = static_cast<const D3D11VideoModeInfo&>(RenderAPI::instance().getVideoModeInfo());
- UINT32 numOutputs = videoModeInfo.getNumOutputs();
- if (numOutputs > 0)
- {
- UINT32 actualMonitorIdx = std::min(mDesc.videoMode.getOutputIdx(), numOutputs - 1);
- outputInfo = static_cast<const D3D11VideoOutputInfo*>(&videoModeInfo.getOutputInfo(actualMonitorIdx));
- DXGI_OUTPUT_DESC desc;
- outputInfo->getDXGIOutput()->GetDesc(&desc);
- windowDesc.monitor = desc.Monitor;
- }
- if (!windowDesc.external)
- {
- mShowOnSwap = mDesc.hideUntilSwap;
- props.isHidden = mDesc.hideUntilSwap || mDesc.hidden;
- }
- mWindow = bs_new<Win32Window>(windowDesc);
- props.width = mWindow->getWidth();
- props.height = mWindow->getHeight();
- props.top = mWindow->getTop();
- props.left = mWindow->getLeft();
- createSwapChain();
- if (props.isFullScreen)
- {
- if (outputInfo != nullptr)
- mSwapChain->SetFullscreenState(true, outputInfo->getDXGIOutput());
- else
- mSwapChain->SetFullscreenState(true, nullptr);
- }
- createSizeDependedD3DResources();
- mDXGIFactory->MakeWindowAssociation(mWindow->getHWnd(), NULL);
- {
- ScopedSpinLock lock(mLock);
- mSyncedProperties = props;
- }
- bs::RenderWindowManager::instance().notifySyncDataDirty(this);
- RenderWindow::initialize();
- }
- void D3D11RenderWindow::swapBuffers(UINT32 syncMask)
- {
- THROW_IF_NOT_CORE_THREAD;
- if (mShowOnSwap)
- setHidden(false);
- if(mDevice.getD3D11Device() != nullptr)
- {
- HRESULT hr = mSwapChain->Present(getProperties().vsync ? getProperties().vsyncInterval : 0, 0);
- if( FAILED(hr) )
- BS_EXCEPT(RenderingAPIException, "Error Presenting surfaces");
- }
- }
- void D3D11RenderWindow::move(INT32 left, INT32 top)
- {
- THROW_IF_NOT_CORE_THREAD;
- RenderWindowProperties& props = mProperties;
- if (!props.isFullScreen)
- {
- mWindow->move(left, top);
- props.top = mWindow->getTop();
- props.left = mWindow->getLeft();
- {
- ScopedSpinLock lock(mLock);
- mSyncedProperties.top = props.top;
- mSyncedProperties.left = props.left;
- }
- bs::RenderWindowManager::instance().notifySyncDataDirty(this);
- }
- }
- void D3D11RenderWindow::resize(UINT32 width, UINT32 height)
- {
- THROW_IF_NOT_CORE_THREAD;
- RenderWindowProperties& props = mProperties;
- if (!props.isFullScreen)
- {
- mWindow->resize(width, height);
- props.width = mWindow->getWidth();
- props.height = mWindow->getHeight();
- {
- ScopedSpinLock lock(mLock);
- mSyncedProperties.width = props.width;
- mSyncedProperties.height = props.height;
- }
- bs::RenderWindowManager::instance().notifySyncDataDirty(this);
- }
- }
- void D3D11RenderWindow::setActive(bool state)
- {
- THROW_IF_NOT_CORE_THREAD;
- RenderWindowProperties& props = mProperties;
- mWindow->setActive(state);
- if (mSwapChain)
- {
- if (state)
- mSwapChain->SetFullscreenState(props.isFullScreen, nullptr);
- else
- mSwapChain->SetFullscreenState(FALSE, nullptr);
- }
- RenderWindow::setActive(state);
- }
- void D3D11RenderWindow::setHidden(bool hidden)
- {
- THROW_IF_NOT_CORE_THREAD;
- mShowOnSwap = false;
- mWindow->setHidden(hidden);
- RenderWindow::setHidden(hidden);
- }
- void D3D11RenderWindow::minimize()
- {
- THROW_IF_NOT_CORE_THREAD;
- mWindow->minimize();
- }
- void D3D11RenderWindow::maximize()
- {
- THROW_IF_NOT_CORE_THREAD;
- mWindow->maximize();
- }
- void D3D11RenderWindow::restore()
- {
- THROW_IF_NOT_CORE_THREAD;
- mWindow->restore();
- }
- void D3D11RenderWindow::setFullscreen(UINT32 width, UINT32 height, float refreshRate, UINT32 monitorIdx)
- {
- THROW_IF_NOT_CORE_THREAD;
- if (mIsChild)
- return;
