BsVulkanUtility.h 3.2 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsVulkanPrerequisites.h"
  5. #include "BsPixelUtil.h"
  6. #include "BsVertexDeclaration.h"
  7. namespace bs { namespace ct
  8. {
  9. /** @addtogroup Vulkan
  10. * @{
  11. */
  12. /** Contains various helper methods for dealing with Vulkan. */
  13. class VulkanUtility
  14. {
  15. public:
  16. /** Finds the closest pixel format that a specific Vulkan device supports. */
  17. static PixelFormat getClosestSupportedPixelFormat(VulkanDevice& device, PixelFormat format, TextureType texType,
  18. int usage, bool optimalTiling, bool hwGamma);
  19. /** Converts between Banshee and Vulkan pixel format. */
  20. static VkFormat getPixelFormat(PixelFormat format, bool sRGB = false);
  21. /** Converts between Banshee and Vulkan buffer element format. */
  22. static VkFormat getBufferFormat(GpuBufferFormat format);
  23. /** Converts between Banshee and Vulkan vertex element types. */
  24. static VkFormat getVertexType(VertexElementType type);
  25. /** Converts between Banshee and Vulkan texture addressing mode. */
  26. static VkSamplerAddressMode getAddressingMode(TextureAddressingMode mode);
  27. /** Converts between Banshee and Vulkan blend factor. */
  28. static VkBlendFactor getBlendFactor(BlendFactor factor);
  29. /** Converts between Banshee and Vulkan blend operation. */
  30. static VkBlendOp getBlendOp(BlendOperation op);
  31. /** Converts between Banshee and Vulkan comparison operation. */
  32. static VkCompareOp getCompareOp(CompareFunction op);
  33. /** Converts between Banshee and Vulkan cull mode. */
  34. static VkCullModeFlagBits getCullMode(CullingMode mode);
  35. /** Converts between Banshee and Vulkan polygon mode. */
  36. static VkPolygonMode getPolygonMode(PolygonMode mode);
  37. /** Converts between Banshee and Vulkan stencil op. */
  38. static VkStencilOp getStencilOp(StencilOperation op);
  39. /** Converts between Banshee and Vulkan index type. */
  40. static VkIndexType getIndexType(IndexType op);
  41. /** Converts between Banshee and Vulkan draw operation (i.e. primitive topology). */
  42. static VkPrimitiveTopology getDrawOp(DrawOperationType op);
  43. /** Converts between Banshee and Vulkan texture filtering modes. */
  44. static VkFilter getFilter(FilterOptions filter);
  45. /** Converts between Banshee and Vulkan texture filtering modes. */
  46. static VkSamplerMipmapMode getMipFilter(FilterOptions filter);
  47. /** Gets Vulkan flags representing the number of samples in an image. Sample count must be a power of 2. */
  48. static VkSampleCountFlagBits getSampleFlags(UINT32 numSamples);
  49. /** Gets Vulkan flags representing a certain shader stage. */
  50. static VkShaderStageFlagBits getShaderStage(GpuProgramType type);
  51. /**
  52. * Populates the provided array with Vulkan devices that correspond to provided flags. Sets null in unused slots.
  53. * Each device is placed at its own index in the output array.
  54. */
  55. static void getDevices(const VulkanRenderAPI& rapi, GpuDeviceFlags flags, VulkanDevice* (&devices)[BS_MAX_DEVICES]);
  56. /** Checks is a flag for a particular device enabled. */
  57. static bool isDeviceIdxSet(const VulkanRenderAPI& rapi, UINT32 idx, GpuDeviceFlags flags);
  58. };
  59. /** @} */
  60. }}