BearishSun a5365395d8 Added shaders for projecting shadow maps 8 lat temu
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 lat temu
Default.bsl 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 lat temu
DeferredDirectionalLight.bsl 5bded03f19 More work on the standard deferred rendering path 8 lat temu
DeferredPointLight.bsl a5365395d8 Added shaders for projecting shadow maps 8 lat temu
Diffuse.bsl 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 lat temu
FlatFramebufferToTexture.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 lat temu
IrradianceComputeSH.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 lat temu
IrradianceProjectSH.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 lat temu
IrradianceReduceSH.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 lat temu
LightGridLLCreation.bsl 763441561c Added PCF hardware filtering shader for cubemap shadows 8 lat temu
LightGridLLReduction.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 lat temu
PPCreateTonemapLUT.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 lat temu
PPDownsample.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 lat temu
PPEyeAdaptHistogram.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 lat temu
PPEyeAdaptHistogramReduce.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 lat temu
PPEyeAdaptation.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 lat temu
PPTonemapping.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 lat temu
ReflectionCubeDownsample.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 lat temu
ReflectionCubeImportanceSample.bsl 763441561c Added PCF hardware filtering shader for cubemap shadows 8 lat temu
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 lat temu
ShadowDepthCube.bsl 84eb9fc38b Laid much of the foundation for shadow map depth rendering 8 lat temu
ShadowDepthDirectional.bsl 84eb9fc38b Laid much of the foundation for shadow map depth rendering 8 lat temu
ShadowDepthNormal.bsl 84eb9fc38b Laid much of the foundation for shadow map depth rendering 8 lat temu
ShadowProject.bsl a5365395d8 Added shaders for projecting shadow maps 8 lat temu
ShadowProjectOmni.bsl a5365395d8 Added shaders for projecting shadow maps 8 lat temu
Skybox.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 lat temu
SpriteImageAlpha.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 lat temu
SpriteImageNoAlpha.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 lat temu
SpriteLine.bsl 775b9c4431 Vulkan up and running on the unified shader platform 8 lat temu
SpriteText.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 lat temu
TestFX.bsl 775b9c4431 Vulkan up and running on the unified shader platform 8 lat temu
TiledDeferredImageBasedLighting.bsl 763441561c Added PCF hardware filtering shader for cubemap shadows 8 lat temu
TiledDeferredLighting.bsl 763441561c Added PCF hardware filtering shader for cubemap shadows 8 lat temu
Transparent.bsl 763441561c Added PCF hardware filtering shader for cubemap shadows 8 lat temu