BearishSun db251a52df Re-creating builtin meshes and GUI skins now persists their UUIDs 10 年之前
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Win32 95b85ee642 Documentation 10 年之前
BsBuildDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsBuildManager.h ab1231720c Use separate debug and release assemblies when building 10 年之前
BsBuiltinEditorResources.h db251a52df Re-creating builtin meshes and GUI skins now persists their UUIDs 10 年之前
BsCmdCloneSO.h 1c1c6aeba0 Documentation 10 年之前
BsCmdCreateSO.h 09bbc8848d Added C# Undo/redo (untested) 10 年之前
BsCmdDeleteSO.h 09bbc8848d Added C# Undo/redo (untested) 10 年之前
BsCmdInputFieldValueChange.h 09bbc8848d Added C# Undo/redo (untested) 10 年之前
BsCmdInstantiateSO.h 09bbc8848d Added C# Undo/redo (untested) 10 年之前
BsCmdRecordSO.h 09bbc8848d Added C# Undo/redo (untested) 10 年之前
BsCmdReparentSO.h 09bbc8848d Added C# Undo/redo (untested) 10 年之前
BsCmdUtility.h 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test 10 年之前
BsCodeEditor.h a2124e6be1 Default code editor is hooked up at editor startup 10 年之前
BsDockManager.h 05bcc32e89 EditorWindow maximize/restore works 10 年之前
BsDockManagerLayout.h 05bcc32e89 EditorWindow maximize/restore works 10 年之前
BsDockManagerLayoutRTTI.h 05bcc32e89 EditorWindow maximize/restore works 10 年之前
BsDropDownWindow.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 年之前
BsDropDownWindowManager.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 年之前
BsEditorApplication.h 95a7c4063f Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not 10 年之前
BsEditorCommand.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 年之前
BsEditorPrerequisites.h a2124e6be1 Default code editor is hooked up at editor startup 10 年之前
BsEditorSettings.h 2efd26a9a3 Added project-specific properties to EditorSettings 10 年之前
BsEditorSettingsRTTI.h 2efd26a9a3 Added project-specific properties to EditorSettings 10 年之前
BsEditorTestSuite.h 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test 10 年之前
BsEditorUtility.h baa64d1449 Documentation 10 年之前
BsEditorWidget.h c9a85f77da Added a (working) way to specify default size for editor windows 10 年之前
BsEditorWidgetContainer.h 97d3129728 Added settings window 10 年之前
BsEditorWidgetLayout.h fedd162d57 Various bug fixes relating to new project loading system: 10 年之前
BsEditorWidgetLayoutRTTI.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsEditorWidgetManager.h fedd162d57 Various bug fixes relating to new project loading system: 10 年之前
BsEditorWindow.h 05bcc32e89 EditorWindow maximize/restore works 10 年之前
BsEditorWindowBase.h 4704613fa4 Modified profiler overlay so it doesn't render under the geometry 10 年之前
BsEditorWindowManager.h 7ff9dee1ec Documentation 10 年之前
BsGUIColor.h a393b43fc3 Hooked up color picker to the color field 10 年之前
BsGUIColorField.h a393b43fc3 Hooked up color picker to the color field 10 年之前
BsGUIDockSlider.h 060f7589a4 Documentation 10 年之前
BsGUIDropButton.h 060f7589a4 Documentation 10 年之前
BsGUIFieldBase.h 060f7589a4 Documentation 10 年之前
BsGUIFloatField.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 年之前
BsGUIHoverHitBox.h d1c685013d Fixed an issue with non-client mouse events not having proper coordinates 10 年之前
BsGUIIntField.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 年之前
BsGUIListBoxField.h f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps 10 年之前
BsGUIMenuBar.h a13e94a825 Added ability to toggle toolbar items on or off 10 年之前
BsGUIResourceTreeView.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 年之前
BsGUISceneTreeView.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 年之前
BsGUISliderField.h 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField 10 年之前
BsGUIStatusBar.h d3b00942e8 In-editor compilation 10 年之前
BsGUITabButton.h 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 年之前
BsGUITabbedTitleBar.h 0ddc6c09b5 Working on new UI 10 年之前
BsGUITextField.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 年之前
BsGUIToggleField.h ef747c6872 Documentation 10 年之前
BsGUITreeView.h 94bd57914c Changing scene object selection no longer triggers the selection change event twice 10 年之前
BsGUITreeViewEditBox.h 734b56a97d In renderer update per-object buffers just before rendering so that a single buffer can be shared by multiple objects 10 年之前
BsGUIVector2Field.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 年之前
BsGUIVector3Field.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 年之前
BsGUIVector4Field.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 年之前
BsGUIWindowFrame.h f12949f26d Documentation 10 年之前
BsGUIWindowFrameWidget.h a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 年之前
BsGUIWindowFrameWidgetRTTI.h a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 年之前
BsGizmoManager.h b8d2d25e1d Properly unregister various core rendering managers when they are destroyed 10 年之前
BsHandleDrawManager.h eea035e168 Documentation 10 年之前
BsHandleManager.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 年之前
BsHandleSlider.h eea035e168 Documentation 10 年之前
BsHandleSliderDisc.h eea035e168 Documentation 10 年之前
BsHandleSliderLine.h eea035e168 Documentation 10 年之前
BsHandleSliderManager.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 年之前
BsHandleSliderPlane.h eea035e168 Documentation 10 年之前
BsMainEditorWindow.h fcbefc5c89 Added editor's dirty resource management system 10 年之前
BsModalWindow.h d123f1b676 Documentation 10 年之前
BsPlatformInfo.h b5bfb88590 Resource handle refactor complete 10 年之前
BsPlatformInfoRTTI.h b5bfb88590 Resource handle refactor complete 10 年之前
BsProjectLibrary.h 06e03f1239 Bulk of work on the build system 10 年之前
BsProjectLibraryEntries.h d123f1b676 Documentation 10 年之前
BsProjectLibraryEntriesRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsProjectResourceMeta.h 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 年之前
BsProjectResourceMetaRTTI.h 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 年之前
BsProjectSettings.h 2efd26a9a3 Added project-specific properties to EditorSettings 10 年之前
BsProjectSettingsRTTI.h 2efd26a9a3 Added project-specific properties to EditorSettings 10 年之前
BsSceneCameraController.h b64a0482e7 Various Gizmo rendering fixes 11 年之前
BsSceneEditorWidget.h 46eb1edb0f WIP Scene window 11 年之前
BsSceneGrid.h 6c9390b79b Dock overlay no longer uses the sim thread rendering callback 10 年之前
BsScenePicking.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 年之前
BsSceneViewHandler.h d8d5034b30 Added a way to add basic 3D primitives to the scene 10 年之前
BsSelection.h 2021c91753 Fixing resource Ping 10 年之前
BsSelectionRenderer.h b8d2d25e1d Properly unregister various core rendering managers when they are destroyed 10 年之前
BsSettings.h 2efd26a9a3 Added project-specific properties to EditorSettings 10 年之前
BsSettingsRTTI.h 2efd26a9a3 Added project-specific properties to EditorSettings 10 年之前
BsShaderIncludeHandler.h ecfe9ff397 Project library dependant resource import (untested) 10 年之前
BsUndoRedo.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 年之前