ProjectLibrary.cs 26 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. using System.Collections.Generic;
  5. using System.IO;
  6. using System.Runtime.CompilerServices;
  7. using bs;
  8. namespace bs.Editor
  9. {
  10. /** @addtogroup Library
  11. * @{
  12. */
  13. /// <summary>
  14. /// The primary location for interacting with all the resources in the current project. A complete hierarchy of
  15. /// resources is provided which can be interacted with by importing new ones, deleting them, moving, renaming and similar.
  16. /// </summary>
  17. public sealed class ProjectLibrary : ScriptObject
  18. {
  19. /// <summary>
  20. /// Root entry of the project library, referencing the top level resources folder.
  21. /// </summary>
  22. public static DirectoryEntry Root { get { return Internal_GetRoot(); } }
  23. /// <summary>
  24. /// Absolute path to the current project's project library resource folder.
  25. /// </summary>
  26. public static string ResourceFolder { get { return Internal_GetResourceFolder(); } }
  27. /// <summary>
  28. /// Triggered when a new entry is added to the project library. Provided path relative to the project library
  29. /// resources folder.
  30. /// </summary>
  31. public static event Action<string> OnEntryAdded;
  32. /// <summary>
  33. /// Triggered when an entry is removed from the project library. Provided path relative to the project library
  34. /// resources folder.
  35. /// </summary>
  36. public static event Action<string> OnEntryRemoved;
  37. /// <summary>
  38. /// Triggered when an entry is (re)imported in the project library. Provided path relative to the project library
  39. /// resources folder.
  40. /// </summary>
  41. public static event Action<string> OnEntryImported;
  42. /// <summary>
  43. /// Checks wheher an asset import is currently in progress.
  44. /// </summary>
  45. internal static bool ImportInProgress { get { return InProgressImportCount > 0; } }
  46. /// <summary>
  47. /// Returns the number of resources currently being imported.
  48. /// </summary>
  49. internal static int InProgressImportCount { get { return Internal_GetInProgressImportCount(); } }
  50. /// <summary>
  51. /// Gets the import progress of all files currently being imported. Returns 0 if no import in progress.
  52. /// </summary>
  53. internal static float ImportProgressPercent { get; private set; }
  54. private static int totalFilesToImport;
  55. /// <summary>
  56. /// Checks the project library folder for any modifications and reimports the required resources.
  57. /// </summary>
  58. /// <param name="synchronous">If true this method will block until the project library has done refreshing,
  59. /// otherwise the refresh will happen over the course of this and next frames.</param>
  60. public static void Refresh(bool synchronous = false)
  61. {
  62. totalFilesToImport += Internal_Refresh(ResourceFolder, synchronous);
  63. if (synchronous)
  64. totalFilesToImport = 0;
  65. }
  66. /// <summary>
  67. /// Checks the specified folder for any modifications and reimports the required resources.
  68. /// </summary>
  69. /// <param name="path">Path to a file or folder to refresh. Relative to the project library resources folder or
  70. /// absolute.</param>
  71. public static void Refresh(string path)
  72. {
  73. totalFilesToImport += Internal_Refresh(path, false);
  74. }
  75. /// <summary>
  76. /// Registers a new resource in the library.
  77. /// </summary>
  78. /// <param name="resource">Resource instance to add to the library. A copy of the resource will be saved at the
  79. /// provided path.</param>
  80. /// <param name="path">Path where where to store the resource. Absolute or relative to the resources folder.</param>
  81. public static void Create(Resource resource, string path)
  82. {
  83. Internal_Create(resource, path);
  84. }
  85. /// <summary>
  86. /// Updates a resource that is already in the library.
  87. /// </summary>
  88. /// <param name="resource">Resource to save.</param>
  89. public static void Save(Resource resource)
  90. {
  91. Internal_Save(resource);
  92. }
  93. /// <summary>
  94. /// Loads a resource from the project library.
