BsD3D11TextureView.cpp 7.1 KB

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  1. #include "BsD3D11TextureView.h"
  2. #include "BsD3D11RenderSystem.h"
  3. #include "BsD3D11Device.h"
  4. #include "BsD3D11Texture.h"
  5. #include "BsUtil.h"
  6. #include "BsRenderStats.h"
  7. #include "BsException.h"
  8. namespace BansheeEngine
  9. {
  10. D3D11TextureView::D3D11TextureView()
  11. :TextureView(), mSRV(nullptr), mUAV(nullptr), mDSV(nullptr), mRTV(nullptr)
  12. {
  13. }
  14. void D3D11TextureView::initialize_internal()
  15. {
  16. D3D11Texture* d3d11Texture = static_cast<D3D11Texture*>(mOwnerTexture.get());
  17. if((mDesc.usage & GVU_RANDOMWRITE) != 0)
  18. mUAV = createUAV(d3d11Texture, mDesc.mostDetailMip, mDesc.firstArraySlice, mDesc.numArraySlices);
  19. else if((mDesc.usage & GVU_RENDERTARGET) != 0)
  20. mRTV = createRTV(d3d11Texture, mDesc.mostDetailMip, mDesc.firstArraySlice, mDesc.numArraySlices);
  21. else if((mDesc.usage & GVU_DEPTHSTENCIL) != 0)
  22. mDSV = createDSV(d3d11Texture, mDesc.mostDetailMip, mDesc.firstArraySlice, mDesc.numArraySlices);
  23. else
  24. mSRV = createSRV(d3d11Texture, mDesc.mostDetailMip, mDesc.numMips, mDesc.firstArraySlice, mDesc.numArraySlices);
  25. BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_ResourceView);
  26. TextureView::initialize_internal();
  27. }
  28. void D3D11TextureView::destroy_internal()
  29. {
  30. SAFE_RELEASE(mSRV);
  31. SAFE_RELEASE(mUAV);
  32. SAFE_RELEASE(mDSV);
  33. SAFE_RELEASE(mRTV);
  34. BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_ResourceView);
  35. TextureView::destroy_internal();
  36. }
  37. ID3D11ShaderResourceView* D3D11TextureView::createSRV(D3D11Texture* texture,
  38. UINT32 mostDetailMip, UINT32 numMips, UINT32 firstArraySlice, UINT32 numArraySlices)
  39. {
  40. D3D11_SHADER_RESOURCE_VIEW_DESC desc;
  41. ZeroMemory(&desc, sizeof(desc));
  42. switch(texture->getTextureType())
  43. {
  44. case TEX_TYPE_1D:
  45. desc.Texture1D.MipLevels = numMips;
  46. desc.Texture1D.MostDetailedMip = mostDetailMip;
  47. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
  48. break;
  49. case TEX_TYPE_2D:
  50. desc.Texture2D.MipLevels = numMips;
  51. desc.Texture2D.MostDetailedMip = mostDetailMip;
  52. if(texture->getMultisampleCount() > 0)
  53. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS;
  54. else
  55. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
  56. break;
  57. case TEX_TYPE_3D:
  58. desc.Texture3D.MipLevels = numMips;
  59. desc.Texture3D.MostDetailedMip = mostDetailMip;
  60. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
  61. break;
  62. case TEX_TYPE_CUBE_MAP:
  63. desc.TextureCube.MipLevels = numMips;
  64. desc.TextureCube.MostDetailedMip = mostDetailMip;
  65. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
  66. break;
  67. default:
  68. BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
  69. }
  70. desc.Format = texture->getDXGIFormat();
  71. ID3D11ShaderResourceView* srv = nullptr;
  72. D3D11RenderSystem* d3d11rs = static_cast<D3D11RenderSystem*>(D3D11RenderSystem::instancePtr());
  73. HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateShaderResourceView(texture->getDX11Resource(), &desc, &srv);
  74. if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
  75. {
  76. String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
  77. BS_EXCEPT(RenderingAPIException, "Cannot create ShaderResourceView: " + msg);
  78. }
  79. return srv;
  80. }
  81. ID3D11RenderTargetView* D3D11TextureView::createRTV(D3D11Texture* texture,
  82. UINT32 mipSlice, UINT32 firstArraySlice, UINT32 numArraySlices)
  83. {
  84. D3D11_RENDER_TARGET_VIEW_DESC desc;
  85. ZeroMemory(&desc, sizeof(desc));
  86. switch(texture->getTextureType())
  87. {
  88. case TEX_TYPE_1D:
  89. desc.Texture1D.MipSlice = mipSlice;
  90. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1D;
  91. break;
  92. case TEX_TYPE_2D:
  93. desc.Texture2D.MipSlice = mipSlice;
