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- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsSubMesh.h"
- #include "BsBounds.h"
- namespace BansheeEngine
- {
- /**
- * Contains part of Mesh data that is used on the core thread for rendering.
- */
- struct BS_CORE_EXPORT MeshProxy
- {
- std::weak_ptr<MeshBase> mesh;
- SubMesh subMesh;
- Bounds bounds;
- UINT32 submeshIdx;
- };
- }
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