BsSceneGrid.cpp 6.7 KB

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  1. #include "BsSceneGrid.h"
  2. #include "BsMath.h"
  3. #include "BsShapeMeshes3D.h"
  4. #include "BsVertexDataDesc.h"
  5. #include "BsMaterial.h"
  6. #include "BsMesh.h"
  7. #include "BsBuiltinEditorResources.h"
  8. #include "BsCCamera.h"
  9. #include "BsRect3.h"
  10. #include "BsCoreThread.h"
  11. #include "BsEditorSettings.h"
  12. #include "BsRendererManager.h"
  13. #include "BsRenderer.h"
  14. #include "BsRendererUtility.h"
  15. namespace BansheeEngine
  16. {
  17. const Color SceneGridCore::GRID_LINE_COLOR = Color(0.5f, 0.5f, 0.5f);
  18. const float SceneGridCore::LINE_WIDTH = 0.025f;
  19. const float SceneGridCore::LINE_BORDER_WIDTH = 0.00075f;
  20. const float SceneGridCore::FADE_OUT_START = 5.0f;
  21. const float SceneGridCore::FADE_OUT_END = 40.0f;
  22. SceneGrid::SceneGrid(const CameraPtr& camera)
  23. :mCoreDirty(true), mCore(nullptr)
  24. {
  25. mVertexDesc = bs_shared_ptr_new<VertexDataDesc>();
  26. mVertexDesc->addVertElem(VET_FLOAT3, VES_POSITION);
  27. mVertexDesc->addVertElem(VET_FLOAT3, VES_NORMAL);
  28. mCore.store(bs_new<SceneGridCore>(), std::memory_order_release);
  29. HMaterial gridMaterial = BuiltinEditorResources::instance().createSceneGridMaterial();
  30. SPtr<MaterialCore> materialCore = gridMaterial->getCore();
  31. gCoreAccessor().queueCommand(std::bind(&SceneGrid::initializeCore, this, camera->getCore(), materialCore));
  32. updateGridMesh();
  33. }
  34. SceneGrid::~SceneGrid()
  35. {
  36. gCoreAccessor().queueCommand(std::bind(&SceneGrid::destroyCore, this, mCore.load(std::memory_order_relaxed)));
  37. }
  38. void SceneGrid::initializeCore(const SPtr<CameraCore>& camera, const SPtr<MaterialCore>& material)
  39. {
  40. THROW_IF_NOT_CORE_THREAD;
  41. mCore.load()->initialize(camera, material);
  42. }
  43. void SceneGrid::destroyCore(SceneGridCore* core)
  44. {
  45. THROW_IF_NOT_CORE_THREAD;
  46. bs_delete(core);
  47. }
  48. void SceneGrid::setSize(UINT32 size)
  49. {
  50. if (mSize != size)
  51. {
  52. mSize = size;
  53. updateGridMesh();
  54. }
  55. }
  56. void SceneGrid::setSpacing(float spacing)
  57. {
  58. if (mSpacing != spacing)
  59. {
  60. mSpacing = spacing;
  61. mCoreDirty = true;
  62. }
  63. }
  64. void SceneGrid::setMode(GridMode mode)
  65. {
  66. if(mMode != mode)
  67. {
  68. mMode = mode;
  69. updateGridMesh();
  70. }
  71. }
  72. void SceneGrid::setSettings(const EditorSettingsPtr& settings)
  73. {
  74. mSettings = settings;
  75. updateFromEditorSettings();
  76. }
  77. void SceneGrid::_update()
  78. {
  79. if (mSettings != nullptr && mSettingsHash != mSettings->getHash())
  80. updateFromEditorSettings();
  81. if (mCoreDirty)
  82. {
  83. Vector3 gridPlaneNormal = Vector3(0.0f, 1.0f, 0.0f);
  84. switch (mMode)
  85. {
  86. case GridMode::OrthoX:
  87. case GridMode::OrthoNegX:
  88. gridPlaneNormal = Vector3(1.0f, 0.0f, 0.0f);
  89. break;
  90. case GridMode::OrthoZ:
  91. case GridMode::OrthoNegZ:
  92. gridPlaneNormal = Vector3(0.0f, 0.0f, 1.0f);
  93. break;
  94. }
  95. SceneGridCore* core = mCore.load(std::memory_order_relaxed);
  96. gCoreAccessor().queueCommand(
  97. std::bind(&SceneGridCore::updateData, core, mGridMesh->getCore(), mSpacing,
  98. mMode == GridMode::Perspective, gridPlaneNormal));
  99. mCoreDirty = false;
  100. }
  101. }
  102. void SceneGrid::updateFromEditorSettings()
  103. {
  104. setSize(mSettings->getGridSize());
  105. setSpacing(mSettings->getGridSpacing());
  106. mSettingsHash = mSettings->getHash();
  107. }
  108. void SceneGrid::updateGridMesh()
  109. {
  110. std::array<Vector3, 2> axes;
  111. Vector3 origin;
  112. switch(mMode)
  113. {
  114. case GridMode::Perspective:
  115. axes[0] = Vector3::UNIT_X;
