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- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsViewport.h"
- #include "BsConvexVolume.h"
- #include "BsMatrix4.h"
- namespace BansheeEngine
- {
- /**
- * @brief Contains Camera data used by the Renderer.
- */
- class BS_CORE_EXPORT CameraProxy
- {
- public:
- void calcWorldFrustum();
- Viewport viewport;
- Matrix4 viewMatrix;
- Matrix4 projMatrix;
- Matrix4 worldMatrix;
- INT32 priority;
- UINT64 layer;
- bool ignoreSceneRenderables;
- ConvexVolume frustum;
- ConvexVolume worldFrustum;
- Vector3 worldPosition;
- RenderQueuePtr renderQueue;
- };
- }
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