BearishSun f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps 10 år sedan
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ThirdParty 1b1895f796 WIP VisualStudio project syncing 10 år sedan
BsAABox.h 3c0a5a5996 Documentation 10 år sedan
BsAny.h bd15a467f0 Removed C++ RTTI support as it wasn't really needed, plus MSVC implementation seems to be bugged 10 år sedan
BsAsyncOp.h 7466dd0d2f Documentation 10 år sedan
BsBinaryCloner.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 år sedan
BsBinaryDiff.h 9a0e9b0b78 Linked native and managed diff 10 år sedan
BsBinarySerializer.h f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps 10 år sedan
BsBitmapWriter.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsBitwise.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsBounds.h 4101088f37 Massive refactor due to work on Renderer 11 år sedan
BsCapsule.h a4c60121f4 WIP work on handles 11 år sedan
BsColor.h aec99b0b0f Sampler state filtering overrides (WIP) 10 år sedan
BsConvexVolume.h 0eecfe525d More documentation 11 år sedan
BsCrashHandler.h 3fec99f712 New crash reporting functionality tested and working 10 år sedan
BsDataStream.h 3fec99f712 New crash reporting functionality tested and working 10 år sedan
BsDebug.h 2932956d12 Debug log events can no longer be triggered from arbitrary threads, which was messing with GUIStatusBar that was subscribing to them 10 år sedan
BsDegree.h ad79f66da3 Scene view refactor (moving it to C#) 11 år sedan
BsDynLib.h baaa09abee Added CrashHandler (untested) 10 år sedan
BsDynLibManager.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsEvent.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 år sedan
BsException.h b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 år sedan
BsFileSerializer.h 66ead8f27e Binary serializer fixed after the refactor 10 år sedan
BsFileSystem.h d715c4b2ad Fixed an issue with folder monitor where 64bit pointers were being truncated 10 år sedan
BsFrameAlloc.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 år sedan
BsFwdDeclUtil.h 3c0a5a5996 Documentation 10 år sedan
BsGlobalFrameAlloc.h c544e302c4 ResourceHandle.isLoaded now requires no allocations 10 år sedan
BsIReflectable.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsLineSegment3.h a4c60121f4 WIP work on handles 11 år sedan
BsLog.h 2932956d12 Debug log events can no longer be triggered from arbitrary threads, which was messing with GUIStatusBar that was subscribing to them 10 år sedan
BsManagedDataBlock.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsMath.h 23ac844b5d A couple of fixes that handle opening of drop down windows and menus at proper location 10 år sedan
BsMatrix3.h 3c0a5a5996 Documentation 10 år sedan
BsMatrix4.h 6138f391bf Adding more per-object parameters for rendering 10 år sedan
BsMatrixNxM.h d0793ab046 Shader default values (untested) 10 år sedan
BsMemAllocProfiler.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsMemStack.h c1d0163465 Minimized allocations when updating TextSprite 10 år sedan
BsMemoryAllocator.h 3fec99f712 New crash reporting functionality tested and working 10 år sedan
BsMemorySerializer.h 1ff5442ad7 Better RTTI object cloning (untested) 10 år sedan
BsMessageHandler.h 3512c00011 Extended interface for some core-level objects for easier creation 11 år sedan
BsMessageHandlerFwd.h 3512c00011 Extended interface for some core-level objects for easier creation 11 år sedan
BsModule.h 3fec99f712 New crash reporting functionality tested and working 10 år sedan
BsPath.h fbbe8659aa Refactored how builtin resources are processed and loaded 10 år sedan
BsPlane.h 331d4ac2aa Frustum culling working 11 år sedan
BsPlatformDefines.h 029a785af4 - Clear prefab link IDs when their prefab parent changes 10 år sedan
BsPlatformUtility.h b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 år sedan
BsPrerequisitesUtil.h 4afb3bb55a Disabled exceptions solution wide 10 år sedan
BsQuaternion.h 3c0a5a5996 Documentation 10 år sedan
BsRTTIField.h 66ead8f27e Binary serializer fixed after the refactor 10 år sedan
BsRTTIManagedDataBlockField.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsRTTIPlainField.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsRTTIPrerequisites.h d293414daf Support for multiple StringTables 10 år sedan
BsRTTIReflectableField.h cb1ee26b7e Added getType to RTTI reflectable fields 11 år sedan
BsRTTIReflectablePtrField.h cb1ee26b7e Added getType to RTTI reflectable fields 11 år sedan
BsRTTIType.h d0c5ecfb11 Global frame alloc 10 år sedan
BsRadian.h ad79f66da3 Scene view refactor (moving it to C#) 11 år sedan
BsRay.h 3a6d26a6f6 Mostly complete but completely untested handle implementation 11 år sedan
BsRect2.h 896ac81f05 Documentation 10 år sedan
BsRect2I.h 896ac81f05 Documentation 10 år sedan
BsRect3.h 3c0a5a5996 Documentation 10 år sedan
BsSerializedObject.h 343aa84507 Added missing SerializedObject documentation 10 år sedan
BsSerializedObjectRTTI.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsServiceLocator.h 3512c00011 Extended interface for some core-level objects for easier creation 11 år sedan
BsSphere.h ddef406ac9 C# profiler overlay 10 år sedan
BsSpinLock.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 år sedan
BsStaticAlloc.h c1d0163465 Minimized allocations when updating TextSprite 10 år sedan
BsStdHeaders.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsString.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsStringFormat.h 3fec99f712 New crash reporting functionality tested and working 10 år sedan
BsStringID.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 år sedan
BsTaskScheduler.h 615bc66f11 Fixed threading issues on shutdown in TaskScheduler (I think) 11 år sedan
BsTestOutput.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 år sedan
BsTestSuite.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsTexAtlasGenerator.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsThreadDefines.h 2116ef0d9f Added a simpler way to specify renderer materials 10 år sedan
BsThreadPool.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 år sedan
BsTime.h 4df779fdd5 Documentation 10 år sedan
BsTimer.h baaa09abee Added CrashHandler (untested) 10 år sedan
BsTorus.h f33b14ebe1 Fixed lag between material updates when rendering GUI 11 år sedan
BsTypes.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsUtil.h 1b1895f796 WIP VisualStudio project syncing 10 år sedan
BsVector2.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 år sedan
BsVector2I.h 896ac81f05 Documentation 10 år sedan
BsVector3.h a643070792 Refactored and improved FBX importer 10 år sedan
BsVector4.h 17e7648476 Work on handles: 11 år sedan
BsVectorNI.h d0793ab046 Shader default values (untested) 10 år sedan