  116. axes[1] = Vector3::UNIT_Z;
  117. origin = Vector3::ZERO;
  118. break;
  119. case GridMode::OrthoX:
  120. axes[0] = Vector3::UNIT_Y;
  121. axes[1] = Vector3::UNIT_Z;
  122. origin = Vector3(500.0f, 0.0f, 0.0f);
  123. break;
  124. case GridMode::OrthoY:
  125. axes[0] = Vector3::UNIT_X;
  126. axes[1] = Vector3::UNIT_Z;
  127. origin = Vector3(0.0f, 500.0f, 0.0f);
  128. break;
  129. case GridMode::OrthoZ:
  130. axes[0] = Vector3::UNIT_X;
  131. axes[1] = Vector3::UNIT_Y;
  132. origin = Vector3(0.0f, 0.0f, 500.0f);
  133. break;
  134. case GridMode::OrthoNegX:
  135. axes[0] = Vector3::UNIT_Y;
  136. axes[1] = Vector3::UNIT_Z;
  137. origin = Vector3(-500.0f, 0.0f, 0.0f);
  138. break;
  139. case GridMode::OrthoNegY:
  140. axes[0] = Vector3::UNIT_X;
  141. axes[1] = Vector3::UNIT_Z;
  142. origin = Vector3(0.0f, -500.0f, 0.0f);
  143. break;
  144. case GridMode::OrthoNegZ:
  145. axes[0] = Vector3::UNIT_X;
  146. axes[1] = Vector3::UNIT_Y;
  147. origin = Vector3(0.0f, 0.0f, -500.0f);
  148. break;
  149. }
  150. std::array<float, 2> extents;
  151. extents[0] = mSize * 0.5f;
  152. extents[1] = mSize * 0.5f;
  153. Rect3 quad(origin, axes, extents);
  154. MeshDataPtr meshData = bs_shared_ptr_new<MeshData>(8, 12, mVertexDesc);
  155. ShapeMeshes3D::solidQuad(quad, meshData, 0, 0);
  156. mGridMesh = Mesh::create(meshData);
  157. mCoreDirty = true;
  158. }
  159. SceneGridCore::~SceneGridCore()
  160. {
  161. CoreRendererPtr activeRenderer = RendererManager::instance().getActive();
  162. activeRenderer->_unregisterRenderCallback(mCamera.get(), 5);
  163. }
  164. void SceneGridCore::initialize(const SPtr<CameraCore>& camera, const SPtr<MaterialCore>& material)
  165. {
  166. mCamera = camera;
  167. mGridMaterial = material;
  168. mViewProjParam = mGridMaterial->getParamMat4("matViewProj");
  169. mWorldCameraPosParam = mGridMaterial->getParamVec4("worldCameraPos");
  170. mGridColorParam = mGridMaterial->getParamColor("gridColor");
  171. mGridSpacingParam = mGridMaterial->getParamFloat("gridSpacing");
  172. mGridBorderWidthParam = mGridMaterial->getParamFloat("gridBorderWidth");
  173. mGridFadeOutStartParam = mGridMaterial->getParamFloat("gridFadeOutStart");
  174. mGridFadeOutEndParam = mGridMaterial->getParamFloat("gridFadeOutEnd");
  175. mGridMaterial->getParam("gridPlaneNormal", mGridPlaneNormalParam);
  176. CoreRendererPtr activeRenderer = RendererManager::instance().getActive();
  177. activeRenderer->_registerRenderCallback(camera.get(), 5, std::bind(&SceneGridCore::render, this));
  178. }
  179. void SceneGridCore::updateData(const SPtr<MeshCore>& mesh, float spacing, bool fadeGrid, const Vector3& gridPlaneNormal)
  180. {
  181. mGridMesh = mesh;
  182. mSpacing = spacing;
  183. mFadeGrid = fadeGrid;
  184. mGridPlaneNormal = gridPlaneNormal;
  185. }
  186. void SceneGridCore::render()
  187. {
  188. THROW_IF_NOT_CORE_THREAD;
  189. Matrix4 projMatrix = mCamera->getProjectionMatrixRS();
  190. Matrix4 viewMatrix = mCamera->getViewMatrix();
  191. Matrix4 viewProjMatrix = projMatrix * viewMatrix;
  192. mViewProjParam.set(viewProjMatrix);
  193. mWorldCameraPosParam.set(Vector4(mCamera->getPosition(), 1.0f));
  194. mGridColorParam.set(GRID_LINE_COLOR);
  195. mGridSpacingParam.set(mSpacing);
  196. mGridBorderWidthParam.set(LINE_BORDER_WIDTH);
  197. mGridPlaneNormalParam.set(mGridPlaneNormal);
  198. if (mFadeGrid)
  199. {
  200. mGridFadeOutStartParam.set(FADE_OUT_START);
  201. mGridFadeOutEndParam.set(FADE_OUT_END);
  202. }
  203. else
  204. {
  205. mGridFadeOutStartParam.set(1000.0f);
  206. mGridFadeOutEndParam.set(1500.0f);
  207. }
  208. gRendererUtility().setPass(mGridMaterial, 0);
  209. gRendererUtility().draw(mGridMesh, mGridMesh->getProperties().getSubMesh(0));
  210. }
  211. }