- const D3D11VideoModeInfo& videoModeInfo = static_cast<const D3D11VideoModeInfo&>(RenderAPI::instance().getVideoModeInfo());
- UINT32 numOutputs = videoModeInfo.getNumOutputs();
- if (numOutputs == 0)
- return;
- UINT32 actualMonitorIdx = std::min(monitorIdx, numOutputs - 1);
- const D3D11VideoOutputInfo& outputInfo = static_cast<const D3D11VideoOutputInfo&>(videoModeInfo.getOutputInfo(actualMonitorIdx));
- DXGI_MODE_DESC modeDesc;
- ZeroMemory(&modeDesc, sizeof(modeDesc));
- modeDesc.Width = width;
- modeDesc.Height = height;
- modeDesc.RefreshRate.Numerator = Math::roundToInt(refreshRate);
- modeDesc.RefreshRate.Denominator = 1;
- modeDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
- modeDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
- modeDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
- DXGI_MODE_DESC nearestMode;
- ZeroMemory(&nearestMode, sizeof(nearestMode));
- outputInfo.getDXGIOutput()->FindClosestMatchingMode(&modeDesc, &nearestMode, nullptr);
- mProperties.isFullScreen = true;
- mProperties.width = width;
- mProperties.height = height;
- mSwapChain->ResizeTarget(&nearestMode);
- mSwapChain->SetFullscreenState(true, outputInfo.getDXGIOutput());
- {
- ScopedSpinLock lock(mLock);
- mSyncedProperties.top = mProperties.top;
- mSyncedProperties.left = mProperties.left;
- mSyncedProperties.width = mProperties.width;
- mSyncedProperties.height = mProperties.height;
- }
- bs::RenderWindowManager::instance().notifySyncDataDirty(this);
- bs::RenderWindowManager::instance().notifyMovedOrResized(this);
- }
- void D3D11RenderWindow::setFullscreen(const VideoMode& mode)
- {
- THROW_IF_NOT_CORE_THREAD;
- if (mIsChild)
- return;
- if (mode.isCustom())
- {
- setFullscreen(mode.getWidth(), mode.getHeight(), mode.getRefreshRate(), mode.getOutputIdx());
- return;
- }
- const D3D11VideoModeInfo& videoModeInfo = static_cast<const D3D11VideoModeInfo&>(RenderAPI::instance().getVideoModeInfo());
- UINT32 numOutputs = videoModeInfo.getNumOutputs();
- if (numOutputs == 0)
- return;
- UINT32 actualMonitorIdx = std::min(mode.getOutputIdx(), numOutputs - 1);
- const D3D11VideoOutputInfo& outputInfo = static_cast<const D3D11VideoOutputInfo&>(videoModeInfo.getOutputInfo(actualMonitorIdx));
- const D3D11VideoMode& videoMode = static_cast<const D3D11VideoMode&>(mode);
- mProperties.isFullScreen = true;
- mProperties.width = mode.getWidth();
- mProperties.height = mode.getHeight();
- mSwapChain->ResizeTarget(&videoMode.getDXGIModeDesc());
- mSwapChain->SetFullscreenState(true, outputInfo.getDXGIOutput());
- {
- ScopedSpinLock lock(mLock);
- mSyncedProperties.top = mProperties.top;
- mSyncedProperties.left = mProperties.left;
- mSyncedProperties.width = mProperties.width;
- mSyncedProperties.height = mProperties.height;
- }
- bs::RenderWindowManager::instance().notifySyncDataDirty(this);
- bs::RenderWindowManager::instance().notifyMovedOrResized(this);
- }
- void D3D11RenderWindow::setWindowed(UINT32 width, UINT32 height)
- {
- THROW_IF_NOT_CORE_THREAD;
- mProperties.width = width;
- mProperties.height = height;
- mProperties.isFullScreen = false;
- mSwapChainDesc.Windowed = true;
- mSwapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
- mSwapChainDesc.BufferDesc.RefreshRate.Denominator = 0;
- mSwapChainDesc.BufferDesc.Width = width;
- mSwapChainDesc.BufferDesc.Height = height;
- DXGI_MODE_DESC modeDesc;
- ZeroMemory(&modeDesc, sizeof(modeDesc));
- modeDesc.Width = width;
- modeDesc.Height = height;
- modeDesc.RefreshRate.Numerator = 0;
- modeDesc.RefreshRate.Denominator = 0;
- modeDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
- mSwapChain->SetFullscreenState(false, nullptr);
- mSwapChain->ResizeTarget(&modeDesc);
- {
- ScopedSpinLock lock(mLock);
- mSyncedProperties.top = mProperties.top;
- mSyncedProperties.left = mProperties.left;
- mSyncedProperties.width = mProperties.width;
- mSyncedProperties.height = mProperties.height;
- }
- bs::RenderWindowManager::instance().notifySyncDataDirty(this);
- bs::RenderWindowManager::instance().notifyMovedOrResized(this);
- }
- void D3D11RenderWindow::setVSync(bool enabled, UINT32 interval)
- {
- mProperties.vsync = enabled;
- mProperties.vsyncInterval = interval;
- {
- ScopedSpinLock lock(mLock);
- mSyncedProperties.vsync = enabled;
- mSyncedProperties.vsyncInterval = interval;
- }
- bs::RenderWindowManager::instance().notifySyncDataDirty(this);
- }
- HWND D3D11RenderWindow::_getWindowHandle() const
- {
- return mWindow->getHWnd();
- }
- void D3D11RenderWindow::getCustomAttribute(const String& name, void* pData) const
- {
- if(name == "WINDOW")
- {
- UINT64 *pWnd = (UINT64*)pData;
- *pWnd = (UINT64)mWindow->getHWnd();
- return;
- }
- if(name == "RTV")
- {
- *static_cast<ID3D11RenderTargetView**>(pData) = mRenderTargetView;
- return;
- }
- else if(name == "DSV")
- {
- if (mDepthStencilView != nullptr)
- {
- D3D11TextureView* d3d11TextureView = static_cast<D3D11TextureView*>(mDepthStencilView.get());
- *static_cast<ID3D11DepthStencilView**>(pData) = d3d11TextureView->getDSV(false, false);
- }
- else
- {
- *static_cast<ID3D11DepthStencilView**>(pData) = nullptr;
- }
- return;
- }
- else if (name == "RODSV")
- {
- if (mDepthStencilView != nullptr)
- {
- D3D11TextureView* d3d11TextureView = static_cast<D3D11TextureView*>(mDepthStencilView.get());
- *static_cast<ID3D11DepthStencilView**>(pData) = d3d11TextureView->getDSV(true, true);
- }
- else
- {
- *static_cast<ID3D11DepthStencilView**>(pData) = nullptr;
- }
- return;
- }
- else if (name == "RODWSV")
- {
- if (mDepthStencilView != nullptr)
- {
- D3D11TextureView* d3d11TextureView = static_cast<D3D11TextureView*>(mDepthStencilView.get());
- *static_cast<ID3D11DepthStencilView**>(pData) = d3d11TextureView->getDSV(true, false);
- }
- else
- {
- *static_cast<ID3D11DepthStencilView**>(pData) = nullptr;
- }
- return;
- }
- else if (name == "WDROSV")
- {
- if (mDepthStencilView != nullptr)
- {
- D3D11TextureView* d3d11TextureView = static_cast<D3D11TextureView*>(mDepthStencilView.get());
- *static_cast<ID3D11DepthStencilView**>(pData) = d3d11TextureView->getDSV(false, true);
- }
- else
- {
- *static_cast<ID3D11DepthStencilView**>(pData) = nullptr;
- }
- return;
- }
- RenderWindow::getCustomAttribute(name, pData);
- }
- void D3D11RenderWindow::copyToMemory(PixelData &dst, FrameBuffer buffer)
- {
- THROW_IF_NOT_CORE_THREAD;
- if(mBackBuffer == nullptr)
- return;
- // Get the backbuffer desc
- D3D11_TEXTURE2D_DESC BBDesc;
- mBackBuffer->GetDesc(&BBDesc);
- ID3D11Texture2D* backbuffer = nullptr;
- if(BBDesc.SampleDesc.Quality > 0)
- {
- D3D11_TEXTURE2D_DESC desc = BBDesc;
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.CPUAccessFlags = 0;
- desc.BindFlags = 0;
- desc.SampleDesc.Quality = 0;
- desc.SampleDesc.Count = 1;
- HRESULT hr = mDevice.getD3D11Device()->CreateTexture2D(&desc, nullptr, &backbuffer);
- if (FAILED(hr) || mDevice.hasError())
- {
- String errorDescription = mDevice.getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "Error creating texture\nError Description:" + errorDescription);
- }
- mDevice.getImmediateContext()->ResolveSubresource(backbuffer, D3D11CalcSubresource(0, 0, 1), mBackBuffer, D3D11CalcSubresource(0, 0, 1), desc.Format);
