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- using BansheeEngine;
- namespace BansheeEditor
- {
- public abstract class DefaultHandle : Handle
- {
- protected Vector3 position;
- protected Quaternion rotation;
- public Vector3 Position
- {
- get { return position; }
- set { position = value; }
- }
- public Quaternion Rotation
- {
- get { return rotation; }
- set { rotation = value; }
- }
- internal void DoPreInput()
- {
- PreInput();
- }
- internal void DoPostInput()
- {
- PostInput();
- }
- internal void DoDraw()
- {
- Draw();
- }
- }
- }
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