  95. /// </summary>
  96. /// <typeparam name="T">Type of the resource to load.</typeparam>
  97. /// <param name="path">Path of the resource to load. Absolute or relative to the resources folder. If a
  98. /// sub-resource within a file is needed, append the name of the subresource to the path (
  99. /// for example mymesh.fbx/my_animation).</param>
  100. /// <returns>Instance of the loaded resource, or null if not found.</returns>
  101. public static T Load<T>(string path) where T : Resource
  102. {
  103. return (T)Internal_Load(path);
  104. }
  105. /// <summary>
  106. /// Triggers a reimport of a resource using the provided import options, if needed.
  107. /// </summary>
  108. /// <param name="path">Path to the resource to reimport, absolute or relative to resources folder.</param>
  109. /// <param name="options">ptional import options to use when importing the resource. Caller must ensure the import
  110. /// options are of the correct type for the resource in question. If null is provided default
  111. /// import options are used.</param>
  112. /// <param name="force">Should the resource be reimported even if no changes are detected.</param>
  113. /// <param name="synchronous">If true the import will happen synchronously on the calling thread. If false the
  114. /// import operation will be queued for execution on a worker thread.</param>
  115. public static void Reimport(string path, ImportOptions options = null, bool force = false, bool synchronous = false)
  116. {
  117. Internal_Reimport(path, options, force, synchronous);
  118. }
  119. /// <summary>
  120. /// Checks how far along is the import for the specified file.
  121. /// </summary>
  122. /// <param name="path">Path to the file to check, absolute or relative to the resources folder.</param>
  123. /// <returns> Reports 1 if the file is fully imported. Reports 0 if the import has not started or the file isn't
  124. /// even queued for import. Reports >= 0 if the file is in process of being imported. Note that not all importers
  125. /// support fine grained progress reporting, in which case the import progress will be reported as a binary 0 or 1.
  126. /// </returns>
  127. public static float GetImportProgress(string path)
  128. {
  129. return Internal_GetImportProgress(path);
  130. }
  131. /// <summary>
  132. /// Cancels import for all resources currently queued for import. This method returns immediately but it may take
  133. /// some time until imports are fully canceled.
  134. /// </summary>
  135. public static void CancelImport()
  136. {
  137. Internal_CancelImport();
  138. }
  139. /// <summary>
  140. /// Checks does the project library contain a file or folder at the specified path.
  141. /// </summary>
  142. /// <param name="path">Path to the file/folder to check, absolute or relative to resources folder.</param>
  143. /// <returns>True if the element exists, false otherwise.</returns>
  144. public static bool Exists(string path)
  145. {
  146. return GetEntry(path) != null;
  147. }
  148. /// <summary>
  149. /// Attempts to locate a library entry that describes a file or a folder in the project library.
  150. /// </summary>
  151. /// <param name="path">Path to the entry to retrieve, absolute or relative to resources folder.</param>
  152. /// <returns>Library entry if found, null otherwise. This object can become invalid on the next library refresh
  153. /// and you are not meant to hold a permanent reference to it.</returns>
  154. public static LibraryEntry GetEntry(string path)
  155. {
  156. return Internal_GetEntry(path);
  157. }
  158. /// <summary>
  159. /// Checks whether the provided path points to a sub-resource. Sub-resource is any resource that is not the
  160. /// primary resource in the file.
  161. /// </summary>
  162. /// <param name="path">Path to the entry, absolute or relative to resources folder.</param>
  163. /// <returns>True if the path is a sub-resource, false otherwise.</returns>
  164. public static bool IsSubresource(string path)
  165. {
  166. return Internal_IsSubresource(path);
  167. }
  168. /// <summary>
  169. /// Attempts to locate meta-data for a resource at the specified path.
  170. /// </summary>
  171. /// <param name="path">Path to the entry to retrieve, absolute or relative to resources folder. If a sub-resource
  172. /// within a file is needed, append the name of the subresource to the path (for example
  173. /// mymesh.fbx/my_animation).</param>
  174. /// <returns>Resource meta-data if the resource was found, null otherwise.</returns>
  175. public static ResourceMeta GetMeta(string path)
  176. {
  177. return Internal_GetMeta(path);
  178. }
  179. /// <summary>
  180. /// Searches the library for a pattern and returns all entries matching it.
