| 123456789101112131415161718192021222324252627282930 |
- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptResource.h"
- #include "BsScriptObject.h"
- #include "BsTexture.h"
- namespace BansheeEngine
- {
- class BS_SCR_BE_EXPORT ScriptTexture2D : public ScriptObject<ScriptTexture2D, ScriptResourceBase>
- {
- public:
- SCRIPT_OBJ(BansheeEngineAssemblyName, "BansheeEngine", "Texture2D")
- void* getNativeRaw() const { return mTexture.get(); }
- HResource getNativeHandle() const { return mTexture; }
- void setNativeHandle(const HResource& resource);
- private:
- friend class ScriptResourceManager;
- static void internal_createInstance(MonoObject* instance, UINT32 format, UINT32 width, UINT32 height, bool hasMipmaps, bool gammaCorrection);
- ScriptTexture2D(MonoObject* instance, const HTexture& texture);
- void _onManagedInstanceDeleted();
- HTexture mTexture;
- };
- }
|