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BsScriptEnginePrerequisites.h 4.9 KB

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  1. #pragma once
  2. #include "BsMonoPrerequisites.h"
  3. #if (BS_PLATFORM == BS_PLATFORM_WIN32) && !defined(__MINGW32__)
  4. # ifdef BS_SCR_BE_EXPORTS
  5. # define BS_SCR_BE_EXPORT __declspec(dllexport)
  6. # else
  7. # if defined( __MINGW32__ )
  8. # define BS_SCR_BE_EXPORT
  9. # else
  10. # define BS_SCR_BE_EXPORT __declspec(dllimport)
  11. # endif
  12. # endif
  13. #elif defined ( BS_GCC_VISIBILITY )
  14. # define BS_SCR_BE_EXPORT __attribute__ ((visibility("default")))
  15. #else
  16. # define BS_SCR_BE_EXPORT
  17. #endif
  18. namespace BansheeEngine
  19. {
  20. class ScriptResourceManager;
  21. class ScriptResourceBase;
  22. class ScriptFont;
  23. class ScriptSpriteTexture;
  24. class ScriptTexture2D;
  25. class ScriptGUIElementStyle;
  26. class ScriptGUIElementStateStyle;
  27. class ScriptGUIPanel;
  28. class ScriptGUIArea;
  29. class ScriptGUILayout;
  30. class ScriptGUILabel;
  31. class ScriptGameObjectBase;
  32. class ScriptSceneObject;
  33. class ScriptComponent;
  34. class ScriptManagedResource;
  35. class ManagedComponent;
  36. class ManagedSerializableFieldData;
  37. class ManagedSerializableFieldKey;
  38. class ManagedSerializableFieldDataEntry;
  39. class ManagedSerializableTypeInfo;
  40. class ManagedSerializableTypeInfoPrimitive;
  41. class ManagedSerializableTypeInfoObject;
  42. class ManagedSerializableTypeInfoArray;
  43. class ManagedSerializableTypeInfoList;
  44. class ManagedSerializableTypeInfoDictionary;
  45. class ManagedSerializableObject;
  46. class ManagedSerializableArray;
  47. class ManagedSerializableList;
  48. class ManagedSerializableDictionary;
  49. class ManagedSerializableAssemblyInfo;
  50. class ManagedSerializableObjectInfo;
  51. class ManagedSerializableFieldInfo;
  52. class ManagedResource;
  53. class ManagedResourceMetaData;
  54. class RuntimeScriptObjects;
  55. typedef GameObjectHandle<ManagedComponent> HManagedComponent;
  56. typedef ResourceHandle<ManagedResource> HManagedResource;
  57. enum TypeID_BansheeScript
  58. {
  59. TID_ManagedComponent = 50000,
  60. TID_ScriptSerializableObject = 50001,
  61. TID_ScriptSerializableArray = 50002,
  62. TID_SerializableAssemblyInfo = 50004,
  63. TID_SerializableObjectInfo = 50005,
  64. TID_SerializableFieldInfo = 50006,
  65. TID_SerializableTypeInfo = 50007,
  66. TID_SerializableTypeInfoPrimitive = 50008,
  67. TID_SerializableTypeInfoObject = 50009,
  68. TID_SerializableTypeInfoArray = 50010,
  69. TID_SerializableFieldData = 50011,
  70. TID_SerializableFieldKey = 50012,
  71. TID_SerializableFieldDataEntry = 50013,
  72. TID_SerializableFieldDataBool = 50014,
  73. TID_SerializableFieldDataChar = 50015,
  74. TID_SerializableFieldDataI8 = 50016,
  75. TID_SerializableFieldDataU8 = 50017,
  76. TID_SerializableFieldDataI16 = 50018,
  77. TID_SerializableFieldDataU16 = 50019,
  78. TID_SerializableFieldDataI32 = 50020,
  79. TID_SerializableFieldDataU32 = 50021,
  80. TID_SerializableFieldDataI64 = 50022,
  81. TID_SerializableFieldDataU64 = 50023,
  82. TID_SerializableFieldDataFloat = 50024,
  83. TID_SerializableFieldDataDouble = 50025,
  84. TID_SerializableFieldDataString = 50026,
  85. TID_SerializableFieldDataResourceRef = 50027,
  86. TID_SerializableFieldDataGameObjectRef = 50028,
  87. TID_SerializableFieldDataObject = 50029,
  88. TID_SerializableFieldDataArray = 50030,
  89. TID_SerializableFieldDataList = 50031,
  90. TID_SerializableFieldDataDictionary = 50032,
  91. TID_SerializableTypeInfoList = 50033,
  92. TID_SerializableTypeInfoDictionary = 50034,
  93. TID_ScriptSerializableList = 50035,
  94. TID_ScriptSerializableDictionary = 50036,
  95. TID_ManagedResource = 50037,
  96. TID_ManagedResourceMetaData = 50038
  97. };
  98. static const char* BansheeEngineAssemblyName = "MBansheeEngine";
  99. typedef std::shared_ptr<ManagedSerializableFieldData> ManagedSerializableFieldDataPtr;
  100. typedef std::shared_ptr<ManagedSerializableFieldKey> ManagedSerializableFieldKeyPtr;
  101. typedef std::shared_ptr<ManagedSerializableFieldDataEntry> ManagedSerializableFieldDataEntryPtr;
  102. typedef std::shared_ptr<ManagedSerializableTypeInfo> ManagedSerializableTypeInfoPtr;
  103. typedef std::shared_ptr<ManagedSerializableTypeInfoObject> ManagedSerializableTypeInfoObjectPtr;
  104. typedef std::shared_ptr<ManagedSerializableObject> ManagedSerializableObjectPtr;
  105. typedef std::shared_ptr<ManagedSerializableArray> ManagedSerializableArrayPtr;
  106. typedef std::shared_ptr<ManagedSerializableList> ManagedSerializableListPtr;
  107. typedef std::shared_ptr<ManagedSerializableDictionary> ManagedSerializableDictionaryPtr;
  108. typedef std::shared_ptr<ManagedSerializableAssemblyInfo> ManagedSerializableAssemblyInfoPtr;
  109. typedef std::shared_ptr<ManagedSerializableObjectInfo> ManagedSerializableObjectInfoPtr;
  110. typedef std::shared_ptr<ManagedSerializableFieldInfo> ManagedSerializableFieldInfoPtr;
  111. typedef std::shared_ptr<ManagedSerializableTypeInfoArray> ManagedSerializableTypeInfoArrayPtr;
  112. typedef std::shared_ptr<ManagedSerializableTypeInfoList> ManagedSerializableTypeInfoListPtr;
  113. typedef std::shared_ptr<ManagedSerializableTypeInfoDictionary> ManagedSerializableTypeInfoDictionaryPtr;
  114. typedef std::shared_ptr<ManagedResource> ManagedResourcePtr;
  115. typedef std::shared_ptr<ManagedResourceMetaData> ManagedResourceMetaDataPtr;
  116. }