  181. /// </summary>
  182. /// <param name="pattern">Pattern to search for. Use wildcard * to match any character(s).</param>
  183. /// <param name="types">Type of resources to search for. If null all entries will be searched.</param>
  184. /// <returns>A set of entries matching the pattern. These objects can become invalid on the next library refresh
  185. /// and you are not meant to hold a permanent reference to them.</returns>
  186. public static LibraryEntry[] Search(string pattern, ResourceType[] types = null)
  187. {
  188. return Internal_Search(pattern, types);
  189. }
  190. /// <summary>
  191. /// Returns a path to a resource stored in the project library.
  192. /// </summary>
  193. /// <param name="resource">Resource to find the path for.</param>
  194. /// <returns>Path to relative to the project library resources folder if resource was found, null otherwise.
  195. /// </returns>
  196. public static string GetPath(Resource resource)
  197. {
  198. return Internal_GetPath(resource);
  199. }
  200. /// <summary>
  201. /// Returns a path to a resource with the specified UUID stored in the project library.
  202. /// </summary>
  203. /// <param name="uuid">Unique identifier of the resources to retrieve the path of.</param>
  204. /// <returns>Path to relative to the project library resources folder if resource was found, null otherwise.
  205. /// </returns>
  206. public static string GetPath(UUID uuid)
  207. {
  208. return Internal_GetPathFromUUID(ref uuid);
  209. }
  210. /// <summary>
  211. /// Deletes a resource in the project library.
  212. /// </summary>
  213. /// <param name="path">Path to the entry to delete, absolute or relative to resources folder.</param>
  214. public static void Delete(string path)
  215. {
  216. Internal_Delete(path);
  217. }
  218. /// <summary>
  219. /// Creates a new folder in the library.
  220. /// </summary>
  221. /// <param name="path">Path of the folder to create. Absolute or relative to the resources folder.</param>
  222. public static void CreateFolder(string path)
  223. {
  224. Internal_CreateFolder(path);
  225. }
  226. /// <summary>
  227. /// Renames an entry in the project library.
  228. /// </summary>
  229. /// <param name="path">Path of the entry to rename, absolute or relative to resources folder.</param>
  230. /// <param name="name">New name of the entry with an extension.</param>
  231. /// <param name="overwrite">Determines should the entry be deleted if one with the provided name already exists. If
  232. /// this is false and an entry already exists, no rename operation will be performed.</param>
  233. public static void Rename(string path, string name, bool overwrite = false)
  234. {
  235. Internal_Rename(path, name, false);
  236. }
  237. /// <summary>
  238. /// Moves an entry in the project library from one path to another.
  239. /// </summary>
  240. /// <param name="oldPath">Source path of the entry, absolute or relative to resources folder.</param>
  241. /// <param name="newPath">Destination path of the entry, absolute or relative to resources folder.</param>
  242. /// <param name="overwrite">Determines should the entry be deleted if one at the destination path already exists. If
  243. /// this is false and an entry already exists, no move operation will be performed.</param>
  244. public static void Move(string oldPath, string newPath, bool overwrite = false)
  245. {
  246. Internal_Move(oldPath, newPath, overwrite);
  247. }
  248. /// <summary>
  249. /// Copies an entry in the project library from one path to another.
  250. /// </summary>
  251. /// <param name="source">Source path of the entry, absolute or relative to resources folder.</param>
  252. /// <param name="destination">Destination path of the entry, absolute or relative to resources folder.</param>
  253. /// <param name="overwrite">Determines should the entry be deleted if one at the destination path already exists. If
  254. /// this is false and an entry already exists, no copy operation will be performed.</param>
  255. public static void Copy(string source, string destination, bool overwrite = false)
  256. {
  257. Internal_Copy(source, destination, overwrite);
  258. }
  259. /// <summary>
  260. /// Controls should a resource be included an a build. All dependant resources will also be included.
  261. /// </summary>
  262. /// <param name="path">Path of the resource to include, absolute or relative to resources folder.</param>
  263. /// <param name="include">True if it should be included, false otherwise.</param>
  264. public static void SetIncludeInBuild(string path, bool include)
  265. {
  266. Internal_SetIncludeInBuild(path, include);
  267. }
  268. /// <summary>
  269. /// Assigns a non-specific editor data object to the resource at the specified path.
