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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "UndoRedo/BsCmdRecordSO.h"
- #include "Scene/BsSceneObject.h"
- #include "Scene/BsComponent.h"
- #include "Serialization/BsMemorySerializer.h"
- #include "Utility/BsUtility.h"
- namespace bs
- {
- CmdRecordSO::CmdRecordSO(const String& description, const HSceneObject& sceneObject, bool recordHierarchy)
- : EditorCommand(description), mSceneObject(sceneObject), mRecordHierarchy(recordHierarchy)
- , mSerializedObject(nullptr), mSerializedObjectSize(0)
- {
- }
- CmdRecordSO::~CmdRecordSO()
- {
- mSceneObject = nullptr;
- clear();
- }
- void CmdRecordSO::clear()
- {
- mSerializedObjectSize = 0;
- if (mSerializedObject != nullptr)
- {
- bs_free(mSerializedObject);
- mSerializedObject = nullptr;
- }
- }
- void CmdRecordSO::execute(const HSceneObject& sceneObject, bool recordHierarchy, const String& description)
- {
- // Register command and commit it
- CmdRecordSO* command = new (bs_alloc<CmdRecordSO>()) CmdRecordSO(description, sceneObject, recordHierarchy);
- SPtr<CmdRecordSO> commandPtr = bs_shared_ptr(command);
- UndoRedo::instance().registerCommand(commandPtr);
- commandPtr->commit();
- }
- void CmdRecordSO::commit()
- {
- clear();
- if (mSceneObject == nullptr || mSceneObject.isDestroyed())
- return;
- recordSO(mSceneObject);
- }
- void CmdRecordSO::revert()
- {
- if (mSceneObject == nullptr || mSceneObject.isDestroyed())
- return;
- HSceneObject parent = mSceneObject->getParent();
- UINT32 numChildren = mSceneObject->getNumChildren();
- HSceneObject* children = nullptr;
- if (!mRecordHierarchy)
- {
- children = bs_stack_new<HSceneObject>(numChildren);
- for (UINT32 i = 0; i < numChildren; i++)
- {
- HSceneObject child = mSceneObject->getChild(i);
- children[i] = child;
- child->setParent(HSceneObject());
- }
- }
- mSceneObject->destroy(true);
- CoreSerializationContext serzContext;
- serzContext.goState = bs_shared_ptr_new<GameObjectDeserializationState>(GODM_RestoreExternal | GODM_UseNewIds);
- MemorySerializer serializer;
- SPtr<SceneObject> restored = std::static_pointer_cast<SceneObject>(
- serializer.decode(mSerializedObject, mSerializedObjectSize, &serzContext));
- EditorUtility::restoreIds(restored->getHandle(), mSceneObjectProxy);
- restored->setParent(parent);
- if (!mRecordHierarchy)
- {
- for (UINT32 i = 0; i < numChildren; i++)
- children[i]->setParent(restored->getHandle());
- bs_stack_delete(children, numChildren);
- }
- restored->_instantiate();
- }
- void CmdRecordSO::recordSO(const HSceneObject& sceneObject)
- {
- UINT32 numChildren = mSceneObject->getNumChildren();
- HSceneObject* children = nullptr;
- if (!mRecordHierarchy)
- {
- children = bs_stack_new<HSceneObject>(numChildren);
- for (UINT32 i = 0; i < numChildren; i++)
- {
- HSceneObject child = mSceneObject->getChild(i);
- children[i] = child;
- child->setParent(HSceneObject());
- }
- }
- bool isInstantiated = !mSceneObject->hasFlag(SOF_DontInstantiate);
- mSceneObject->_setFlags(SOF_DontInstantiate);
- MemorySerializer serializer;
- mSerializedObject = serializer.encode(mSceneObject.get(), mSerializedObjectSize);
- if (isInstantiated)
- mSceneObject->_unsetFlags(SOF_DontInstantiate);
- mSceneObjectProxy = EditorUtility::createProxy(mSceneObject);
- if (!mRecordHierarchy)
- {
- for (UINT32 i = 0; i < numChildren; i++)
- children[i]->setParent(sceneObject->getHandle());
- bs_stack_delete(children, numChildren);
- }
- }
- }
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