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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "Wrappers/GUI/BsScriptGUIElement.h"
- namespace bs
- {
- /** @addtogroup ScriptInteropEngine
- * @{
- */
- /** Interop class between C++ & CLR for GUICanvas. */
- class BS_SCR_BE_EXPORT ScriptGUICanvas : public TScriptGUIElement<ScriptGUICanvas>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUICanvas")
- private:
- ScriptGUICanvas(MonoObject* instance, GUICanvas* canvas);
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_createInstance(MonoObject* instance, MonoString* style, MonoArray* guiOptions);
- static void internal_drawLine(ScriptGUICanvas* nativeInstance, Vector2I* a, Vector2I* b, Color* color, UINT8 depth);
- static void internal_drawPolyLine(ScriptGUICanvas* nativeInstance, MonoArray* vertices, Color* color, UINT8 depth);
- static void internal_drawTexture(ScriptGUICanvas* nativeInstance, ScriptSpriteTexture* texture, Rect2I* area,
- TextureScaleMode scaleMode, Color* color, UINT8 depth);
- static void internal_drawTriangleStrip(ScriptGUICanvas* nativeInstance, MonoArray* vertices, Color* color, UINT8 depth);
- static void internal_drawTriangleList(ScriptGUICanvas* nativeInstance, MonoArray* vertices, Color* color, UINT8 depth);
- static void internal_drawText(ScriptGUICanvas* nativeInstance, MonoString* text, Vector2I* position,
- ScriptFont* font, UINT32 size, Color* color, UINT8 depth);
- static void internal_clear(ScriptGUICanvas* nativeInstance);
- };
- /** @} */
- }
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