  270. /// </summary>
  271. /// <param name="path">Path to the resource to modify, absolute or relative to resources folder.</param>
  272. /// <param name="userData">Data to assign to the resource, which can later be retrieved from the resource's
  273. /// meta-data as needed. </param>
  274. public static void SetEditorData(string path, object userData)
  275. {
  276. Internal_SetEditorData(path, userData);
  277. }
  278. /// <summary>
  279. /// Triggers reimport for queued resource. Should be called once per frame.
  280. /// </summary>
  281. internal static void Update()
  282. {
  283. Internal_FinalizeImports();
  284. int inProgressImports = InProgressImportCount;
  285. if (inProgressImports > 0)
  286. {
  287. int numRemaining = totalFilesToImport - inProgressImports;
  288. float pct = 1.0f;
  289. if (totalFilesToImport > 0)
  290. pct = numRemaining / (float)totalFilesToImport;
  291. ImportProgressPercent = pct;
  292. EditorApplication.SetStatusImporting(true, pct);
  293. }
  294. else
  295. {
  296. totalFilesToImport = 0;
  297. ImportProgressPercent = 0.0f;
  298. EditorApplication.SetStatusImporting(false, 0.0f);
  299. }
  300. }
  301. /// <summary>
  302. /// Triggered internally by the runtime when a new entry is added to the project library.
  303. /// </summary>
  304. /// <param name="path">Path relative to the project library resources folder.</param>
  305. private static void Internal_DoOnEntryAdded(string path)
  306. {
  307. if (OnEntryAdded != null)
  308. OnEntryAdded(path);
  309. }
  310. /// <summary>
  311. /// Triggered internally by the runtime when an entry is removed from the project library.
  312. /// </summary>
  313. /// <param name="path">Path relative to the project library resources folder.</param>
  314. private static void Internal_DoOnEntryRemoved(string path)
  315. {
  316. if (OnEntryRemoved != null)
  317. OnEntryRemoved(path);
  318. }
  319. /// <summary>
  320. /// Triggered internally by the runtime when an entry is (re)imported in the project library.
  321. /// </summary>
  322. /// <param name="path">Path relative to the project library resources folder.</param>
  323. private static void Internal_DoOnEntryImported(string path)
  324. {
  325. if (OnEntryImported != null)
  326. OnEntryImported(path);
  327. }
  328. [MethodImpl(MethodImplOptions.InternalCall)]
  329. private static extern int Internal_Refresh(string path, bool synchronous);
  330. [MethodImpl(MethodImplOptions.InternalCall)]
  331. private static extern void Internal_FinalizeImports();
  332. [MethodImpl(MethodImplOptions.InternalCall)]
  333. private static extern int Internal_GetInProgressImportCount();
  334. [MethodImpl(MethodImplOptions.InternalCall)]
  335. private static extern void Internal_Create(Resource resource, string path);
  336. [MethodImpl(MethodImplOptions.InternalCall)]
  337. private static extern Resource Internal_Load(string path);
  338. [MethodImpl(MethodImplOptions.InternalCall)]
  339. private static extern void Internal_Save(Resource resource);
  340. [MethodImpl(MethodImplOptions.InternalCall)]
  341. private static extern DirectoryEntry Internal_GetRoot();
  342. [MethodImpl(MethodImplOptions.InternalCall)]
  343. private static extern bool Internal_IsSubresource(string path);
  344. [MethodImpl(MethodImplOptions.InternalCall)]
  345. private static extern void Internal_Reimport(string path, ImportOptions options, bool force, bool synchronous);
  346. [MethodImpl(MethodImplOptions.InternalCall)]
  347. private static extern float Internal_GetImportProgress(string path);
  348. [MethodImpl(MethodImplOptions.InternalCall)]
  349. private static extern void Internal_CancelImport();
  350. [MethodImpl(MethodImplOptions.InternalCall)]
  351. private static extern LibraryEntry Internal_GetEntry(string path);
  352. [MethodImpl(MethodImplOptions.InternalCall)]
