BsCmdRecordSO.cpp 3.6 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "UndoRedo/BsCmdRecordSO.h"
  4. #include "Scene/BsSceneObject.h"
  5. #include "Scene/BsComponent.h"
  6. #include "Serialization/BsMemorySerializer.h"
  7. #include "Utility/BsUtility.h"
  8. namespace bs
  9. {
  10. CmdRecordSO::CmdRecordSO(const String& description, const HSceneObject& sceneObject, bool recordHierarchy)
  11. : EditorCommand(description), mSceneObject(sceneObject), mRecordHierarchy(recordHierarchy)
  12. , mSerializedObject(nullptr), mSerializedObjectSize(0)
  13. {
  14. }
  15. CmdRecordSO::~CmdRecordSO()
  16. {
  17. mSceneObject = nullptr;
  18. clear();
  19. }
  20. void CmdRecordSO::clear()
  21. {
  22. mSerializedObjectSize = 0;
  23. if (mSerializedObject != nullptr)
  24. {
  25. bs_free(mSerializedObject);
  26. mSerializedObject = nullptr;
  27. }
  28. }
  29. void CmdRecordSO::execute(const HSceneObject& sceneObject, bool recordHierarchy, const String& description)
  30. {
  31. // Register command and commit it
  32. CmdRecordSO* command = new (bs_alloc<CmdRecordSO>()) CmdRecordSO(description, sceneObject, recordHierarchy);
  33. SPtr<CmdRecordSO> commandPtr = bs_shared_ptr(command);
  34. UndoRedo::instance().registerCommand(commandPtr);
  35. commandPtr->commit();
  36. }
  37. void CmdRecordSO::commit()
  38. {
  39. clear();
  40. if (mSceneObject == nullptr || mSceneObject.isDestroyed())
  41. return;
  42. recordSO(mSceneObject);
  43. }
  44. void CmdRecordSO::revert()
  45. {
  46. if (mSceneObject == nullptr || mSceneObject.isDestroyed())
  47. return;
  48. HSceneObject parent = mSceneObject->getParent();
  49. UINT32 numChildren = mSceneObject->getNumChildren();
  50. HSceneObject* children = nullptr;
  51. if (!mRecordHierarchy)
  52. {
  53. children = bs_stack_new<HSceneObject>(numChildren);
  54. for (UINT32 i = 0; i < numChildren; i++)
  55. {
  56. HSceneObject child = mSceneObject->getChild(i);
  57. children[i] = child;
  58. child->setParent(HSceneObject());
  59. }
  60. }
  61. mSceneObject->destroy(true);
  62. CoreSerializationContext serzContext;
  63. serzContext.goState = bs_shared_ptr_new<GameObjectDeserializationState>(GODM_RestoreExternal | GODM_UseNewIds);
  64. MemorySerializer serializer;
  65. SPtr<SceneObject> restored = std::static_pointer_cast<SceneObject>(
  66. serializer.decode(mSerializedObject, mSerializedObjectSize, &serzContext));
  67. EditorUtility::restoreIds(restored->getHandle(), mSceneObjectProxy);
  68. restored->setParent(parent);
  69. if (!mRecordHierarchy)
  70. {
  71. for (UINT32 i = 0; i < numChildren; i++)
  72. children[i]->setParent(restored->getHandle());
  73. bs_stack_delete(children, numChildren);
  74. }
  75. restored->_instantiate();
  76. }
  77. void CmdRecordSO::recordSO(const HSceneObject& sceneObject)
  78. {
  79. UINT32 numChildren = mSceneObject->getNumChildren();
  80. HSceneObject* children = nullptr;
  81. if (!mRecordHierarchy)
  82. {
  83. children = bs_stack_new<HSceneObject>(numChildren);
  84. for (UINT32 i = 0; i < numChildren; i++)
  85. {
  86. HSceneObject child = mSceneObject->getChild(i);
  87. children[i] = child;
  88. child->setParent(HSceneObject());
  89. }
  90. }
  91. bool isInstantiated = !mSceneObject->hasFlag(SOF_DontInstantiate);
  92. mSceneObject->_setFlags(SOF_DontInstantiate);
  93. MemorySerializer serializer;
  94. mSerializedObject = serializer.encode(mSceneObject.get(), mSerializedObjectSize);
  95. if (isInstantiated)
  96. mSceneObject->_unsetFlags(SOF_DontInstantiate);
  97. mSceneObjectProxy = EditorUtility::createProxy(mSceneObject);
  98. if (!mRecordHierarchy)
  99. {
  100. for (UINT32 i = 0; i < numChildren; i++)
  101. children[i]->setParent(sceneObject->getHandle());
  102. bs_stack_delete(children, numChildren);
  103. }
  104. }
  105. }