- }
- // Change the parameters of the texture so we can read it
- BBDesc.Usage = D3D11_USAGE_STAGING;
- BBDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
- BBDesc.BindFlags = 0;
- BBDesc.SampleDesc.Quality = 0;
- BBDesc.SampleDesc.Count = 1;
- // Create a temp buffer to copy to
- ID3D11Texture2D* tempTexture;
- HRESULT hr = mDevice.getD3D11Device()->CreateTexture2D(&BBDesc, nullptr, &tempTexture);
- if (FAILED(hr) || mDevice.hasError())
- {
- String errorDescription = mDevice.getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "Error creating texture\nError Description:" + errorDescription);
- }
- // Copy the back buffer
- mDevice.getImmediateContext()->CopyResource(tempTexture, backbuffer != NULL ? backbuffer : mBackBuffer);
- // Map the copied texture
- D3D11_MAPPED_SUBRESOURCE mappedTex2D;
- mDevice.getImmediateContext()->Map(tempTexture, 0,D3D11_MAP_READ, 0, &mappedTex2D);
- // Copy the the texture to the dest
- PixelData src(getProperties().width, getProperties().height, 1, PF_RGBA8);
- src.setExternalBuffer((UINT8*)mappedTex2D.pData);
- PixelUtil::bulkPixelConversion(src, dst);
- // Unmap the temp buffer
- mDevice.getImmediateContext()->Unmap(tempTexture, 0);
- // Release the temp buffer
- SAFE_RELEASE(tempTexture);
- SAFE_RELEASE(backbuffer);
- }
- void D3D11RenderWindow::_windowMovedOrResized()
- {
- THROW_IF_NOT_CORE_THREAD;
- if (!mWindow)
- return;
- mWindow->_windowMovedOrResized();
- RenderWindowProperties& props = mProperties;
- if (props.isFullScreen) // Fullscreen is handled directly by this object
- {
- resizeSwapChainBuffers(props.width, props.height);
- }
- else
- {
- resizeSwapChainBuffers(mWindow->getWidth(), mWindow->getHeight());
- props.width = mWindow->getWidth();
- props.height = mWindow->getHeight();
- props.top = mWindow->getTop();
- props.left = mWindow->getLeft();
- }
- RenderWindow::_windowMovedOrResized();
- }
- void D3D11RenderWindow::createSwapChain()
- {
- ZeroMemory(&mSwapChainDesc, sizeof(DXGI_SWAP_CHAIN_DESC));
- RenderWindowProperties& props = mProperties;
- IDXGIDevice* pDXGIDevice = queryDxgiDevice();
- ZeroMemory(&mSwapChainDesc, sizeof(DXGI_SWAP_CHAIN_DESC));
- DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM;
- mSwapChainDesc.OutputWindow = mWindow->getHWnd();
- mSwapChainDesc.BufferDesc.Width = props.width;
- mSwapChainDesc.BufferDesc.Height = props.height;
- mSwapChainDesc.BufferDesc.Format = format;
- if (props.isFullScreen)
- {
- mSwapChainDesc.BufferDesc.RefreshRate.Numerator = mRefreshRateNumerator;
- mSwapChainDesc.BufferDesc.RefreshRate.Denominator = mRefreshRateDenominator;
- }
- else
- {
- mSwapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
- mSwapChainDesc.BufferDesc.RefreshRate.Denominator = 0;
- }
- mSwapChainDesc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
- mSwapChainDesc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
- mSwapChainDesc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH ;
- mSwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
- mSwapChainDesc.BufferCount = 1;
- mSwapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD ;
- mSwapChainDesc.Windowed = true;
- D3D11RenderAPI* rs = static_cast<D3D11RenderAPI*>(RenderAPI::instancePtr());
- rs->determineMultisampleSettings(props.multisampleCount, format, &mMultisampleType);
- mSwapChainDesc.SampleDesc.Count = mMultisampleType.Count;
- mSwapChainDesc.SampleDesc.Quality = mMultisampleType.Quality;
-
- HRESULT hr;
- // Create swap chain
