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GLSL
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5e9208b280
Fixing shader includes
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10 years ago |
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win32
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21e4301182
More documentation
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11 years ago |
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BsGLContext.cpp
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21e4301182
More documentation
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11 years ago |
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BsGLEventQuery.cpp
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19a14f5940
GPU profiler working
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11 years ago |
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BsGLFrameBufferObject.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 years ago |
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BsGLGpuBuffer.cpp
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e77069ae0e
Removed CoreObjectCore::destroy and using destructor instead
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11 years ago |
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BsGLGpuParamBlockBuffer.cpp
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e77069ae0e
Removed CoreObjectCore::destroy and using destructor instead
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11 years ago |
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BsGLHardwareBufferManager.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 years ago |
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BsGLIndexBuffer.cpp
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e77069ae0e
Removed CoreObjectCore::destroy and using destructor instead
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11 years ago |
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BsGLMultiRenderTexture.cpp
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0b1d2c1bd9
Render texture now keeps a handle to a texture instead of a pointer
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11 years ago |
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BsGLOcclusionQuery.cpp
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19a14f5940
GPU profiler working
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11 years ago |
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BsGLPixelBuffer.cpp
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a328c6e377
OpenGL render texture depth buffer is properly hooked up
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11 years ago |
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BsGLPixelFormat.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 years ago |
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BsGLQueryManager.cpp
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4460630297
Fixed Renderer by properly updating dirty parameters and properly handling DrawList items
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11 years ago |
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BsGLRenderAPI.cpp
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ab1746c542
BansheeSL: Shader parser generates an actual Shader
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10 years ago |
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BsGLRenderAPIFactory.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 years ago |
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BsGLRenderTexture.cpp
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0b1d2c1bd9
Render texture now keeps a handle to a texture instead of a pointer
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11 years ago |
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BsGLRenderWindowManager.cpp
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2e15f65ce9
Fixing an issue where core window operations could start before the sim thread had properly finalized window creation
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10 years ago |
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BsGLSLParamParser.cpp
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01910311ca
Refactored TextureView and VertexDeclaration to comply with new CoreObject design
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11 years ago |
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BsGLSupport.cpp
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b23fbf3bad
Renderer working as normal
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11 years ago |
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BsGLTexture.cpp
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d61a7ecffd
A lot more work on C# scene window
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11 years ago |
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BsGLTextureManager.cpp
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0b1d2c1bd9
Render texture now keeps a handle to a texture instead of a pointer
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11 years ago |
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BsGLTimerQuery.cpp
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19a14f5940
GPU profiler working
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11 years ago |
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BsGLVertexArrayObjectManager.cpp
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1b1895f796
WIP VisualStudio project syncing
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10 years ago |
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BsGLVertexBuffer.cpp
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e77069ae0e
Removed CoreObjectCore::destroy and using destructor instead
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11 years ago |
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BsWin32GLSupport.cpp
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c3ae94dc8a
Progress bar shouldn't appear for just one frame
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10 years ago |
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BsWin32VideoModeInfo.cpp
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492ad2cac2
Major RenderTarget refactor to separate sim and core thread functionality
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11 years ago |
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BsWin32Window.cpp
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65d8dcfb03
Delaying showing a window until back buffer swap now works properly in DX11
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10 years ago |
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glew.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 years ago |