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- #include "BsD3D9HardwareBufferManager.h"
- #include "BsD3D9VertexBuffer.h"
- #include "BsD3D9IndexBuffer.h"
- #include "BsD3D9VertexDeclaration.h"
- #include "BsD3D9GpuBuffer.h"
- #include "BsGpuParamBlockBuffer.h"
- #include "BsException.h"
- namespace BansheeEngine
- {
- D3D9HardwareBufferManager::D3D9HardwareBufferManager()
- {
- }
- D3D9HardwareBufferManager::~D3D9HardwareBufferManager()
- {
- }
- VertexBufferPtr D3D9HardwareBufferManager::createVertexBufferImpl(UINT32 vertexSize, UINT32 numVerts, GpuBufferUsage usage, bool streamOut)
- {
- assert (numVerts > 0);
- D3D9VertexBuffer* buffer = new (bs_alloc<D3D9VertexBuffer, PoolAlloc>()) D3D9VertexBuffer(vertexSize, numVerts, usage, false);
- return bs_core_ptr<D3D9VertexBuffer, PoolAlloc>(buffer);
- }
- IndexBufferPtr D3D9HardwareBufferManager::createIndexBufferImpl(IndexBuffer::IndexType itype, UINT32 numIndexes, GpuBufferUsage usage)
- {
- assert (numIndexes > 0);
- D3D9IndexBuffer* buffer = new (bs_alloc<D3D9IndexBuffer, PoolAlloc>()) D3D9IndexBuffer(itype, numIndexes, usage, false);
- return bs_core_ptr<D3D9IndexBuffer, PoolAlloc>(buffer);
- }
- GpuParamBlockBufferPtr D3D9HardwareBufferManager::createGpuParamBlockBufferImpl()
- {
- GpuParamBlockBuffer* paramBlockBuffer = new (bs_alloc<GenericGpuParamBlockBuffer, PoolAlloc>()) GenericGpuParamBlockBuffer();
- return bs_core_ptr<GpuParamBlockBuffer, PoolAlloc>(paramBlockBuffer);
- }
- GpuBufferPtr D3D9HardwareBufferManager::createGpuBufferImpl(UINT32 elementCount, UINT32 elementSize,
- GpuBufferType type, GpuBufferUsage usage, bool randomGpuWrite, bool useCounter)
- {
- D3D9GpuBuffer* buffer = new (bs_alloc<D3D9GpuBuffer, PoolAlloc>()) D3D9GpuBuffer(elementCount, elementSize, type, usage, randomGpuWrite, useCounter);
- return bs_core_ptr<D3D9GpuBuffer, PoolAlloc>(buffer);
- }
- VertexDeclarationPtr D3D9HardwareBufferManager::createVertexDeclarationImpl(const VertexDeclaration::VertexElementList& elements)
- {
- D3D9VertexDeclaration* decl = new (bs_alloc<D3D9VertexDeclaration, PoolAlloc>()) D3D9VertexDeclaration(elements);
- return bs_core_ptr<D3D9VertexDeclaration, PoolAlloc>(decl);
- }
- }
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