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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsGLHardwareBufferManager.h"
- #include "BsGLVertexBuffer.h"
- #include "BsGLVertexArrayObjectManager.h"
- #include "Profiling/BsRenderStats.h"
- #include "BsGLCommandBuffer.h"
- namespace bs { namespace ct
- {
- GLVertexBuffer::GLVertexBuffer(const VERTEX_BUFFER_DESC& desc, GpuDeviceFlags deviceMask)
- :VertexBuffer(desc, deviceMask), mUsage(desc.usage)
- {
- assert((deviceMask == GDF_DEFAULT || deviceMask == GDF_PRIMARY) && "Multiple GPUs not supported natively on OpenGL.");
- }
- GLVertexBuffer::~GLVertexBuffer()
- {
- while (mVAObjects.size() > 0)
- GLVertexArrayObjectManager::instance().notifyBufferDestroyed(mVAObjects[0]);
- BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_VertexBuffer);
- }
- void GLVertexBuffer::initialize()
- {
- mBuffer.initialize(GL_ARRAY_BUFFER, mSize, mUsage);
-
- BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_VertexBuffer);
- VertexBuffer::initialize();
- }
- void GLVertexBuffer::registerVAO(const GLVertexArrayObject& vao)
- {
- mVAObjects.push_back(vao);
- }
- void GLVertexBuffer::unregisterVAO(const GLVertexArrayObject& vao)
- {
- auto iterFind = std::find(mVAObjects.begin(), mVAObjects.end(), vao);
- if (iterFind != mVAObjects.end())
- mVAObjects.erase(iterFind);
- }
- void* GLVertexBuffer::map(UINT32 offset, UINT32 length, GpuLockOptions options, UINT32 deviceIdx, UINT32 queueIdx)
- {
- return mBuffer.lock(offset, length, options);
- }
- void GLVertexBuffer::unmap()
- {
- mBuffer.unlock();
- }
- void GLVertexBuffer::readData(UINT32 offset, UINT32 length, void* dest, UINT32 deviceIdx, UINT32 queueIdx)
- {
- mBuffer.readData(offset, length, dest);
- }
- void GLVertexBuffer::writeData(UINT32 offset, UINT32 length,
- const void* pSource, BufferWriteType writeFlags, UINT32 queueIdx)
- {
- mBuffer.writeData(offset, length, pSource, writeFlags);
- }
- void GLVertexBuffer::copyData(HardwareBuffer& srcBuffer, UINT32 srcOffset,
- UINT32 dstOffset, UINT32 length, bool discardWholeBuffer, const SPtr<ct::CommandBuffer>& commandBuffer)
- {
- auto executeRef = [this](HardwareBuffer& srcBuffer, UINT32 srcOffset, UINT32 dstOffset, UINT32 length)
- {
- GLVertexBuffer& glSrcBuffer = static_cast<GLVertexBuffer&>(srcBuffer);
- glSrcBuffer.mBuffer.copyData(mBuffer, srcOffset, dstOffset, length);
- };
- if (commandBuffer == nullptr)
- executeRef(srcBuffer, srcOffset, dstOffset, length);
- else
- {
- auto execute = [&]() { executeRef(srcBuffer, srcOffset, dstOffset, length); };
- SPtr<GLCommandBuffer> cb = std::static_pointer_cast<GLCommandBuffer>(commandBuffer);
- cb->queueCommand(execute);
- }
- }
- }}
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