BearishSun 5296be63cf Bugfix: Call managed object constructor when using ManagedSerializable types to create the objects 7 jaren geleden
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BsBuiltinComponentLookup.h 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator 7 jaren geleden
BsBuiltinResourceLookup.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 jaren geleden
BsManagedDiff.cpp bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads 7 jaren geleden
BsManagedDiff.h bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads 7 jaren geleden
BsManagedSerializableArray.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 jaren geleden
BsManagedSerializableArray.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 jaren geleden
BsManagedSerializableDictionary.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 jaren geleden
BsManagedSerializableDictionary.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 jaren geleden
BsManagedSerializableDiff.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 jaren geleden
BsManagedSerializableDiff.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 jaren geleden
BsManagedSerializableField.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 jaren geleden
BsManagedSerializableField.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 jaren geleden
BsManagedSerializableList.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 jaren geleden
BsManagedSerializableList.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 jaren geleden
BsManagedSerializableObject.cpp 5296be63cf Bugfix: Call managed object constructor when using ManagedSerializable types to create the objects 7 jaren geleden
BsManagedSerializableObject.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 jaren geleden
BsManagedSerializableObjectInfo.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 jaren geleden
BsManagedSerializableObjectInfo.h a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 jaren geleden
BsScriptAssemblyManager.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 jaren geleden
BsScriptAssemblyManager.h a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 jaren geleden