BearishSun a497317478 Fixed shader import so it properly initializes shader variations 9 éve
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BansheeCore eb5d33c976 Post processing: 9 éve
BansheeD3D11RenderAPI 59dd53307b Tonemapping WIP 9 éve
BansheeD3D9RenderAPI aa06514ff9 Added support for texture arrays 9 éve
BansheeEditor eb5d33c976 Post processing: 9 éve
BansheeEditorExec 4badcb185f Updated CMake files with new dependency paths 9 éve
BansheeEngine a497317478 Fixed shader import so it properly initializes shader variations 9 éve
BansheeFBXImporter 4badcb185f Updated CMake files with new dependency paths 9 éve
BansheeFontImporter 4badcb185f Updated CMake files with new dependency paths 9 éve
BansheeFreeImgImporter 4badcb185f Updated CMake files with new dependency paths 9 éve
BansheeGLRenderAPI aa06514ff9 Added support for texture arrays 9 éve
BansheeMono 0a275f2bf2 Refactored post process settings and exposed it to the scripting API 9 éve
BansheeOISInput 4badcb185f Updated CMake files with new dependency paths 9 éve
BansheePhysX a335a217a8 More work on joints: 9 éve
BansheeSL c1415b4883 Refactored load/store textures so they're properly parsed and determined at shader compile time instead at runtime 9 éve
BansheeUtility eb5d33c976 Post processing: 9 éve
ExampleProject eb5d33c976 Post processing: 9 éve
Game 0eba22a68d Removed unused depth buffers or windows and high level render textures 9 éve
MBansheeEditor a497317478 Fixed shader import so it properly initializes shader variations 9 éve
MBansheeEngine eb5d33c976 Post processing: 9 éve
RenderBeast a497317478 Fixed shader import so it properly initializes shader variations 9 éve
SBansheeEditor ee492c4c87 Disabled object construction when deserializing managed code (there are no guarantees an object will have a parameterless constructor) 9 éve
SBansheeEngine eb5d33c976 Post processing: 9 éve
CMakeLists.txt 4badcb185f Updated CMake files with new dependency paths 9 éve