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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptGUIElement.h"
- namespace BansheeEngine
- {
- class BS_SCR_BE_EXPORT ScriptGUIButton : public TScriptGUIElement<ScriptGUIButton>
- {
- public:
- SCRIPT_OBJ(BansheeEngineAssemblyName, "BansheeEngine", "GUIButton")
- private:
- static void internal_createInstance(MonoObject* instance, MonoObject* content, MonoString* style, MonoArray* guiOptions);
- static void internal_setContent(ScriptGUIButton* nativeInstance, MonoObject* content);
- static void onClick(MonoObject* instance);
- static void onHover(MonoObject* instance);
- static void onOut(MonoObject* instance);
- ScriptGUIButton(MonoObject* instance, GUIButton* button);
- typedef void (__stdcall *OnClickThunkDef) (MonoObject*, MonoException**);
- typedef void (__stdcall *OnHoverThunkDef) (MonoObject*, MonoException**);
- typedef void (__stdcall *OnOutThunkDef) (MonoObject*, MonoException**);
- static OnClickThunkDef onClickThunk;
- static OnHoverThunkDef onHoverThunk;
- static OnOutThunkDef onOutThunk;
- };
- }
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