BsScriptGUILayout.h 1.4 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptGUIElement.h"
  4. namespace BansheeEngine
  5. {
  6. class BS_SCR_BE_EXPORT ScriptGUILayout : public TScriptGUIElementBase<ScriptGUILayout>
  7. {
  8. public:
  9. SCRIPT_OBJ(BansheeEngineAssemblyName, "BansheeEngine", "GUILayout")
  10. GUILayout* getInternalValue() const { return mLayout; }
  11. void* getNativeRaw() const { return mLayout; }
  12. private:
  13. static void internal_createInstanceXFromArea(MonoObject* instance, MonoObject* parentArea);
  14. static void internal_createInstanceXFromLayoutAdd(MonoObject* instance, MonoObject* parentLayout);
  15. static void internal_createInstanceYFromLayoutAdd(MonoObject* instance, MonoObject* parentLayout);
  16. static void internal_createInstanceXFromLayoutInsert(MonoObject* instance, MonoObject* parentLayout, UINT32 index);
  17. static void internal_createInstanceYFromLayoutInsert(MonoObject* instance, MonoObject* parentLayout, UINT32 index);
  18. static void internal_createInstanceYFromScrollArea(MonoObject* instance, MonoObject* parentScrollArea);
  19. static void internal_addElement(ScriptGUILayout* instance, ScriptGUIElementTBase* element);
  20. static void internal_insertElement(ScriptGUILayout* instance, UINT32 index, ScriptGUIElementTBase* element);
  21. ScriptGUILayout(MonoObject* instance, GUILayout* layout, GUILayout* parentLayout);
  22. void destroy();
  23. GUILayout* mLayout;
  24. GUILayout* mParentLayout;
  25. bool mIsDestroyed;
  26. };
  27. }