  94. if(texture->getMultisampleCount() > 0)
  95. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
  96. else
  97. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
  98. break;
  99. case TEX_TYPE_3D:
  100. desc.Texture3D.MipSlice = mipSlice;
  101. desc.Texture3D.FirstWSlice = firstArraySlice;
  102. desc.Texture3D.WSize = numArraySlices;
  103. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
  104. break;
  105. default:
  106. BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
  107. }
  108. desc.Format = texture->getDXGIFormat();
  109. ID3D11RenderTargetView* rtv = nullptr;
  110. D3D11RenderSystem* d3d11rs = static_cast<D3D11RenderSystem*>(D3D11RenderSystem::instancePtr());
  111. HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateRenderTargetView(texture->getDX11Resource(), &desc, &rtv);
  112. if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
  113. {
  114. String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
  115. BS_EXCEPT(RenderingAPIException, "Cannot create RenderTargetView: " + msg);
  116. }
  117. return rtv;
  118. }
  119. ID3D11UnorderedAccessView* D3D11TextureView::createUAV(D3D11Texture* texture,
  120. UINT32 mipSlice, UINT32 firstArraySlice, UINT32 numArraySlices)
  121. {
  122. D3D11_UNORDERED_ACCESS_VIEW_DESC desc;
  123. ZeroMemory(&desc, sizeof(desc));
  124. switch(texture->getTextureType())
  125. {
  126. case TEX_TYPE_1D:
  127. desc.Texture1D.MipSlice = mipSlice;
  128. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE1D;
  129. break;
  130. case TEX_TYPE_2D:
  131. desc.Texture2D.MipSlice = mipSlice;
  132. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2D;
  133. break;
  134. case TEX_TYPE_3D:
  135. desc.Texture3D.MipSlice = mipSlice;
  136. desc.Texture3D.FirstWSlice = firstArraySlice;
  137. desc.Texture3D.WSize = numArraySlices;
  138. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D;
  139. break;
  140. default:
  141. BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
  142. }
  143. desc.Format = texture->getDXGIFormat();
  144. ID3D11UnorderedAccessView* uav = nullptr;
  145. D3D11RenderSystem* d3d11rs = static_cast<D3D11RenderSystem*>(D3D11RenderSystem::instancePtr());
  146. HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateUnorderedAccessView(texture->getDX11Resource(), &desc, &uav);
  147. if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
  148. {
  149. String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
  150. BS_EXCEPT(RenderingAPIException, "Cannot create UnorderedAccessView: " + msg);
  151. }
  152. return uav;
  153. }
  154. ID3D11DepthStencilView* D3D11TextureView::createDSV(D3D11Texture* texture,
  155. UINT32 mipSlice, UINT32 firstArraySlice, UINT32 numArraySlices)
  156. {
  157. D3D11_DEPTH_STENCIL_VIEW_DESC desc;
  158. ZeroMemory(&desc, sizeof(desc));
  159. switch(texture->getTextureType())
  160. {
  161. case TEX_TYPE_1D:
  162. desc.Texture1D.MipSlice = mipSlice;
  163. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1D;
  164. break;
  165. case TEX_TYPE_2D:
  166. desc.Texture2D.MipSlice = mipSlice;
  167. if(texture->getMultisampleCount() > 0)
  168. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMS;
  169. else
  170. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
  171. break;
  172. default:
  173. BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
  174. }
  175. desc.Format = texture->getDXGIFormat();
  176. ID3D11DepthStencilView* dsv = nullptr;
  177. D3D11RenderSystem* d3d11rs = static_cast<D3D11RenderSystem*>(D3D11RenderSystem::instancePtr());
  178. HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateDepthStencilView(texture->getDX11Resource(), &desc, &dsv);
  179. if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
  180. {
  181. String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
  182. BS_EXCEPT(RenderingAPIException, "Cannot create DepthStencilView: " + msg);
  183. }
  184. return dsv;
  185. }
  186. }