BsGLIndexBuffer.h 1.6 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsGLPrerequisites.h"
  5. #include "RenderAPI/BsIndexBuffer.h"
  6. #include "BsGLBuffer.h"
  7. namespace bs { namespace ct
  8. {
  9. /** @addtogroup GL
  10. * @{
  11. */
  12. /** OpenGL implementation of an index buffer. */
  13. class GLIndexBuffer : public IndexBuffer
  14. {
  15. public:
  16. GLIndexBuffer(const INDEX_BUFFER_DESC& desc, GpuDeviceFlags deviceMask);
  17. ~GLIndexBuffer();
  18. /** @copydoc IndexBuffer::readData */
  19. void readData(UINT32 offset, UINT32 length, void* dest, UINT32 deviceIdx = 0, UINT32 queueIdx = 0) override;
  20. /** @copydoc IndexBuffer::writeData */
  21. void writeData(UINT32 offset, UINT32 length, const void* source,
  22. BufferWriteType writeFlags = BWT_NORMAL, UINT32 queueIdx = 0) override;
  23. /** @copydoc IndexBuffer::copyData */
  24. void copyData(HardwareBuffer& srcBuffer, UINT32 srcOffset, UINT32 dstOffset, UINT32 length,
  25. bool discardWholeBuffer = false, const SPtr<ct::CommandBuffer>& commandBuffer = nullptr) override;
  26. /** Returns internal OpenGL index buffer handle. */
  27. GLuint getGLBufferId() const { return mBuffer.getGLBufferId(); }
  28. protected:
  29. /** @copydoc IndexBuffer::initialize */
  30. void initialize() override;
  31. /** @copydoc IndexBuffer::map */
  32. void* map(UINT32 offset, UINT32 length, GpuLockOptions options, UINT32 deviceIdx, UINT32 queueIdx) override;
  33. /** @copydoc IndexBuffer::unmap */
  34. void unmap() override;
  35. private:
  36. GLBuffer mBuffer;
  37. GpuBufferUsage mUsage;
  38. };
  39. /** @} */
  40. }}