BsCmdBreakPrefab.cpp 3.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139
  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "UndoRedo/BsCmdBreakPrefab.h"
  4. #include "Scene/BsSceneObject.h"
  5. namespace bs
  6. {
  7. CmdBreakPrefab::CmdBreakPrefab(const String& description, const HSceneObject& sceneObject)
  8. :EditorCommand(description), mSceneObject(sceneObject)
  9. {
  10. }
  11. CmdBreakPrefab::~CmdBreakPrefab()
  12. {
  13. mSceneObject = nullptr;
  14. }
  15. void CmdBreakPrefab::execute(const HSceneObject& sceneObject, const String& description)
  16. {
  17. // Register command and commit it
  18. CmdBreakPrefab* command = new (bs_alloc<CmdBreakPrefab>()) CmdBreakPrefab(description, sceneObject);
  19. SPtr<CmdBreakPrefab> commandPtr = bs_shared_ptr(command);
  20. UndoRedo::instance().registerCommand(commandPtr);
  21. commandPtr->commit();
  22. }
  23. void CmdBreakPrefab::commit()
  24. {
  25. clear();
  26. if (mSceneObject == nullptr || mSceneObject.isDestroyed())
  27. return;
  28. HSceneObject rootObj = mSceneObject;
  29. while (rootObj != nullptr)
  30. {
  31. if (!rootObj->_getPrefabLinkUUID().empty())
  32. break;
  33. if (rootObj->getParent() != nullptr)
  34. rootObj = rootObj->getParent();
  35. else
  36. rootObj = nullptr;
  37. }
  38. if (rootObj != nullptr)
  39. {
  40. mPrefabRoot = rootObj;
  41. mPrefabLinkUUID = rootObj->_getPrefabLinkUUID();
  42. mPrefabDiff = rootObj->_getPrefabDiff();
  43. Stack<HSceneObject> todo;
  44. todo.push(mPrefabRoot);
  45. while (!todo.empty())
  46. {
  47. HSceneObject currentSO = todo.top();
  48. todo.pop();
  49. const Vector<HComponent>& components = currentSO->getComponents();
  50. for (auto& component : components)
  51. {
  52. UINT32 linkId = component->getLinkId();
  53. if (linkId != (UINT32)-1)
  54. mLinkIds[component->getInstanceId()] = linkId;
  55. mLinkIds[component->getInstanceId()] = component->getLinkId();
  56. }
  57. UINT32 numChildren = (UINT32)currentSO->getNumChildren();
  58. for (UINT32 i = 0; i < numChildren; i++)
  59. {
  60. HSceneObject child = currentSO->getChild(i);
  61. UINT32 linkId = child->getLinkId();
  62. if (linkId != (UINT32)-1)
  63. mLinkIds[child->getInstanceId()] = linkId;
  64. if (child->_getPrefabLinkUUID().empty())
  65. todo.push(child);
  66. }
  67. }
  68. }
  69. mSceneObject->breakPrefabLink();
  70. }
  71. void CmdBreakPrefab::revert()
  72. {
  73. if (mPrefabRoot == nullptr || mPrefabRoot.isDestroyed())
  74. return;
  75. mPrefabRoot->_setPrefabLinkUUID(mPrefabLinkUUID);
  76. mPrefabRoot->_setPrefabDiff(mPrefabDiff);
  77. Stack<HSceneObject> todo;
  78. todo.push(mPrefabRoot);
  79. while (!todo.empty())
  80. {
  81. HSceneObject currentSO = todo.top();
  82. todo.pop();
  83. const Vector<HComponent>& components = currentSO->getComponents();
  84. for (auto& component : components)
  85. {
  86. auto iterFind = mLinkIds.find(component->getInstanceId());
  87. if (iterFind != mLinkIds.end())
  88. component->_setLinkId(iterFind->second);
  89. }
  90. UINT32 numChildren = (UINT32)currentSO->getNumChildren();
  91. for (UINT32 i = 0; i < numChildren; i++)
  92. {
  93. HSceneObject child = currentSO->getChild(i);
  94. auto iterFind = mLinkIds.find(child->getInstanceId());
  95. if (iterFind != mLinkIds.end())
  96. child->_setLinkId(iterFind->second);
  97. if (child->_getPrefabLinkUUID().empty())
  98. todo.push(child);
  99. }
  100. }
  101. }
  102. void CmdBreakPrefab::clear()
  103. {
  104. mPrefabRoot = nullptr;
  105. mPrefabLinkUUID = UUID::EMPTY;
  106. mPrefabDiff = nullptr;
  107. mLinkIds.clear();
  108. }
  109. }