BsEditorWindowBase.cpp 4.0 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "EditorWindow/BsEditorWindowBase.h"
  4. #include "BsEditorApplication.h"
  5. #include "CoreThread/BsCoreThread.h"
  6. #include "Scene/BsSceneObject.h"
  7. #include "RenderAPI/BsRenderWindow.h"
  8. #include "EditorWindow/BsMainEditorWindow.h"
  9. #include "EditorWindow/BsEditorWindowManager.h"
  10. #include "Components/BsCCamera.h"
  11. #include "GUI/BsGUIWindowFrameWidget.h"
  12. #include "Utility/BsBuiltinEditorResources.h"
  13. namespace bs
  14. {
  15. EditorWindowBase::EditorWindowBase(bool isModal)
  16. :mOwnsRenderWindow(true), mIsModal(isModal)
  17. {
  18. UINT32 width = 200;
  19. UINT32 height = 200;
  20. INT32 left = -1;
  21. INT32 top = -1;
  22. // If possible open the window in the center of the main editor window
  23. MainEditorWindow* mainWindow = EditorWindowManager::instance().getMainWindow();
  24. if(mainWindow != nullptr)
  25. {
  26. left = mainWindow->getLeft() + mainWindow->getWidth() / 2 - width / 2;
  27. top = mainWindow->getTop() + mainWindow->getHeight() / 2 - height / 2;
  28. }
  29. RENDER_WINDOW_DESC renderWindowDesc;
  30. renderWindowDesc.videoMode = VideoMode(width, height);
  31. renderWindowDesc.title = "EditorWindow";
  32. renderWindowDesc.fullscreen = false;
  33. renderWindowDesc.showTitleBar = false;
  34. renderWindowDesc.showBorder = false;
  35. renderWindowDesc.allowResize = !isModal;
  36. renderWindowDesc.toolWindow = true;
  37. renderWindowDesc.modal = isModal;
  38. renderWindowDesc.hideUntilSwap = true;
  39. renderWindowDesc.left = left;
  40. renderWindowDesc.top = top;
  41. renderWindowDesc.depthBuffer = false;
  42. if(EditorWindowManager::instance().areNewWindowsHidden())
  43. renderWindowDesc.hidden = true;
  44. mRenderWindow = RenderWindow::create(renderWindowDesc, gCoreApplication().getPrimaryWindow());
  45. construct(mRenderWindow);
  46. }
  47. EditorWindowBase::EditorWindowBase(const SPtr<RenderWindow>& renderWindow)
  48. :mOwnsRenderWindow(false), mIsModal(false)
  49. {
  50. construct(renderWindow);
  51. }
  52. EditorWindowBase::~EditorWindowBase()
  53. {
  54. mResizedConn.disconnect();
  55. if(mOwnsRenderWindow)
  56. mRenderWindow->destroy();
  57. mSceneObject->destroy();
  58. }
  59. void EditorWindowBase::initialize()
  60. {
  61. setSize(200, 200);
  62. }
  63. void EditorWindowBase::close()
  64. {
  65. EditorWindowManager::instance().destroy(this);
  66. }
  67. void EditorWindowBase::hide()
  68. {
  69. mRenderWindow->hide();
  70. }
  71. void EditorWindowBase::construct(const SPtr<RenderWindow>& renderWindow)
  72. {
  73. mRenderWindow = renderWindow;
  74. mSceneObject = SceneObject::create("EditorWindow", SOF_Internal | SOF_Persistent | SOF_DontSave);
  75. mCamera = mSceneObject->addComponent<CCamera>();
  76. mCamera->getViewport()->setTarget(renderWindow);
  77. mCamera->setNearClipDistance(5);
  78. mCamera->setAspectRatio(1.0f);
  79. mCamera->setLayers(0);
  80. SPtr<RenderSettings> settings = mCamera->getRenderSettings();
  81. settings->overlayOnly = true;
  82. mGUI = mSceneObject->addComponent<CGUIWidget>(mCamera);
  83. mGUI->setDepth(128);
  84. mGUI->setSkin(BuiltinEditorResources::instance().getSkin());
  85. mWindowFrame = mSceneObject->addComponent<WindowFrameWidget>(!mIsModal, mCamera->_getCamera(), renderWindow.get(), BuiltinEditorResources::instance().getSkin());
  86. mWindowFrame->setDepth(129);
  87. mResizedConn = renderWindow->onResized.connect(std::bind(&EditorWindowBase::resized, this));
  88. }
  89. void EditorWindowBase::setPosition(INT32 x, INT32 y)
  90. {
  91. mRenderWindow->move(x, y);
  92. }
  93. void EditorWindowBase::setSize(UINT32 width, UINT32 height)
  94. {
  95. mRenderWindow->resize(width, height);
  96. }
  97. INT32 EditorWindowBase::getLeft() const
  98. {
  99. return mRenderWindow->getProperties().left;
  100. }
  101. INT32 EditorWindowBase::getTop() const
  102. {
  103. return mRenderWindow->getProperties().top;
  104. }
  105. UINT32 EditorWindowBase::getWidth() const
  106. {
  107. return (UINT32)mRenderWindow->getProperties().width;
  108. }
  109. UINT32 EditorWindowBase::getHeight() const
  110. {
  111. return (UINT32)mRenderWindow->getProperties().height;
  112. }
  113. bool EditorWindowBase::hasFocus() const
  114. {
  115. return mRenderWindow->getProperties().hasFocus;
  116. }
  117. }