- hr = mDXGIFactory->CreateSwapChain(pDXGIDevice, &mSwapChainDesc, &mSwapChain);
- if (FAILED(hr))
- {
- // Try a second time, may fail the first time due to back buffer count,
- // which will be corrected by the runtime
- hr = mDXGIFactory->CreateSwapChain(pDXGIDevice, &mSwapChainDesc, &mSwapChain);
- }
- SAFE_RELEASE(pDXGIDevice);
- if (FAILED(hr))
- BS_EXCEPT(RenderingAPIException, "Unable to create swap chain. Error code: " + toString(hr));
- BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_SwapChain);
- }
- void D3D11RenderWindow::createSizeDependedD3DResources()
- {
- SAFE_RELEASE(mBackBuffer);
- HRESULT hr = mSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&mBackBuffer);
- if(FAILED(hr))
- BS_EXCEPT(RenderingAPIException, "Unable to Get Back Buffer for swap chain");
- assert(mBackBuffer && !mRenderTargetView);
- D3D11_TEXTURE2D_DESC BBDesc;
- mBackBuffer->GetDesc(&BBDesc);
- D3D11_RENDER_TARGET_VIEW_DESC RTVDesc;
- ZeroMemory( &RTVDesc, sizeof(RTVDesc) );
- RTVDesc.Format = BBDesc.Format;
- RTVDesc.ViewDimension = getProperties().multisampleCount > 1 ? D3D11_RTV_DIMENSION_TEXTURE2DMS : D3D11_RTV_DIMENSION_TEXTURE2D;
- RTVDesc.Texture2D.MipSlice = 0;
- hr = mDevice.getD3D11Device()->CreateRenderTargetView(mBackBuffer, &RTVDesc, &mRenderTargetView);
- if(FAILED(hr))
- {
- String errorDescription = mDevice.getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "Unable to create rendertagert view\nError Description:" + errorDescription);
- }
- mDepthStencilView = nullptr;
- if (mDesc.depthBuffer)
- {
- TEXTURE_DESC texDesc;
- texDesc.type = TEX_TYPE_2D;
- texDesc.width = BBDesc.Width;
- texDesc.height = BBDesc.Height;
- texDesc.format = PF_D32_S8X24;
- texDesc.usage = TU_DEPTHSTENCIL;
- texDesc.numSamples = getProperties().multisampleCount;
- mDepthStencilBuffer = Texture::create(texDesc);
- mDepthStencilView = mDepthStencilBuffer->requestView(0, 1, 0, 1, GVU_DEPTHSTENCIL);
- }
- else
- mDepthStencilBuffer = nullptr;
- }
- void D3D11RenderWindow::destroySizeDependedD3DResources()
- {
- SAFE_RELEASE(mBackBuffer);
- SAFE_RELEASE(mRenderTargetView);
- mDepthStencilBuffer = nullptr;
- }
- void D3D11RenderWindow::resizeSwapChainBuffers(UINT32 width, UINT32 height)
- {
- destroySizeDependedD3DResources();
- UINT Flags = mProperties.isFullScreen ? DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH : 0;
- HRESULT hr = mSwapChain->ResizeBuffers(mSwapChainDesc.BufferCount, width, height, mSwapChainDesc.BufferDesc.Format, Flags);
- if(hr != S_OK)
- BS_EXCEPT(InternalErrorException, "Call to ResizeBuffers failed.");
- mSwapChain->GetDesc(&mSwapChainDesc);
- mProperties.width = mSwapChainDesc.BufferDesc.Width;
- mProperties.height = mSwapChainDesc.BufferDesc.Height;
- mProperties.isFullScreen = (0 == mSwapChainDesc.Windowed); // Alt-Enter together with SetWindowAssociation() can change this state
- createSizeDependedD3DResources();
- mDevice.getImmediateContext()->OMSetRenderTargets(0, 0, 0);
- }
- IDXGIDevice* D3D11RenderWindow::queryDxgiDevice()
- {
- if (mDevice.getD3D11Device() == nullptr)
- {
- BS_EXCEPT(RenderingAPIException, "D3D11Device is null.");
- }
- IDXGIDevice* pDXGIDevice = nullptr;
- HRESULT hr = mDevice.getD3D11Device()->QueryInterface(__uuidof(IDXGIDevice), (void**)&pDXGIDevice);
- if(FAILED(hr))
- BS_EXCEPT(RenderingAPIException, "Unable to query a DXGIDevice.");
- return pDXGIDevice;
- }
- void D3D11RenderWindow::syncProperties()
- {
- ScopedSpinLock lock(mLock);
- mProperties = mSyncedProperties;
- }
- }
- }
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