  353. private static extern ResourceMeta Internal_GetMeta(string path);
  354. [MethodImpl(MethodImplOptions.InternalCall)]
  355. private static extern LibraryEntry[] Internal_Search(string path, ResourceType[] types);
  356. [MethodImpl(MethodImplOptions.InternalCall)]
  357. private static extern string Internal_GetPath(Resource resource);
  358. [MethodImpl(MethodImplOptions.InternalCall)]
  359. private static extern string Internal_GetPathFromUUID(ref UUID uuid);
  360. [MethodImpl(MethodImplOptions.InternalCall)]
  361. private static extern void Internal_Delete(string path);
  362. [MethodImpl(MethodImplOptions.InternalCall)]
  363. private static extern void Internal_CreateFolder(string path);
  364. [MethodImpl(MethodImplOptions.InternalCall)]
  365. private static extern void Internal_Rename(string path, string name, bool overwrite);
  366. [MethodImpl(MethodImplOptions.InternalCall)]
  367. private static extern void Internal_Move(string oldPath, string newPath, bool overwrite);
  368. [MethodImpl(MethodImplOptions.InternalCall)]
  369. private static extern void Internal_Copy(string source, string destination, bool overwrite);
  370. [MethodImpl(MethodImplOptions.InternalCall)]
  371. private static extern string Internal_GetResourceFolder();
  372. [MethodImpl(MethodImplOptions.InternalCall)]
  373. private static extern void Internal_SetIncludeInBuild(string path, bool force);
  374. [MethodImpl(MethodImplOptions.InternalCall)]
  375. private static extern void Internal_SetEditorData(string path, object userData);
  376. }
  377. /// <summary>
  378. /// Type of project library entries.
  379. /// </summary>
  380. public enum LibraryEntryType // Note: Must match the C++ enum ProjectLibrary::LibraryEntryType
  381. {
  382. File, Directory
  383. }
  384. /// <summary>
  385. /// Type of resources supported by the project library.
  386. /// </summary>
  387. public enum ResourceType // Note: Must match the C++ enum ScriptResourceType
  388. {
  389. Texture, SpriteTexture, Mesh, Font, Shader, ShaderInclude, Material, Prefab, PlainText, ScriptCode, StringTable,
  390. GUISkin, PhysicsMaterial, PhysicsMesh, AudioClip, AnimationClip, VectorField, Undefined
  391. }
  392. /// <summary>
  393. /// A generic project library entry that may be a file or a folder.
  394. /// </summary>
  395. public class LibraryEntry : ScriptObject
  396. {
  397. /// <summary>
  398. /// Path of the library entry, relative to the project library resources folder.
  399. /// </summary>
  400. public string Path { get { return Internal_GetPath(mCachedPtr); } }
  401. /// <summary>
  402. /// Name of the library entry.
  403. /// </summary>
  404. public string Name { get { return Internal_GetName(mCachedPtr); } }
  405. /// <summary>
  406. /// Type of the library entry.
  407. /// </summary>
  408. public LibraryEntryType Type { get { return Internal_GetType(mCachedPtr); } }
  409. /// <summary>
  410. /// Directory entry that contains this entry. This may be null for the root entry.
  411. /// </summary>
  412. public DirectoryEntry Parent { get { return Internal_GetParent(mCachedPtr); } }
  413. [MethodImpl(MethodImplOptions.InternalCall)]
  414. private static extern string Internal_GetPath(IntPtr thisPtr);
  415. [MethodImpl(MethodImplOptions.InternalCall)]
  416. private static extern string Internal_GetName(IntPtr thisPtr);
  417. [MethodImpl(MethodImplOptions.InternalCall)]
  418. private static extern LibraryEntryType Internal_GetType(IntPtr thisPtr);
  419. [MethodImpl(MethodImplOptions.InternalCall)]
  420. private static extern DirectoryEntry Internal_GetParent(IntPtr thisPtr);
  421. }
  422. /// <summary>
  423. /// A project library entry representing a directory that contains other entries.
  424. /// </summary>
  425. public class DirectoryEntry : LibraryEntry
  426. {
  427. /// <summary>
  428. /// A set of entries contained in this entry.
