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BsScriptD6Joint.cpp 4.7 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptD6Joint.h"
  4. #include "BsScriptJointCommon.h"
  5. namespace BansheeEngine
  6. {
  7. ScriptD6Joint::ScriptD6Joint(MonoObject* instance, const SPtr<Joint>& joint)
  8. :TScriptJoint(instance, joint)
  9. {
  10. }
  11. void ScriptD6Joint::initRuntimeData()
  12. {
  13. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptD6Joint::internal_CreateInstance);
  14. metaData.scriptClass->addInternalCall("Internal_SetMotion", &ScriptD6Joint::internal_SetMotion);
  15. metaData.scriptClass->addInternalCall("Internal_GetTwist", &ScriptD6Joint::internal_GetTwist);
  16. metaData.scriptClass->addInternalCall("Internal_GetSwingY", &ScriptD6Joint::internal_GetSwingY);
  17. metaData.scriptClass->addInternalCall("Internal_GetSwingZ", &ScriptD6Joint::internal_GetSwingZ);
  18. metaData.scriptClass->addInternalCall("Internal_SetLimitLinear", &ScriptD6Joint::internal_SetLimitLinear);
  19. metaData.scriptClass->addInternalCall("Internal_SetLimitTwist", &ScriptD6Joint::internal_SetLimitTwist);
  20. metaData.scriptClass->addInternalCall("Internal_SetLimitSwing", &ScriptD6Joint::internal_SetLimitSwing);
  21. metaData.scriptClass->addInternalCall("Internal_SetDrive", &ScriptD6Joint::internal_SetDrive);
  22. metaData.scriptClass->addInternalCall("Internal_SetDrivePosition", &ScriptD6Joint::internal_SetDrivePosition);
  23. metaData.scriptClass->addInternalCall("Internal_SetDriveRotation", &ScriptD6Joint::internal_SetDriveRotation);
  24. metaData.scriptClass->addInternalCall("Internal_SetDriveLinearVelocity", &ScriptD6Joint::internal_SetDriveLinearVelocity);
  25. metaData.scriptClass->addInternalCall("Internal_SetDriveAngularVelocity", &ScriptD6Joint::internal_SetDriveAngularVelocity);
  26. }
  27. D6Joint* ScriptD6Joint::getD6Joint() const
  28. {
  29. return static_cast<D6Joint*>(mJoint.get());
  30. }
  31. void ScriptD6Joint::internal_CreateInstance(MonoObject* instance)
  32. {
  33. SPtr<D6Joint> joint = D6Joint::create();
  34. joint->_setOwner(PhysicsOwnerType::Script, instance);
  35. ScriptD6Joint* scriptJoint = new (bs_alloc<ScriptD6Joint>()) ScriptD6Joint(instance, joint);
  36. }
  37. void ScriptD6Joint::internal_SetMotion(ScriptD6Joint* thisPtr, D6Joint::Axis axis, D6Joint::Motion motion)
  38. {
  39. thisPtr->getD6Joint()->setMotion(axis, motion);
  40. }
  41. float ScriptD6Joint::internal_GetTwist(ScriptD6Joint* thisPtr)
  42. {
  43. return thisPtr->getD6Joint()->getTwist().valueRadians();
  44. }
  45. float ScriptD6Joint::internal_GetSwingY(ScriptD6Joint* thisPtr)
  46. {
  47. return thisPtr->getD6Joint()->getSwingY().valueRadians();
  48. }
  49. float ScriptD6Joint::internal_GetSwingZ(ScriptD6Joint* thisPtr)
  50. {
  51. return thisPtr->getD6Joint()->getSwingZ().valueRadians();
  52. }
  53. void ScriptD6Joint::internal_SetLimitLinear(ScriptD6Joint* thisPtr, MonoObject* limit)
  54. {
  55. LimitLinear nativeLimit = ScriptLimitLinear::convert(limit);
  56. thisPtr->getD6Joint()->setLimitLinear(nativeLimit);
  57. }
  58. void ScriptD6Joint::internal_SetLimitTwist(ScriptD6Joint* thisPtr, MonoObject* limit)
  59. {
  60. LimitAngularRange nativeLimit = ScriptLimitAngularRange::convert(limit);
  61. thisPtr->getD6Joint()->setLimitTwist(nativeLimit);
  62. }
  63. void ScriptD6Joint::internal_SetLimitSwing(ScriptD6Joint* thisPtr, MonoObject* limit)
  64. {
  65. LimitConeRange nativeLimit = ScriptLimitConeRange::convert(limit);
  66. thisPtr->getD6Joint()->setLimitSwing(nativeLimit);
  67. }
  68. void ScriptD6Joint::internal_SetDrive(ScriptD6Joint* thisPtr, D6Joint::DriveType type, MonoObject* drive)
  69. {
  70. D6Joint::Drive nativeDrive = ScriptD6JointDrive::convert(drive);
  71. thisPtr->getD6Joint()->setDrive(type, nativeDrive);
  72. }
  73. void ScriptD6Joint::internal_SetDrivePosition(ScriptD6Joint* thisPtr, Vector3* position)
  74. {
  75. Quaternion rotation = thisPtr->getD6Joint()->getDriveRotation();
  76. thisPtr->getD6Joint()->setDriveTransform(*position, rotation);
  77. }
  78. void ScriptD6Joint::internal_SetDriveRotation(ScriptD6Joint* thisPtr, Quaternion* rotation)
  79. {
  80. Vector3 position = thisPtr->getD6Joint()->getDrivePosition();
  81. thisPtr->getD6Joint()->setDriveTransform(position, *rotation);
  82. }
  83. void ScriptD6Joint::internal_SetDriveLinearVelocity(ScriptD6Joint* thisPtr, Vector3* velocity)
  84. {
  85. Vector3 angularVelocity = thisPtr->getD6Joint()->getDriveAngularVelocity();
  86. thisPtr->getD6Joint()->setDriveVelocity(*velocity, angularVelocity);
  87. }
  88. void ScriptD6Joint::internal_SetDriveAngularVelocity(ScriptD6Joint* thisPtr, Vector3* velocity)
  89. {
  90. Vector3 linearVelocity = thisPtr->getD6Joint()->getDriveLinearVelocity();
  91. thisPtr->getD6Joint()->setDriveVelocity(linearVelocity, *velocity);
  92. }
  93. }