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Blit.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 lat temu |
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Default.bsl
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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8 lat temu |
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DeferredDirectionalLight.bsl
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5bded03f19
More work on the standard deferred rendering path
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8 lat temu |
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DeferredPointLight.bsl
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a5365395d8
Added shaders for projecting shadow maps
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8 lat temu |
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Diffuse.bsl
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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8 lat temu |
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FlatFramebufferToTexture.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 lat temu |
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IrradianceComputeSH.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 lat temu |
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IrradianceProjectSH.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 lat temu |
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IrradianceReduceSH.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 lat temu |
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LightGridLLCreation.bsl
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763441561c
Added PCF hardware filtering shader for cubemap shadows
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8 lat temu |
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LightGridLLReduction.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 lat temu |
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PPCreateTonemapLUT.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 lat temu |
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PPDownsample.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 lat temu |
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PPEyeAdaptHistogram.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 lat temu |
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PPEyeAdaptHistogramReduce.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 lat temu |
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PPEyeAdaptation.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 lat temu |
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PPTonemapping.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 lat temu |
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ReflectionCubeDownsample.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 lat temu |
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ReflectionCubeImportanceSample.bsl
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763441561c
Added PCF hardware filtering shader for cubemap shadows
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8 lat temu |
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Resolve.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 lat temu |
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ShadowDepthCube.bsl
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84eb9fc38b
Laid much of the foundation for shadow map depth rendering
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8 lat temu |
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ShadowDepthDirectional.bsl
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84eb9fc38b
Laid much of the foundation for shadow map depth rendering
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8 lat temu |
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ShadowDepthNormal.bsl
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84eb9fc38b
Laid much of the foundation for shadow map depth rendering
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8 lat temu |
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ShadowProject.bsl
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a5365395d8
Added shaders for projecting shadow maps
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8 lat temu |
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ShadowProjectOmni.bsl
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a5365395d8
Added shaders for projecting shadow maps
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8 lat temu |
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Skybox.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 lat temu |
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SpriteImageAlpha.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 lat temu |
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SpriteImageNoAlpha.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 lat temu |
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SpriteLine.bsl
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775b9c4431
Vulkan up and running on the unified shader platform
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8 lat temu |
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SpriteText.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 lat temu |
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TestFX.bsl
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775b9c4431
Vulkan up and running on the unified shader platform
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8 lat temu |
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TiledDeferredImageBasedLighting.bsl
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763441561c
Added PCF hardware filtering shader for cubemap shadows
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8 lat temu |
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TiledDeferredLighting.bsl
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763441561c
Added PCF hardware filtering shader for cubemap shadows
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8 lat temu |
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Transparent.bsl
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763441561c
Added PCF hardware filtering shader for cubemap shadows
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8 lat temu |