  429. /// </summary>
  430. public LibraryEntry[] Children { get { return Internal_GetChildren(mCachedPtr); } }
  431. [MethodImpl(MethodImplOptions.InternalCall)]
  432. private static extern LibraryEntry[] Internal_GetChildren(IntPtr thisPtr);
  433. }
  434. /// <summary>
  435. /// A library entry representing a file.
  436. /// </summary>
  437. public class FileEntry : LibraryEntry
  438. {
  439. /// <summary>
  440. /// Import options used for importing the resources in the file.
  441. /// </summary>
  442. public ImportOptions Options { get { return Internal_GetImportOptions(mCachedPtr); } }
  443. /// <summary>
  444. /// Returns meta-data for all resources part of the file represented by this object.
  445. /// </summary>
  446. public ResourceMeta[] ResourceMetas { get { return Internal_GetResourceMetas(mCachedPtr); } }
  447. /// <summary>
  448. /// Determines will the resources in the file be included in the project build.
  449. /// </summary>
  450. public bool IncludeInBuild { get { return Internal_GetIncludeInBuild(mCachedPtr); } }
  451. [MethodImpl(MethodImplOptions.InternalCall)]
  452. private static extern ImportOptions Internal_GetImportOptions(IntPtr thisPtr);
  453. [MethodImpl(MethodImplOptions.InternalCall)]
  454. private static extern ResourceMeta[] Internal_GetResourceMetas(IntPtr thisPtr);
  455. [MethodImpl(MethodImplOptions.InternalCall)]
  456. private static extern bool Internal_GetIncludeInBuild(IntPtr thisPtr);
  457. }
  458. /// <summary>
  459. /// Contains meta-data for a resource in the ProjectLibrary.
  460. /// </summary>
  461. public class ResourceMeta : ScriptObject
  462. {
  463. /// <summary>
  464. /// Unique identifier of the resource.
  465. /// </summary>
  466. public UUID UUID
  467. {
  468. get
  469. {
  470. UUID uuid;
  471. Internal_GetUUID(mCachedPtr, out uuid);
  472. return uuid;
  473. }
  474. }
  475. /// <summary>
  476. /// Returns a name of the subresources. Each resource within a file has a unique name.
  477. /// </summary>
  478. public string SubresourceName { get { return Internal_GetSubresourceName(mCachedPtr); } }
  479. /// <summary>
  480. /// Custom icons for the resource to display in the editor, if the resource has them.
  481. /// </summary>
  482. public ProjectResourceIcons Icons
  483. {
  484. get
  485. {
  486. ProjectResourceIcons output;
  487. Internal_GetPreviewIcons(mCachedPtr, out output);
  488. return output;
  489. }
  490. }
  491. /// <summary>
  492. /// Type of the resource referenced by this entry.
  493. /// </summary>
  494. public ResourceType ResType { get { return Internal_GetResourceType(mCachedPtr); } }
  495. /// <summary>
  496. /// Type information of the resource referenced by this entry.
  497. /// </summary>
  498. public Type Type { get { return Internal_GetType(mCachedPtr); } }
  499. /// <summary>
  500. /// Non-specific data assigned to the resource, available in editor only.
  501. /// </summary>
  502. public object EditorData { get { return Internal_GetEditorData(mCachedPtr); } }
  503. [MethodImpl(MethodImplOptions.InternalCall)]
  504. private static extern void Internal_GetUUID(IntPtr thisPtr, out UUID uuid);
  505. [MethodImpl(MethodImplOptions.InternalCall)]
  506. private static extern string Internal_GetSubresourceName(IntPtr thisPtr);
  507. [MethodImpl(MethodImplOptions.InternalCall)]
  508. private static extern void Internal_GetPreviewIcons(IntPtr thisPtr, out ProjectResourceIcons icons);
  509. [MethodImpl(MethodImplOptions.InternalCall)]
  510. private static extern ResourceType Internal_GetResourceType(IntPtr thisPtr);
  511. [MethodImpl(MethodImplOptions.InternalCall)]
  512. private static extern Type Internal_GetType(IntPtr thisPtr);
  513. [MethodImpl(MethodImplOptions.InternalCall)]
  514. private static extern object Internal_GetEditorData(IntPtr thisPtr);
  515. }
  516. /** @} */
  517. }